converted all tabs to 4 spaces

This commit is contained in:
Yehonal
2016-06-26 19:23:57 +02:00
parent 52f305111c
commit f6eefedcd5
717 changed files with 132388 additions and 132388 deletions

View File

@@ -16,17 +16,17 @@ REWRITTEN BY XINEF
BattlegroundEY::BattlegroundEY()
{
m_BuffChange = true;
m_BuffChange = true;
BgObjects.resize(BG_EY_OBJECT_MAX);
BgCreatures.resize(BG_EY_CREATURES_MAX);
_capturePointInfo[POINT_FEL_REAVER]._areaTrigger = AT_FEL_REAVER_BUFF;
_capturePointInfo[POINT_BLOOD_ELF]._areaTrigger = AT_BLOOD_ELF_BUFF;
_capturePointInfo[POINT_DRAENEI_RUINS]._areaTrigger = AT_DRAENEI_RUINS_BUFF;
_capturePointInfo[POINT_MAGE_TOWER]._areaTrigger = AT_MAGE_TOWER_BUFF;
_honorTics = 0;
_ownedPointsCount[TEAM_ALLIANCE] = 0;
_ownedPointsCount[TEAM_HORDE] = 0;
_capturePointInfo[POINT_FEL_REAVER]._areaTrigger = AT_FEL_REAVER_BUFF;
_capturePointInfo[POINT_BLOOD_ELF]._areaTrigger = AT_BLOOD_ELF_BUFF;
_capturePointInfo[POINT_DRAENEI_RUINS]._areaTrigger = AT_DRAENEI_RUINS_BUFF;
_capturePointInfo[POINT_MAGE_TOWER]._areaTrigger = AT_MAGE_TOWER_BUFF;
_honorTics = 0;
_ownedPointsCount[TEAM_ALLIANCE] = 0;
_ownedPointsCount[TEAM_HORDE] = 0;
_flagKeeperGUID = 0;
_droppedFlagGUID = 0;
_flagState = BG_EY_FLAG_STATE_ON_BASE;
@@ -46,28 +46,28 @@ void BattlegroundEY::PostUpdateImpl(uint32 diff)
{
if (GetStatus() == STATUS_IN_PROGRESS)
{
_bgEvents.Update(diff);
while (uint32 eventId = _bgEvents.ExecuteEvent())
switch (eventId)
{
case BG_EY_EVENT_ADD_POINTS:
if (_ownedPointsCount[TEAM_ALLIANCE] > 0)
AddPoints(TEAM_ALLIANCE, BG_EY_TickPoints[_ownedPointsCount[TEAM_ALLIANCE] - 1]);
if (_ownedPointsCount[TEAM_HORDE] > 0)
AddPoints(TEAM_HORDE, BG_EY_TickPoints[_ownedPointsCount[TEAM_HORDE] - 1]);
_bgEvents.ScheduleEvent(BG_EY_EVENT_ADD_POINTS, BG_EY_FPOINTS_TICK_TIME - (World::GetGameTimeMS() % BG_EY_FPOINTS_TICK_TIME));
break;
case BG_EY_EVENT_FLAG_ON_GROUND:
RespawnFlagAfterDrop();
break;
case BG_EY_EVENT_RESPAWN_FLAG:
RespawnFlag();
break;
case BG_EY_EVENT_CHECK_CPOINTS:
UpdatePointsState();
_bgEvents.ScheduleEvent(BG_EY_EVENT_CHECK_CPOINTS, BG_EY_FPOINTS_CHECK_TIME - (World::GetGameTimeMS() % BG_EY_FPOINTS_CHECK_TIME));
break;
}
_bgEvents.Update(diff);
while (uint32 eventId = _bgEvents.ExecuteEvent())
switch (eventId)
{
case BG_EY_EVENT_ADD_POINTS:
if (_ownedPointsCount[TEAM_ALLIANCE] > 0)
AddPoints(TEAM_ALLIANCE, BG_EY_TickPoints[_ownedPointsCount[TEAM_ALLIANCE] - 1]);
if (_ownedPointsCount[TEAM_HORDE] > 0)
AddPoints(TEAM_HORDE, BG_EY_TickPoints[_ownedPointsCount[TEAM_HORDE] - 1]);
_bgEvents.ScheduleEvent(BG_EY_EVENT_ADD_POINTS, BG_EY_FPOINTS_TICK_TIME - (World::GetGameTimeMS() % BG_EY_FPOINTS_TICK_TIME));
break;
case BG_EY_EVENT_FLAG_ON_GROUND:
RespawnFlagAfterDrop();
break;
case BG_EY_EVENT_RESPAWN_FLAG:
RespawnFlag();
break;
case BG_EY_EVENT_CHECK_CPOINTS:
UpdatePointsState();
_bgEvents.ScheduleEvent(BG_EY_EVENT_CHECK_CPOINTS, BG_EY_FPOINTS_CHECK_TIME - (World::GetGameTimeMS() % BG_EY_FPOINTS_CHECK_TIME));
break;
}
}
}
@@ -93,69 +93,69 @@ void BattlegroundEY::StartingEventOpenDoors()
// Achievement: Flurry
StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, BG_EY_EVENT_START_BATTLE);
_bgEvents.ScheduleEvent(BG_EY_EVENT_ADD_POINTS, 0);
_bgEvents.ScheduleEvent(BG_EY_EVENT_CHECK_CPOINTS, 0);
