converted all tabs to 4 spaces

This commit is contained in:
Yehonal
2016-06-26 19:23:57 +02:00
parent 52f305111c
commit f6eefedcd5
717 changed files with 132388 additions and 132388 deletions

View File

@@ -44,9 +44,9 @@ struct GroupQueueInfo // stores informatio
uint32 OpponentsTeamRating; // for rated arena matches
uint32 OpponentsMatchmakerRating; // for rated arena matches
// pussywizard: for internal use
uint8 _bracketId;
uint8 _groupType;
// pussywizard: for internal use
uint8 _bracketId;
uint8 _groupType;
};
enum BattlegroundQueueGroupTypes
@@ -81,8 +81,8 @@ class BattlegroundQueue
void PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo* ginfo);
uint32 GetAverageQueueWaitTime(GroupQueueInfo* ginfo) const;
void SetBgTypeIdAndArenaType(BattlegroundTypeId b, uint8 a) { m_bgTypeId = b; m_arenaType = ArenaType(a); } // pussywizard
void AddEvent(BasicEvent* Event, uint64 e_time);
void SetBgTypeIdAndArenaType(BattlegroundTypeId b, uint8 a) { m_bgTypeId = b; m_arenaType = ArenaType(a); } // pussywizard
void AddEvent(BasicEvent* Event, uint64 e_time);
typedef std::map<uint64, GroupQueueInfo*> QueuedPlayersMap;
QueuedPlayersMap m_QueuedPlayers;
@@ -104,24 +104,24 @@ class BattlegroundQueue
// class to select and invite groups to bg
class SelectionPool
{
public:
SelectionPool(): PlayerCount(0) {};
void Init();
bool AddGroup(GroupQueueInfo* ginfo, uint32 desiredCount);
bool KickGroup(const uint32 size);
uint32 GetPlayerCount() const {return PlayerCount;}
public:
GroupsQueueType SelectedGroups;
private:
uint32 PlayerCount;
public:
SelectionPool(): PlayerCount(0) {};
void Init();
bool AddGroup(GroupQueueInfo* ginfo, uint32 desiredCount);
bool KickGroup(const uint32 size);
uint32 GetPlayerCount() const {return PlayerCount;}
public:
GroupsQueueType SelectedGroups;
private:
uint32 PlayerCount;
};
//one selection pool for horde, other one for alliance
SelectionPool m_SelectionPools[BG_TEAMS_COUNT];
private:
BattlegroundTypeId m_bgTypeId;
ArenaType m_arenaType;
BattlegroundTypeId m_bgTypeId;
ArenaType m_arenaType;
uint32 m_WaitTimes[BG_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS][COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME];
uint32 m_WaitTimeLastIndex[BG_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS];