mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-23 05:36:23 +00:00
converted all tabs to 4 spaces
This commit is contained in:
@@ -22,196 +22,196 @@
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namespace ArenaSpectator
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{
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template<class T> inline void SendCommand(T* o, const char* format, ...) ATTR_PRINTF(2, 3);
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inline void CreatePacket(WorldPacket& data, const char* m);
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inline void SendPacketTo(const Player* p, const char* m);
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inline void SendPacketTo(const Map* map, const char* m);
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inline void HandleResetCommand(Player* p);
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inline bool ShouldSendAura(Aura* aura, uint8 effMask, uint64 targetGUID, bool remove);
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template<class T> inline void SendCommand(T* o, const char* format, ...) ATTR_PRINTF(2, 3);
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inline void CreatePacket(WorldPacket& data, const char* m);
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inline void SendPacketTo(const Player* p, const char* m);
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inline void SendPacketTo(const Map* map, const char* m);
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inline void HandleResetCommand(Player* p);
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inline bool ShouldSendAura(Aura* aura, uint8 effMask, uint64 targetGUID, bool remove);
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template<class T> inline void SendCommand_String(T* p, uint64 targetGUID, const char* prefix, const std::string& c);
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template<class T> inline void SendCommand_UInt32Value(T* o, uint64 targetGUID, const char* prefix, uint32 t);
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template<class T> inline void SendCommand_GUID(T* o, uint64 targetGUID, const char* prefix, uint64 t);
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template<class T> inline void SendCommand_Spell(T* o, uint64 targetGUID, const char* prefix, uint32 id, int32 casttime);
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template<class T> inline void SendCommand_Cooldown(T* o, uint64 targetGUID, const char* prefix, uint32 id, uint32 dur, uint32 maxdur);
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template<class T> inline void SendCommand_Aura(T* o, uint64 targetGUID, const char* prefix, uint64 caster, uint32 id, bool isDebuff, uint32 dispel, int32 dur, int32 maxdur, uint32 stack, bool remove);
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template<class T> inline void SendCommand_String(T* p, uint64 targetGUID, const char* prefix, const std::string& c);
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template<class T> inline void SendCommand_UInt32Value(T* o, uint64 targetGUID, const char* prefix, uint32 t);
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template<class T> inline void SendCommand_GUID(T* o, uint64 targetGUID, const char* prefix, uint64 t);
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template<class T> inline void SendCommand_Spell(T* o, uint64 targetGUID, const char* prefix, uint32 id, int32 casttime);
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template<class T> inline void SendCommand_Cooldown(T* o, uint64 targetGUID, const char* prefix, uint32 id, uint32 dur, uint32 maxdur);
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template<class T> inline void SendCommand_Aura(T* o, uint64 targetGUID, const char* prefix, uint64 caster, uint32 id, bool isDebuff, uint32 dispel, int32 dur, int32 maxdur, uint32 stack, bool remove);
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bool HandleSpectatorSpectateCommand(ChatHandler* handler, char const* args);
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bool HandleSpectatorWatchCommand(ChatHandler* handler, char const* args);
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bool HandleSpectatorSpectateCommand(ChatHandler* handler, char const* args);
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bool HandleSpectatorWatchCommand(ChatHandler* handler, char const* args);
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// definitions below:
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// definitions below:
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template<class T>
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void SendCommand(T* o, const char* format, ...)
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{
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if (!format)
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return;
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template<class T>
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void SendCommand(T* o, const char* format, ...)
