mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 17:19:07 +00:00
converted all tabs to 4 spaces
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@@ -90,7 +90,7 @@ bool SummonList::HasEntry(uint32 entry) const
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uint32 SummonList::GetEntryCount(uint32 entry) const
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{
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uint32 count = 0;
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uint32 count = 0;
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for (StorageType::const_iterator i = storage_.begin(); i != storage_.end(); ++i)
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{
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Creature* summon = ObjectAccessor::GetCreature(*me, *i);
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@@ -106,10 +106,10 @@ void SummonList::Respawn()
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for (StorageType::iterator i = storage_.begin(); i != storage_.end();)
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{
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if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
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{
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summon->Respawn(true);
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{
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summon->Respawn(true);
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++i;
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}
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}
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else
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i = storage_.erase(i);
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}
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@@ -120,8 +120,8 @@ Creature* SummonList::GetCreatureWithEntry(uint32 entry) const
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for (StorageType::const_iterator i = storage_.begin(); i != storage_.end(); ++i)
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{
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if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
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if (summon->GetEntry() == entry)
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return summon;
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if (summon->GetEntry() == entry)
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return summon;
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}
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return NULL;
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@@ -296,7 +296,7 @@ void ScriptedAI::DoResetThreat()
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return;
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}
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me->getThreatManager().resetAllAggro();
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me->getThreatManager().resetAllAggro();
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}
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float ScriptedAI::DoGetThreat(Unit* unit)
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@@ -410,20 +410,20 @@ enum eNPCs
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NPC_BROODLORD = 12017,
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NPC_JAN_ALAI = 23578,
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NPC_SARTHARION = 28860,
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NPC_FREYA = 32906,
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NPC_FREYA = 32906,
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};
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bool ScriptedAI::EnterEvadeIfOutOfCombatArea()
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{
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if (me->IsInEvadeMode() || !me->IsInCombat())
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if (me->IsInEvadeMode() || !me->IsInCombat())
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return false;
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if (_evadeCheckCooldown == time(NULL))
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return false;
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_evadeCheckCooldown = time(NULL);
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if (_evadeCheckCooldown == time(NULL))
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return false;
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_evadeCheckCooldown = time(NULL);
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if (!CheckEvadeIfOutOfCombatArea())
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return false;
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if (!CheckEvadeIfOutOfCombatArea())
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return false;
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EnterEvadeMode();
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return true;
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@@ -431,22 +431,22 @@ bool ScriptedAI::EnterEvadeIfOutOfCombatArea()
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Player* ScriptedAI::SelectTargetFromPlayerList(float maxdist, uint32 excludeAura, bool mustBeInLOS) const
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{
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Map::PlayerList const& pList = me->GetMap()->GetPlayers();
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std::vector<Player*> tList;
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for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
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{
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if (me->GetDistance(itr->GetSource()) > maxdist || !itr->GetSource()->IsAlive() || itr->GetSource()->IsGameMaster())
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continue;
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if (excludeAura && itr->GetSource()->HasAura(excludeAura))
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continue;
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if (mustBeInLOS && !me->IsWithinLOSInMap(itr->GetSource()))
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continue;
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tList.push_back(itr->GetSource());
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}
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if (!tList.empty())
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return tList[urand(0,tList.size()-1)];
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else
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return NULL;
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Map::PlayerList const& pList = me->GetMap()->GetPlayers();
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std::vector<Player*> tList;
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for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
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{
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if (me->GetDistance(itr->GetSource()) > maxdist || !itr->GetSource()->IsAlive() || itr->GetSource()->IsGameMaster())
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continue;
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if (excludeAura && itr->GetSource()->HasAura(excludeAura))
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continue;
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if (mustBeInLOS && !me->IsWithinLOSInMap(itr->GetSource()))
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continue;
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tList.push_back(itr->GetSource());
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}
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if (!tList.empty())
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return tList[urand(0,tList.size()-1)];
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else
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return NULL;
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}
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// BossAI - for instanced bosses
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