_bgEvents.ScheduleEvent(BG_EY_EVENT_ADD_POINTS, 0);
_bgEvents.ScheduleEvent(BG_EY_EVENT_CHECK_CPOINTS, 0);
}
void BattlegroundEY::AddPoints(TeamId teamId, uint32 points)
{
uint8 honorRewards = uint8(m_TeamScores[teamId] / _honorTics);
uint8 honorRewards = uint8(m_TeamScores[teamId] / _honorTics);
m_TeamScores[teamId] += points;
for (; honorRewards < uint8(m_TeamScores[teamId] / _honorTics); ++honorRewards)
for (; honorRewards < uint8(m_TeamScores[teamId] / _honorTics); ++honorRewards)
RewardHonorToTeam(GetBonusHonorFromKill(1), teamId);
UpdateWorldState(teamId == TEAM_ALLIANCE ? EY_ALLIANCE_RESOURCES : EY_HORDE_RESOURCES, std::min<uint32>(m_TeamScores[teamId], BG_EY_MAX_TEAM_SCORE));
UpdateWorldState(teamId == TEAM_ALLIANCE ? EY_ALLIANCE_RESOURCES : EY_HORDE_RESOURCES, std::min<uint32>(m_TeamScores[teamId], BG_EY_MAX_TEAM_SCORE));
if (m_TeamScores[teamId] >= BG_EY_MAX_TEAM_SCORE)
EndBattleground(teamId);
EndBattleground(teamId);
}
void BattlegroundEY::UpdatePointsState()
{
std::vector<GameObject*> pointsVec;
for (uint8 point = 0; point < EY_POINTS_MAX; ++point)
{
pointsVec.push_back(GetBGObject(BG_EY_OBJECT_TOWER_CAP_FEL_REAVER + point));
_capturePointInfo[point]._playersCount[TEAM_ALLIANCE] = 0;
_capturePointInfo[point]._playersCount[TEAM_HORDE] = 0;
}
std::vector<GameObject*> pointsVec;
for (uint8 point = 0; point < EY_POINTS_MAX; ++point)
{
pointsVec.push_back(GetBGObject(BG_EY_OBJECT_TOWER_CAP_FEL_REAVER + point));
_capturePointInfo[point]._playersCount[TEAM_ALLIANCE] = 0;
_capturePointInfo[point]._playersCount[TEAM_HORDE] = 0;
}
const BattlegroundPlayerMap& bgPlayerMap = GetPlayers();
for (BattlegroundPlayerMap::const_iterator itr = bgPlayerMap.begin(); itr != bgPlayerMap.end(); ++itr)
{
UpdateWorldStateForPlayer(PROGRESS_BAR_SHOW, BG_EY_PROGRESS_BAR_DONT_SHOW, itr->second);
for (uint8 point = 0; point < EY_POINTS_MAX; ++point)
if (GameObject* pointObject = pointsVec[point])
if (itr->second->CanCaptureTowerPoint() && itr->second->IsWithinDistInMap(pointObject, BG_EY_POINT_RADIUS))
{
UpdateWorldStateForPlayer(PROGRESS_BAR_SHOW, BG_EY_PROGRESS_BAR_SHOW, itr->second);
UpdateWorldStateForPlayer(PROGRESS_BAR_PERCENT_GREY, BG_EY_PROGRESS_BAR_PERCENT_GREY, itr->second);
UpdateWorldStateForPlayer(PROGRESS_BAR_STATUS, _capturePointInfo[point]._barStatus, itr->second);
++_capturePointInfo[point]._playersCount[itr->second->GetTeamId()];
const BattlegroundPlayerMap& bgPlayerMap = GetPlayers();
for (BattlegroundPlayerMap::const_iterator itr = bgPlayerMap.begin(); itr != bgPlayerMap.end(); ++itr)
{
UpdateWorldStateForPlayer(PROGRESS_BAR_SHOW, BG_EY_PROGRESS_BAR_DONT_SHOW, itr->second);
for (uint8 point = 0; point < EY_POINTS_MAX; ++point)
if (GameObject* pointObject = pointsVec[point])
if (itr->second->CanCaptureTowerPoint() && itr->second->IsWithinDistInMap(pointObject, BG_EY_POINT_RADIUS))
{
UpdateWorldStateForPlayer(PROGRESS_BAR_SHOW, BG_EY_PROGRESS_BAR_SHOW, itr->second);
UpdateWorldStateForPlayer(PROGRESS_BAR_PERCENT_GREY, BG_EY_PROGRESS_BAR_PERCENT_GREY, itr->second);
UpdateWorldStateForPlayer(PROGRESS_BAR_STATUS, _capturePointInfo[point]._barStatus, itr->second);
++_capturePointInfo[point]._playersCount[itr->second->GetTeamId()];
// Xinef: ugly hax... area trigger is no longer called by client...
if (pointObject->GetEntry() == BG_OBJECT_FR_TOWER_CAP_EY_ENTRY && itr->second->GetDistance2d(2043.96f, 1729.68f) < 3.0f)
HandleAreaTrigger(itr->second, AT_FEL_REAVER_POINT);
}
// Xinef: ugly hax... area trigger is no longer called by client...
if (pointObject->GetEntry() == BG_OBJECT_FR_TOWER_CAP_EY_ENTRY && itr->second->GetDistance2d(2043.96f, 1729.68f) < 3.0f)
HandleAreaTrigger(itr->second, AT_FEL_REAVER_POINT);
}
}
for (uint8 point = 0; point < EY_POINTS_MAX; ++point)
{
_capturePointInfo[point]._barStatus += std::max<int8>(std::min<int8>(_capturePointInfo[point]._playersCount[TEAM_ALLIANCE] - _capturePointInfo[point]._playersCount[TEAM_HORDE], BG_EY_POINT_MAX_CAPTURERS_COUNT), -BG_EY_POINT_MAX_CAPTURERS_COUNT);
_capturePointInfo[point]._barStatus = std::max<int8>(std::min<int8>(_capturePointInfo[point]._barStatus, BG_EY_PROGRESS_BAR_ALI_CONTROLLED), BG_EY_PROGRESS_BAR_HORDE_CONTROLLED);
_capturePointInfo[point]._barStatus += std::max<int8>(std::min<int8>(_capturePointInfo[point]._playersCount[TEAM_ALLIANCE] - _capturePointInfo[point]._playersCount[TEAM_HORDE], BG_EY_POINT_MAX_CAPTURERS_COUNT), -BG_EY_POINT_MAX_CAPTURERS_COUNT);
_capturePointInfo[point]._barStatus = std::max<int8>(std::min<int8>(_capturePointInfo[point]._barStatus, BG_EY_PROGRESS_BAR_ALI_CONTROLLED), BG_EY_PROGRESS_BAR_HORDE_CONTROLLED);
TeamId pointOwnerTeamId = TEAM_NEUTRAL;
if (_capturePointInfo[point]._barStatus <= BG_EY_PROGRESS_BAR_NEUTRAL_LOW)
if (_capturePointInfo[point]._barStatus <= BG_EY_PROGRESS_BAR_NEUTRAL_LOW)
pointOwnerTeamId = TEAM_HORDE;
else if (_capturePointInfo[point]._barStatus >= BG_EY_PROGRESS_BAR_NEUTRAL_HIGH)
else if (_capturePointInfo[point]._barStatus >= BG_EY_PROGRESS_BAR_NEUTRAL_HIGH)
pointOwnerTeamId = TEAM_ALLIANCE;
if (pointOwnerTeamId != _capturePointInfo[point]._ownerTeamId)
{
if (_capturePointInfo[point].IsUncontrolled())
EventTeamCapturedPoint(pointOwnerTeamId, point);
if (pointOwnerTeamId == TEAM_NEUTRAL && _capturePointInfo[point].IsUnderControl())
if (pointOwnerTeamId == TEAM_NEUTRAL && _capturePointInfo[point].IsUnderControl())
EventTeamLostPoint(pointOwnerTeamId, point);
}
}
@@ -177,11 +177,11 @@ void BattlegroundEY::UpdatePointsCount()
void BattlegroundEY::UpdatePointsIcons(uint32 point)
{
if (_capturePointInfo[point].IsUnderControl())
if (_capturePointInfo[point].IsUnderControl())
{
UpdateWorldState(m_PointsIconStruct[point].WorldStateControlIndex, 0);
UpdateWorldState(m_PointsIconStruct[point].WorldStateAllianceControlledIndex, _capturePointInfo[point].IsUnderControl(TEAM_ALLIANCE));
UpdateWorldState(m_PointsIconStruct[point].WorldStateHordeControlledIndex, _capturePointInfo[point].IsUnderControl(TEAM_HORDE));
UpdateWorldState(m_PointsIconStruct[point].WorldStateAllianceControlledIndex, _capturePointInfo[point].IsUnderControl(TEAM_ALLIANCE));
UpdateWorldState(m_PointsIconStruct[point].WorldStateHordeControlledIndex, _capturePointInfo[point].IsUnderControl(TEAM_HORDE));
}
else
{
@@ -199,7 +199,7 @@ void BattlegroundEY::AddPlayer(Player* player)
void BattlegroundEY::RemovePlayer(Player* player)
{
if (GetFlagPickerGUID() == player->GetGUID())
if (GetFlagPickerGUID() == player->GetGUID())
EventPlayerDroppedFlag(player);
}
