diff --git a/src/game/Scripting/ScriptMgr.cpp b/src/game/Scripting/ScriptMgr.cpp index d5a851ae8..f516c0201 100644 --- a/src/game/Scripting/ScriptMgr.cpp +++ b/src/game/Scripting/ScriptMgr.cpp @@ -1530,9 +1530,9 @@ void ScriptMgr::OnPlayerMove(Player* player, MovementInfo movementInfo, uint32 o FOREACH_SCRIPT(MovementHandlerScript)->OnPlayerMove(player, movementInfo, opcode); } -void ScriptMgr::OnBeforeBuyItemFromVendor(Player* player, uint64 vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot) +void ScriptMgr::OnBeforeBuyItemFromVendor(Player* player, uint64 vendorguid, uint32 vendorslot, uint32 &item, uint8 count, uint8 bag, uint8 slot) { - FOREACH_SCRIPT(PlayerScript)->OnBeforeBuyItemFromVendor(player, vendorguid, vendorslot, item, count, bag, slot);; + FOREACH_SCRIPT(PlayerScript)->OnBeforeBuyItemFromVendor(player, vendorguid, vendorslot, item, count, bag, slot); } AllMapScript::AllMapScript(const char* name) diff --git a/src/game/Scripting/ScriptMgr.h b/src/game/Scripting/ScriptMgr.h index 831098f39..e8c96a495 100644 --- a/src/game/Scripting/ScriptMgr.h +++ b/src/game/Scripting/ScriptMgr.h @@ -883,7 +883,7 @@ class PlayerScript : public ScriptObject virtual void OnQuestRewardItem(Player* player, Item* item, uint32 count) { } //Before buying something from any vendor - virtual void OnBeforeBuyItemFromVendor(Player* player, uint64 vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot); + virtual void OnBeforeBuyItemFromVendor(Player* player, uint64 vendorguid, uint32 vendorslot, uint32 &item, uint8 count, uint8 bag, uint8 slot) { }; }; @@ -1194,7 +1194,7 @@ class ScriptMgr void OnLootItem(Player* player, Item* item, uint32 count, uint64 lootguid); void OnCreateItem(Player* player, Item* item, uint32 count); void OnQuestRewardItem(Player* player, Item* item, uint32 count); - void OnBeforeBuyItemFromVendor(Player* player, uint64 vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot); + void OnBeforeBuyItemFromVendor(Player * player, uint64 vendorguid, uint32 vendorslot, uint32 &item, uint8 count, uint8 bag, uint8 slot); public: /* GuildScript */