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{
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if (!format)
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return;
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char buffer[SPECTATOR_BUFFER_LEN];
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va_list ap;
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va_list ap;
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va_start(ap, format);
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vsnprintf(buffer, SPECTATOR_BUFFER_LEN, format, ap);
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va_end(ap);
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SendPacketTo(o, buffer);
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}
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SendPacketTo(o, buffer);
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}
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void CreatePacket(WorldPacket& data, const char* m)
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{
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size_t len = strlen(m);
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data.Initialize(SMSG_MESSAGECHAT, 1+4+8+4+8+4+1+len+1);
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data << uint8(CHAT_MSG_WHISPER);
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data << uint32(LANG_ADDON);
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data << uint64(0);
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data << uint32(0);
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data << uint64(0);
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data << uint32(len + 1);
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data << m;
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data << uint8(0);
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}
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void CreatePacket(WorldPacket& data, const char* m)
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{
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size_t len = strlen(m);
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data.Initialize(SMSG_MESSAGECHAT, 1+4+8+4+8+4+1+len+1);
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data << uint8(CHAT_MSG_WHISPER);
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data << uint32(LANG_ADDON);
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data << uint64(0);
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data << uint32(0);
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data << uint64(0);
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data << uint32(len + 1);
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data << m;
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data << uint8(0);
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}
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void SendPacketTo(const Player* p, const char* m)
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{
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WorldPacket data;
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CreatePacket(data, m);
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p->GetSession()->SendPacket(&data);
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}
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void SendPacketTo(const Player* p, const char* m)
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{
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WorldPacket data;
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CreatePacket(data, m);
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p->GetSession()->SendPacket(&data);
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}
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void SendPacketTo(const Map* map, const char* m)
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{
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if (!map->IsBattleArena())
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return;
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Battleground* bg = ((BattlegroundMap*)map)->GetBG();
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if (!bg || bg->GetStatus() != STATUS_IN_PROGRESS)
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return;
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WorldPacket data;
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CreatePacket(data, m);
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bg->SpectatorsSendPacket(data);
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}
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void SendPacketTo(const Map* map, const char* m)
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{
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if (!map->IsBattleArena())
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return;
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Battleground* bg = ((BattlegroundMap*)map)->GetBG();
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if (!bg || bg->GetStatus() != STATUS_IN_PROGRESS)
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return;
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WorldPacket data;
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CreatePacket(data, m);
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bg->SpectatorsSendPacket(data);
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}
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template<class T>
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void SendCommand_String(T* o, uint64 targetGUID, const char* prefix, const char* c)
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{
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if (!IS_PLAYER_GUID(targetGUID))
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return;
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SendCommand(o, "%s0x%016llX;%s=%s;", SPECTATOR_ADDON_PREFIX, targetGUID, prefix, c);
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}
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template<class T>
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void SendCommand_String(T* o, uint64 targetGUID, const char* prefix, const char* c)
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{
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if (!IS_PLAYER_GUID(targetGUID))
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return;
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SendCommand(o, "%s0x%016llX;%s=%s;", SPECTATOR_ADDON_PREFIX, targetGUID, prefix, c);
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}
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template<class T>
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void SendCommand_UInt32Value(T* o, uint64 targetGUID, const char* prefix, uint32 t)