@@ -211,22 +211,22 @@ void BattlegroundEY::HandleAreaTrigger(Player* player, uint32 trigger)
switch (trigger)
{
case AT_BLOOD_ELF_POINT:
if (_capturePointInfo[POINT_BLOOD_ELF].IsUnderControl(player->GetTeamId()))
if (_capturePointInfo[POINT_BLOOD_ELF].IsUnderControl(player->GetTeamId()))
if (_flagState == BG_EY_FLAG_STATE_ON_PLAYER && GetFlagPickerGUID() == player->GetGUID())
EventPlayerCapturedFlag(player, BG_EY_OBJECT_FLAG_BLOOD_ELF);
break;
case AT_FEL_REAVER_POINT:
if (_capturePointInfo[POINT_FEL_REAVER].IsUnderControl(player->GetTeamId()))
if (_capturePointInfo[POINT_FEL_REAVER].IsUnderControl(player->GetTeamId()))
if (_flagState == BG_EY_FLAG_STATE_ON_PLAYER && GetFlagPickerGUID() == player->GetGUID())
EventPlayerCapturedFlag(player, BG_EY_OBJECT_FLAG_FEL_REAVER);
break;
case AT_MAGE_TOWER_POINT:
if (_capturePointInfo[POINT_MAGE_TOWER].IsUnderControl(player->GetTeamId()))
if (_capturePointInfo[POINT_MAGE_TOWER].IsUnderControl(player->GetTeamId()))
if (_flagState == BG_EY_FLAG_STATE_ON_PLAYER && GetFlagPickerGUID() == player->GetGUID())
EventPlayerCapturedFlag(player, BG_EY_OBJECT_FLAG_MAGE_TOWER);
break;
case AT_DRAENEI_RUINS_POINT:
if (_capturePointInfo[POINT_DRAENEI_RUINS].IsUnderControl(player->GetTeamId()))
if (_capturePointInfo[POINT_DRAENEI_RUINS].IsUnderControl(player->GetTeamId()))
if (_flagState == BG_EY_FLAG_STATE_ON_PLAYER && GetFlagPickerGUID() == player->GetGUID())
EventPlayerCapturedFlag(player, BG_EY_OBJECT_FLAG_DRAENEI_RUINS);
break;
@@ -237,10 +237,10 @@ void BattlegroundEY::HandleAreaTrigger(Player* player, uint32 trigger)
case 4530:
case 4531:
case 5866:
case AT_BLOOD_ELF_BUFF:
case AT_FEL_REAVER_BUFF:
case AT_MAGE_TOWER_BUFF:
case AT_DRAENEI_RUINS_BUFF:
case AT_BLOOD_ELF_BUFF:
case AT_FEL_REAVER_BUFF:
case AT_MAGE_TOWER_BUFF:
case AT_DRAENEI_RUINS_BUFF:
break;
}
}
@@ -303,7 +303,7 @@ bool BattlegroundEY::SetupBattleground()
for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
{
AreaTriggerEntry const* at = sAreaTriggerStore.LookupEntry(_capturePointInfo[i]._areaTrigger);
AreaTriggerEntry const* at = sAreaTriggerStore.LookupEntry(_capturePointInfo[i]._areaTrigger);
AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REAVER + i * 3 + 0, Buff_Entries[0], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY);
AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REAVER + i * 3 + 1, Buff_Entries[1], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY);
AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REAVER + i * 3 + 2, Buff_Entries[2], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY);
@@ -316,19 +316,19 @@ bool BattlegroundEY::SetupBattleground()
sg = sWorldSafeLocsStore.LookupEntry(BG_EY_GRAVEYARD_MAIN_HORDE);
AddSpiritGuide(BG_EY_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, TEAM_HORDE);
for (uint32 i = BG_EY_OBJECT_DOOR_A; i < BG_EY_OBJECT_MAX; ++i)
if (BgObjects[i] == 0)
{
sLog->outErrorDb("BatteGroundEY: Failed to spawn some object Battleground not created!");
return false;
}
for (uint32 i = BG_EY_OBJECT_DOOR_A; i < BG_EY_OBJECT_MAX; ++i)
if (BgObjects[i] == 0)
{
sLog->outErrorDb("BatteGroundEY: Failed to spawn some object Battleground not created!");
return false;
}
for (uint32 i = BG_EY_SPIRIT_MAIN_ALLIANCE; i <= BG_EY_SPIRIT_MAIN_HORDE; ++i)
if (BgCreatures[i] == 0)
{
sLog->outErrorDb("BatteGroundEY: Failed to spawn spirit guides Battleground not created!");
return false;
}
for (uint32 i = BG_EY_SPIRIT_MAIN_ALLIANCE; i <= BG_EY_SPIRIT_MAIN_HORDE; ++i)
if (BgCreatures[i] == 0)
{
sLog->outErrorDb("BatteGroundEY: Failed to spawn spirit guides Battleground not created!");
return false;
}
return true;
}
@@ -338,10 +338,10 @@ void BattlegroundEY::Init()
//call parent's class reset
Battleground::Init();
_bgEvents.Reset();
_honorTics = BattlegroundMgr::IsBGWeekend(GetBgTypeID()) ? BG_EY_HONOR_TICK_WEEKEND : BG_EY_HONOR_TICK_NORMAL;
_ownedPointsCount[TEAM_ALLIANCE] = 0;
_ownedPointsCount[TEAM_HORDE] = 0;
_bgEvents.Reset();
_honorTics = BattlegroundMgr::IsBGWeekend(GetBgTypeID()) ? BG_EY_HONOR_TICK_WEEKEND : BG_EY_HONOR_TICK_NORMAL;
_ownedPointsCount[TEAM_ALLIANCE] = 0;
_ownedPointsCount[TEAM_HORDE] = 0;
_flagKeeperGUID = 0;
_droppedFlagGUID = 0;
_flagState = BG_EY_FLAG_STATE_ON_BASE;
@@ -350,8 +350,8 @@ void BattlegroundEY::Init()
void BattlegroundEY::RespawnFlag()
{
if (_flagState != BG_EY_FLAG_STATE_ON_BASE)
return;
if (_flagState != BG_EY_FLAG_STATE_ON_BASE)
return;
if (_flagCapturedObject > 0)
SpawnBGObject(_flagCapturedObject, RESPAWN_ONE_DAY);
@@ -366,12 +366,12 @@ void BattlegroundEY::RespawnFlag()
void BattlegroundEY::RespawnFlagAfterDrop()
{
if (_flagState != BG_EY_FLAG_STATE_ON_GROUND)
return;
if (_flagState != BG_EY_FLAG_STATE_ON_GROUND)
return;
_flagState = BG_EY_FLAG_STATE_ON_BASE;
RespawnFlag();
if (GameObject* flag = ObjectAccessor::GetObjectInMap(GetDroppedFlagGUID(), FindBgMap(), (GameObject*)NULL))
if (GameObject* flag = ObjectAccessor::GetObjectInMap(GetDroppedFlagGUID(), FindBgMap(), (GameObject*)NULL))
flag->Delete();
SetDroppedFlagGUID(0);
}
@@ -387,8 +387,8 @@ void BattlegroundEY::HandleKillPlayer(Player* player, Player* killer)
void BattlegroundEY::EventPlayerDroppedFlag(Player* player)
{
if (GetFlagPickerGUID() != player->GetGUID())
return;
if (GetFlagPickerGUID() != player->GetGUID())
return;
SetFlagPicker(0);
player->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
@@ -396,12 +396,12 @@ void BattlegroundEY::EventPlayerDroppedFlag(Player* player)
return;
_flagState = BG_EY_FLAG_STATE_ON_GROUND;
_bgEvents.RescheduleEvent(BG_EY_EVENT_FLAG_ON_GROUND, BG_EY_FLAG_ON_GROUND_TIME);
_bgEvents.RescheduleEvent(BG_EY_EVENT_FLAG_ON_GROUND, BG_EY_FLAG_ON_GROUND_TIME);
player->CastSpell(player, SPELL_RECENTLY_DROPPED_FLAG, true);
player->CastSpell(player, BG_EY_PLAYER_DROPPED_FLAG_SPELL, true);
SendMessageToAll(LANG_BG_EY_DROPPED_FLAG, player->GetTeamId() == TEAM_ALLIANCE ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE);
SendMessageToAll(LANG_BG_EY_DROPPED_FLAG, player->GetTeamId() == TEAM_ALLIANCE ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE);
}
void BattlegroundEY::EventPlayerClickedOnFlag(Player* player, GameObject* gameObject)
@@ -412,19 +412,19 @@ void BattlegroundEY::EventPlayerClickedOnFlag(Player* player, GameObject* gameOb
_flagState = BG_EY_FLAG_STATE_ON_PLAYER;
SpawnBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM, RESPAWN_ONE_DAY);
SetFlagPicker(player->GetGUID());
SetDroppedFlagGUID(0);
SetDroppedFlagGUID(0);
player->CastSpell(player, BG_EY_NETHERSTORM_FLAG_SPELL, true);