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{
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if (!IS_PLAYER_GUID(targetGUID))
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return;
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SendCommand(o, "%s0x%016llX;%s=%u;", SPECTATOR_ADDON_PREFIX, targetGUID, prefix, t);
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}
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template<class T>
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void SendCommand_UInt32Value(T* o, uint64 targetGUID, const char* prefix, uint32 t)
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{
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if (!IS_PLAYER_GUID(targetGUID))
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return;
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SendCommand(o, "%s0x%016llX;%s=%u;", SPECTATOR_ADDON_PREFIX, targetGUID, prefix, t);
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}
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template<class T>
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void SendCommand_GUID(T* o, uint64 targetGUID, const char* prefix, uint64 t)
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{
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if (!IS_PLAYER_GUID(targetGUID))
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return;
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SendCommand(o, "%s0x%016llX;%s=0x%016llX;", SPECTATOR_ADDON_PREFIX, targetGUID, prefix, t);
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}
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template<class T>
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void SendCommand_GUID(T* o, uint64 targetGUID, const char* prefix, uint64 t)
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{
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if (!IS_PLAYER_GUID(targetGUID))
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return;
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SendCommand(o, "%s0x%016llX;%s=0x%016llX;", SPECTATOR_ADDON_PREFIX, targetGUID, prefix, t);
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}
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template<class T>
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void SendCommand_Spell(T* o, uint64 targetGUID, const char* prefix, uint32 id, int32 casttime)
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{
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if (!IS_PLAYER_GUID(targetGUID))
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return;
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SendCommand(o, "%s0x%016llX;%s=%u,%i;", SPECTATOR_ADDON_PREFIX, targetGUID, prefix, id, casttime);
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}
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template<class T>
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void SendCommand_Spell(T* o, uint64 targetGUID, const char* prefix, uint32 id, int32 casttime)
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{
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if (!IS_PLAYER_GUID(targetGUID))
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return;
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SendCommand(o, "%s0x%016llX;%s=%u,%i;", SPECTATOR_ADDON_PREFIX, targetGUID, prefix, id, casttime);
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}
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template<class T>
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void SendCommand_Cooldown(T* o, uint64 targetGUID, const char* prefix, uint32 id, uint32 dur, uint32 maxdur)
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{
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if (!IS_PLAYER_GUID(targetGUID))
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return;
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if (const SpellInfo* si = sSpellMgr->GetSpellInfo(id))
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if (si->SpellIconID == 1)
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return;
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SendCommand(o, "%s0x%016llX;%s=%u,%u,%u;", SPECTATOR_ADDON_PREFIX, targetGUID, prefix, id, dur, maxdur);
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}
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template<class T>
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void SendCommand_Cooldown(T* o, uint64 targetGUID, const char* prefix, uint32 id, uint32 dur, uint32 maxdur)
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{
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if (!IS_PLAYER_GUID(targetGUID))
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return;
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if (const SpellInfo* si = sSpellMgr->GetSpellInfo(id))
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if (si->SpellIconID == 1)
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return;
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SendCommand(o, "%s0x%016llX;%s=%u,%u,%u;", SPECTATOR_ADDON_PREFIX, targetGUID, prefix, id, dur, maxdur);
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}
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template<class T>
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void SendCommand_Aura(T* o, uint64 targetGUID, const char* prefix, uint64 caster, uint32 id, bool isDebuff, uint32 dispel, int32 dur, int32 maxdur, uint32 stack, bool remove)
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{
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if (!IS_PLAYER_GUID(targetGUID))
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return;
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SendCommand(o, "%s0x%016llX;%s=%u,%u,%i,%i,%u,%u,%u,0x%016llX;", SPECTATOR_ADDON_PREFIX, targetGUID, prefix, remove ? 1 : 0, stack, dur, maxdur, id, dispel, isDebuff ? 1 : 0, caster);
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}
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template<class T>
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void SendCommand_Aura(T* o, uint64 targetGUID, const char* prefix, uint64 caster, uint32 id, bool isDebuff, uint32 dispel, int32 dur, int32 maxdur, uint32 stack, bool remove)
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{
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if (!IS_PLAYER_GUID(targetGUID))
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return;
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SendCommand(o, "%s0x%016llX;%s=%u,%u,%i,%i,%u,%u,%u,0x%016llX;", SPECTATOR_ADDON_PREFIX, targetGUID, prefix, remove ? 1 : 0, stack, dur, maxdur, id, dispel, isDebuff ? 1 : 0, caster);
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}
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void HandleResetCommand(Player* p)
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{
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if (!p->FindMap() || !p->IsInWorld() || !p->FindMap()->IsBattleArena())
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return;
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Battleground* bg = ((BattlegroundMap*)p->FindMap())->GetBG();
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if (!bg || bg->GetStatus() != STATUS_IN_PROGRESS)
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return;
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Battleground::BattlegroundPlayerMap const& pl = bg->GetPlayers();
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for (Battleground::BattlegroundPlayerMap::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
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{
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if (p->HasReceivedSpectatorResetFor(GUID_LOPART(itr->first)))
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continue;
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void HandleResetCommand(Player* p)
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{
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if (!p->FindMap() || !p->IsInWorld() || !p->FindMap()->IsBattleArena())
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return;
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Battleground* bg = ((BattlegroundMap*)p->FindMap())->GetBG();
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if (!bg || bg->GetStatus() != STATUS_IN_PROGRESS)
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return;
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Battleground::BattlegroundPlayerMap const& pl = bg->GetPlayers();
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for (Battleground::BattlegroundPlayerMap::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
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{
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if (p->HasReceivedSpectatorResetFor(GUID_LOPART(itr->first)))
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continue;
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Player* plr = itr->second;
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p->AddReceivedSpectatorResetFor(GUID_LOPART(itr->first));
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Player* plr = itr->second;
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p->AddReceivedSpectatorResetFor(GUID_LOPART(itr->first));
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SendCommand_String(p, itr->first, "NME", plr->GetName().c_str());
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// Xinef: addon compatibility
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SendCommand_UInt32Value(p, itr->first, "TEM", plr->GetBgTeamId() == TEAM_ALLIANCE ? ALLIANCE : HORDE);
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SendCommand_UInt32Value(p, itr->first, "CLA", plr->getClass());
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SendCommand_UInt32Value(p, itr->first, "MHP", plr->GetMaxHealth());
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SendCommand_UInt32Value(p, itr->first, "CHP", plr->GetHealth());
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SendCommand_UInt32Value(p, itr->first, "STA", plr->IsAlive() ? 1 : 0);
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Powers ptype = plr->getPowerType();
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SendCommand_UInt32Value(p, itr->first, "PWT", ptype);
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SendCommand_UInt32Value(p, itr->first, "MPW", ptype == POWER_RAGE || ptype == POWER_RUNIC_POWER ? plr->GetMaxPower(ptype)/10 : plr->GetMaxPower(ptype));
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SendCommand_UInt32Value(p, itr->first, "CPW", ptype == POWER_RAGE || ptype == POWER_RUNIC_POWER ? plr->GetPower(ptype)/10 : plr->GetPower(ptype));
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Pet* pet = plr->GetPet();
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SendCommand_UInt32Value(p, itr->first, "PHP", pet && pet->GetCreatureTemplate()->family ? (uint32)pet->GetHealthPct() : 0);
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SendCommand_UInt32Value(p, itr->first, "PET", pet ? pet->GetCreatureTemplate()->family : 0);
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SendCommand_GUID(p, itr->first, "TRG", plr->GetTarget());
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SendCommand_UInt32Value(p, itr->first, "RES", 1);
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SendCommand_UInt32Value(p, itr->first, "CDC", 1);
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SendCommand_UInt32Value(p, itr->first, "TIM", (bg->GetStartTime() < 46*MINUTE*IN_MILLISECONDS) ? (46*MINUTE*IN_MILLISECONDS-bg->GetStartTime())/IN_MILLISECONDS : 0);
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// "SPE" not here (only possible to send starting a new cast)
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SendCommand_String(p, itr->first, "NME", plr->GetName().c_str());
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// Xinef: addon compatibility
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SendCommand_UInt32Value(p, itr->first, "TEM", plr->GetBgTeamId() == TEAM_ALLIANCE ? ALLIANCE : HORDE);
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SendCommand_UInt32Value(p, itr->first, "CLA", plr->getClass());
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SendCommand_UInt32Value(p, itr->first, "MHP", plr->GetMaxHealth());
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SendCommand_UInt32Value(p, itr->first, "CHP", plr->GetHealth());
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SendCommand_UInt32Value(p, itr->first, "STA", plr->IsAlive() ? 1 : 0);
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Powers ptype = plr->getPowerType();
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SendCommand_UInt32Value(p, itr->first, "PWT", ptype);
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SendCommand_UInt32Value(p, itr->first, "MPW", ptype == POWER_RAGE || ptype == POWER_RUNIC_POWER ? plr->GetMaxPower(ptype)/10 : plr->GetMaxPower(ptype));
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SendCommand_UInt32Value(p, itr->first, "CPW", ptype == POWER_RAGE || ptype == POWER_RUNIC_POWER ? plr->GetPower(ptype)/10 : plr->GetPower(ptype));
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Pet* pet = plr->GetPet();
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SendCommand_UInt32Value(p, itr->first, "PHP", pet && pet->GetCreatureTemplate()->family ? (uint32)pet->GetHealthPct() : 0);
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SendCommand_UInt32Value(p, itr->first, "PET", pet ? pet->GetCreatureTemplate()->family : 0);