player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
PSendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG, player->GetTeamId() == TEAM_ALLIANCE ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE, NULL, player->GetName().c_str());
PlaySoundToAll(player->GetTeamId() == TEAM_ALLIANCE ? BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE : BG_EY_SOUND_FLAG_PICKED_UP_HORDE);
PSendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG, player->GetTeamId() == TEAM_ALLIANCE ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE, NULL, player->GetName().c_str());
PlaySoundToAll(player->GetTeamId() == TEAM_ALLIANCE ? BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE : BG_EY_SOUND_FLAG_PICKED_UP_HORDE);
UpdateWorldState(NETHERSTORM_FLAG, 0);
}
void BattlegroundEY::EventTeamLostPoint(TeamId teamId, uint32 point)
{
TeamId oldTeamId = _capturePointInfo[point]._ownerTeamId;
TeamId oldTeamId = _capturePointInfo[point]._ownerTeamId;
if (oldTeamId == TEAM_ALLIANCE)
{
_ownedPointsCount[TEAM_ALLIANCE]--;
@@ -446,7 +446,7 @@ void BattlegroundEY::EventTeamLostPoint(TeamId teamId, uint32 point)
SpawnBGObject(m_LosingPointTypes[point].SpawnNeutralObjectType + 1, RESPAWN_IMMEDIATELY);
SpawnBGObject(m_LosingPointTypes[point].SpawnNeutralObjectType + 2, RESPAWN_IMMEDIATELY);
_capturePointInfo[point]._ownerTeamId = TEAM_NEUTRAL;
_capturePointInfo[point]._ownerTeamId = TEAM_NEUTRAL;
UpdatePointsIcons(point);
UpdatePointsCount();
@@ -476,7 +476,7 @@ void BattlegroundEY::EventTeamCapturedPoint(TeamId teamId, uint32 point)
SendMessageToAll(m_CapturingPointTypes[point].MessageIdHorde, CHAT_MSG_BG_SYSTEM_HORDE);
}
_capturePointInfo[point]._ownerTeamId = teamId;
_capturePointInfo[point]._ownerTeamId = teamId;
if (BgCreatures[point])
DelCreature(point);
@@ -486,8 +486,8 @@ void BattlegroundEY::EventTeamCapturedPoint(TeamId teamId, uint32 point)
UpdatePointsIcons(point);
UpdatePointsCount();
// Xinef: done this way to avoid errors in console
Creature* trigger = GetBgMap()->GetCreature(BgCreatures[BG_EY_TRIGGER_FEL_REAVER + point]);
// Xinef: done this way to avoid errors in console
Creature* trigger = GetBgMap()->GetCreature(BgCreatures[BG_EY_TRIGGER_FEL_REAVER + point]);
if (!trigger)
trigger = AddCreature(WORLD_TRIGGER, BG_EY_TRIGGER_FEL_REAVER + point, BG_EY_TriggerPositions[point][0], BG_EY_TriggerPositions[point][1], BG_EY_TriggerPositions[point][2], BG_EY_TriggerPositions[point][3]);
@@ -506,19 +506,19 @@ void BattlegroundEY::EventPlayerCapturedFlag(Player* player, uint32 BgObjectType
player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
SpawnBGObject(BgObjectType, RESPAWN_IMMEDIATELY);
_bgEvents.RescheduleEvent(BG_EY_EVENT_RESPAWN_FLAG, BG_EY_FLAG_RESPAWN_TIME);
_bgEvents.RescheduleEvent(BG_EY_EVENT_RESPAWN_FLAG, BG_EY_FLAG_RESPAWN_TIME);
_flagCapturedObject = BgObjectType;
if (player->GetTeamId() == TEAM_ALLIANCE)
{
PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE);
{
PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE);
SendMessageToAll(LANG_BG_EY_CAPTURED_FLAG_A, CHAT_MSG_BG_SYSTEM_ALLIANCE, player);
}
}
else
{
PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_HORDE);
{
PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_HORDE);
SendMessageToAll(LANG_BG_EY_CAPTURED_FLAG_H, CHAT_MSG_BG_SYSTEM_HORDE, player);
}
}
UpdatePlayerScore(player, SCORE_FLAG_CAPTURES, 1);
if (_ownedPointsCount[player->GetTeamId()] > 0)
@@ -528,41 +528,41 @@ void BattlegroundEY::EventPlayerCapturedFlag(Player* player, uint32 BgObjectType
void BattlegroundEY::UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor)
{
if (type == SCORE_FLAG_CAPTURES)
{
BattlegroundScoreMap::iterator itr = PlayerScores.find(player->GetGUID());
if (itr != PlayerScores.end())
((BattlegroundEYScore*)itr->second)->FlagCaptures += value;
{
BattlegroundScoreMap::iterator itr = PlayerScores.find(player->GetGUID());
if (itr != PlayerScores.end())
((BattlegroundEYScore*)itr->second)->FlagCaptures += value;
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, BG_EY_OBJECTIVE_CAPTURE_FLAG);
return;
}
return;
}
Battleground::UpdatePlayerScore(player, type, value, doAddHonor);
}
void BattlegroundEY::FillInitialWorldStates(WorldPacket& data)
{
data << uint32(EY_HORDE_BASE) << uint32(_ownedPointsCount[TEAM_HORDE]);
data << uint32(EY_ALLIANCE_BASE) << uint32(_ownedPointsCount[TEAM_ALLIANCE]);
data << uint32(DRAENEI_RUINS_HORDE_CONTROL) << uint32(_capturePointInfo[POINT_DRAENEI_RUINS].IsUnderControl(TEAM_HORDE));
data << uint32(DRAENEI_RUINS_ALLIANCE_CONTROL) << uint32(_capturePointInfo[POINT_DRAENEI_RUINS].IsUnderControl(TEAM_ALLIANCE));
data << uint32(DRAENEI_RUINS_UNCONTROL) << uint32(_capturePointInfo[POINT_DRAENEI_RUINS].IsUncontrolled());
data << uint32(MAGE_TOWER_ALLIANCE_CONTROL) << uint32(_capturePointInfo[POINT_MAGE_TOWER].IsUnderControl(TEAM_HORDE));
data << uint32(MAGE_TOWER_HORDE_CONTROL) << uint32(_capturePointInfo[POINT_MAGE_TOWER].IsUnderControl(TEAM_ALLIANCE));
data << uint32(MAGE_TOWER_UNCONTROL) << uint32(_capturePointInfo[POINT_MAGE_TOWER].IsUncontrolled());
data << uint32(FEL_REAVER_HORDE_CONTROL) << uint32(_capturePointInfo[POINT_FEL_REAVER].IsUnderControl(TEAM_HORDE));
data << uint32(FEL_REAVER_ALLIANCE_CONTROL) << uint32(_capturePointInfo[POINT_FEL_REAVER].IsUnderControl(TEAM_ALLIANCE));
data << uint32(FEL_REAVER_UNCONTROL) << uint32(_capturePointInfo[POINT_FEL_REAVER].IsUncontrolled());
data << uint32(BLOOD_ELF_HORDE_CONTROL) << uint32(_capturePointInfo[POINT_BLOOD_ELF].IsUnderControl(TEAM_HORDE));
data << uint32(BLOOD_ELF_ALLIANCE_CONTROL) << uint32(_capturePointInfo[POINT_BLOOD_ELF].IsUnderControl(TEAM_ALLIANCE));
data << uint32(BLOOD_ELF_UNCONTROL) << uint32(_capturePointInfo[POINT_BLOOD_ELF].IsUncontrolled());
data << uint32(EY_HORDE_BASE) << uint32(_ownedPointsCount[TEAM_HORDE]);
data << uint32(EY_ALLIANCE_BASE) << uint32(_ownedPointsCount[TEAM_ALLIANCE]);
data << uint32(DRAENEI_RUINS_HORDE_CONTROL) << uint32(_capturePointInfo[POINT_DRAENEI_RUINS].IsUnderControl(TEAM_HORDE));
data << uint32(DRAENEI_RUINS_ALLIANCE_CONTROL) << uint32(_capturePointInfo[POINT_DRAENEI_RUINS].IsUnderControl(TEAM_ALLIANCE));
data << uint32(DRAENEI_RUINS_UNCONTROL) << uint32(_capturePointInfo[POINT_DRAENEI_RUINS].IsUncontrolled());
data << uint32(MAGE_TOWER_ALLIANCE_CONTROL) << uint32(_capturePointInfo[POINT_MAGE_TOWER].IsUnderControl(TEAM_HORDE));
data << uint32(MAGE_TOWER_HORDE_CONTROL) << uint32(_capturePointInfo[POINT_MAGE_TOWER].IsUnderControl(TEAM_ALLIANCE));