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SendCommand_GUID(p, itr->first, "TRG", plr->GetTarget());
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SendCommand_UInt32Value(p, itr->first, "RES", 1);
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SendCommand_UInt32Value(p, itr->first, "CDC", 1);
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SendCommand_UInt32Value(p, itr->first, "TIM", (bg->GetStartTime() < 46*MINUTE*IN_MILLISECONDS) ? (46*MINUTE*IN_MILLISECONDS-bg->GetStartTime())/IN_MILLISECONDS : 0);
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// "SPE" not here (only possible to send starting a new cast)
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// send all "CD"
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SpellCooldowns const& sc = plr->GetSpellCooldownMap();
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for (SpellCooldowns::const_iterator itrc = sc.begin(); itrc != sc.end(); ++itrc)
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if (itrc->second.sendToSpectator && itrc->second.maxduration >= SPECTATOR_COOLDOWN_MIN*IN_MILLISECONDS && itrc->second.maxduration <= SPECTATOR_COOLDOWN_MAX*IN_MILLISECONDS)
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if (uint32 cd = (getMSTimeDiff(World::GetGameTimeMS(), itrc->second.end)/1000))
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SendCommand_Cooldown(p, itr->first, "ACD", itrc->first, cd, itrc->second.maxduration/1000);
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// send all "CD"
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SpellCooldowns const& sc = plr->GetSpellCooldownMap();
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for (SpellCooldowns::const_iterator itrc = sc.begin(); itrc != sc.end(); ++itrc)
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if (itrc->second.sendToSpectator && itrc->second.maxduration >= SPECTATOR_COOLDOWN_MIN*IN_MILLISECONDS && itrc->second.maxduration <= SPECTATOR_COOLDOWN_MAX*IN_MILLISECONDS)
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if (uint32 cd = (getMSTimeDiff(World::GetGameTimeMS(), itrc->second.end)/1000))
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SendCommand_Cooldown(p, itr->first, "ACD", itrc->first, cd, itrc->second.maxduration/1000);
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// send all visible "AUR"
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Unit::VisibleAuraMap const *visibleAuras = plr->GetVisibleAuras();
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for (Unit::VisibleAuraMap::const_iterator aitr = visibleAuras->begin(); aitr != visibleAuras->end(); ++aitr)
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{
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Aura *aura = aitr->second->GetBase();
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if (ShouldSendAura(aura, aitr->second->GetEffectMask(), plr->GetGUID(), false))
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SendCommand_Aura(p, itr->first, "AUR", aura->GetCasterGUID(), aura->GetSpellInfo()->Id, aura->GetSpellInfo()->IsPositive(), aura->GetSpellInfo()->Dispel, aura->GetDuration(), aura->GetMaxDuration(), (aura->GetCharges() > 1 ? aura->GetCharges() : aura->GetStackAmount()), false);
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}
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}
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}
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// send all visible "AUR"
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Unit::VisibleAuraMap const *visibleAuras = plr->GetVisibleAuras();
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for (Unit::VisibleAuraMap::const_iterator aitr = visibleAuras->begin(); aitr != visibleAuras->end(); ++aitr)
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{
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Aura *aura = aitr->second->GetBase();
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if (ShouldSendAura(aura, aitr->second->GetEffectMask(), plr->GetGUID(), false))
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SendCommand_Aura(p, itr->first, "AUR", aura->GetCasterGUID(), aura->GetSpellInfo()->Id, aura->GetSpellInfo()->IsPositive(), aura->GetSpellInfo()->Dispel, aura->GetDuration(), aura->GetMaxDuration(), (aura->GetCharges() > 1 ? aura->GetCharges() : aura->GetStackAmount()), false);
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}
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}
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}
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bool ShouldSendAura(Aura* aura, uint8 effMask, uint64 targetGUID, bool remove)
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{
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if (aura->GetSpellInfo()->SpellIconID == 1 || aura->GetSpellInfo()->HasAttribute(SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR))
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return false;
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bool ShouldSendAura(Aura* aura, uint8 effMask, uint64 targetGUID, bool remove)
|
||||
{
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if (aura->GetSpellInfo()->SpellIconID == 1 || aura->GetSpellInfo()->HasAttribute(SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR))
|
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return false;
|
||||
|
||||
if (remove || aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_CU_AURA_CC) || aura->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_GENERIC)
|
||||
return true;
|
||||
if (remove || aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_CU_AURA_CC) || aura->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_GENERIC)
|
||||
return true;
|
||||
|
||||
for(uint8 i=EFFECT_0; i<MAX_SPELL_EFFECTS; ++i)
|
||||
{
|
||||
if (effMask & (1<<i))
|
||||
{
|
||||
AuraType at = aura->GetEffect(i)->GetAuraType();
|
||||
if (aura->GetEffect(i)->GetAmount() && (aura->GetSpellInfo()->IsPositive() || targetGUID != aura->GetCasterGUID()) ||
|
||||
at == SPELL_AURA_MECHANIC_IMMUNITY || at == SPELL_AURA_EFFECT_IMMUNITY || at == SPELL_AURA_STATE_IMMUNITY || at == SPELL_AURA_SCHOOL_IMMUNITY || at == SPELL_AURA_DISPEL_IMMUNITY)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
for(uint8 i=EFFECT_0; i<MAX_SPELL_EFFECTS; ++i)
|
||||
{
|
||||
if (effMask & (1<<i))
|
||||
{
|
||||
AuraType at = aura->GetEffect(i)->GetAuraType();
|
||||
if (aura->GetEffect(i)->GetAmount() && (aura->GetSpellInfo()->IsPositive() || targetGUID != aura->GetCasterGUID()) ||
|
||||
at == SPELL_AURA_MECHANIC_IMMUNITY || at == SPELL_AURA_EFFECT_IMMUNITY || at == SPELL_AURA_STATE_IMMUNITY || at == SPELL_AURA_SCHOOL_IMMUNITY || at == SPELL_AURA_DISPEL_IMMUNITY)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user