data << uint32(MAGE_TOWER_UNCONTROL) << uint32(_capturePointInfo[POINT_MAGE_TOWER].IsUncontrolled());
data << uint32(FEL_REAVER_HORDE_CONTROL) << uint32(_capturePointInfo[POINT_FEL_REAVER].IsUnderControl(TEAM_HORDE));
data << uint32(FEL_REAVER_ALLIANCE_CONTROL) << uint32(_capturePointInfo[POINT_FEL_REAVER].IsUnderControl(TEAM_ALLIANCE));
data << uint32(FEL_REAVER_UNCONTROL) << uint32(_capturePointInfo[POINT_FEL_REAVER].IsUncontrolled());
data << uint32(BLOOD_ELF_HORDE_CONTROL) << uint32(_capturePointInfo[POINT_BLOOD_ELF].IsUnderControl(TEAM_HORDE));
data << uint32(BLOOD_ELF_ALLIANCE_CONTROL) << uint32(_capturePointInfo[POINT_BLOOD_ELF].IsUnderControl(TEAM_ALLIANCE));
data << uint32(BLOOD_ELF_UNCONTROL) << uint32(_capturePointInfo[POINT_BLOOD_ELF].IsUncontrolled());
data << uint32(NETHERSTORM_FLAG) << uint32(_flagState == BG_EY_FLAG_STATE_ON_BASE);
data << uint32(NETHERSTORM_FLAG_STATE_HORDE) << uint32(1);
data << uint32(NETHERSTORM_FLAG_STATE_HORDE) << uint32(1);
data << uint32(NETHERSTORM_FLAG_STATE_ALLIANCE) << uint32(1);
data << uint32(EY_HORDE_RESOURCES) << uint32(GetTeamScore(TEAM_HORDE));
data << uint32(EY_ALLIANCE_RESOURCES) << uint32(GetTeamScore(TEAM_ALLIANCE));
data << uint32(PROGRESS_BAR_SHOW) << uint32(0);
data << uint32(PROGRESS_BAR_PERCENT_GREY) << uint32(0);
data << uint32(PROGRESS_BAR_STATUS) << uint32(0);
data << uint32(EY_HORDE_RESOURCES) << uint32(GetTeamScore(TEAM_HORDE));
data << uint32(EY_ALLIANCE_RESOURCES) << uint32(GetTeamScore(TEAM_ALLIANCE));
data << uint32(PROGRESS_BAR_SHOW) << uint32(0);
data << uint32(PROGRESS_BAR_PERCENT_GREY) << uint32(0);
data << uint32(PROGRESS_BAR_STATUS) << uint32(0);
}
WorldSafeLocsEntry const* BattlegroundEY::GetClosestGraveyard(Player* player)
@@ -574,10 +574,10 @@ WorldSafeLocsEntry const* BattlegroundEY::GetClosestGraveyard(Player* player)
float pY = player->GetPositionY();
float pZ = player->GetPositionZ();
float dist = (entry->x - pX)*(entry->x - pX) + (entry->y - pY)*(entry->y - pY) + (entry->z - pZ)*(entry->z - pZ);
float minDist = dist;
float minDist = dist;
for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
if (_capturePointInfo[i].IsUnderControl(player->GetTeamId()))
if (_capturePointInfo[i].IsUnderControl(player->GetTeamId()))
{
entry = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[i].GraveYardId);
dist = (entry->x - pX)*(entry->x - pX) + (entry->y - pY)*(entry->y - pY) + (entry->z - pZ)*(entry->z - pZ);
@@ -595,7 +595,7 @@ bool BattlegroundEY::AllNodesConrolledByTeam(TeamId teamId) const
{
uint32 count = 0;
for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
if (_capturePointInfo[i].IsUnderControl(teamId))
if (_capturePointInfo[i].IsUnderControl(teamId))
++count;
return count == EY_POINTS_MAX;
@@ -603,8 +603,8 @@ bool BattlegroundEY::AllNodesConrolledByTeam(TeamId teamId) const
TeamId BattlegroundEY::GetPrematureWinner()
{
if (GetTeamScore(TEAM_ALLIANCE) > GetTeamScore(TEAM_HORDE))
return TEAM_ALLIANCE;
if (GetTeamScore(TEAM_ALLIANCE) > GetTeamScore(TEAM_HORDE))
return TEAM_ALLIANCE;
return GetTeamScore(TEAM_HORDE) > GetTeamScore(TEAM_ALLIANCE) ? TEAM_HORDE : Battleground::GetPrematureWinner();
return GetTeamScore(TEAM_HORDE) > GetTeamScore(TEAM_ALLIANCE) ? TEAM_HORDE : Battleground::GetPrematureWinner();
}