feat(Core/Arena): Add support for arena seasons completion with progression in runtime. (#19858)

Co-authored-by: Winfidonarleyan <dowlandtop@yandex.com>
This commit is contained in:
Anton Popovichenko
2025-02-12 11:09:31 +01:00
committed by GitHub
parent 24dd7dfc21
commit f6a0433297
22 changed files with 1250 additions and 59 deletions

View File

@@ -23,6 +23,8 @@ Category: commandscripts
EndScriptData */
#include "ArenaTeamMgr.h"
#include "ArenaSeasonMgr.h"
#include "ArenaTeamFilter.h"
#include "Chat.h"
#include "CommandScript.h"
#include "Player.h"
@@ -36,6 +38,19 @@ public:
ChatCommandTable GetCommands() const override
{
static ChatCommandTable arenaSeasonSetCommandTable =
{
{ "state", HandleArenaSeasonSetStateCommand, SEC_ADMINISTRATOR, Console::Yes }
};
static ChatCommandTable arenaSeasonCommandTable =
{
{ "reward", HandleArenaSeasonRewardCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "deleteteams", HandleArenaSeasonDeleteTeamsCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "start", HandleArenaSeasonStartCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "set", arenaSeasonSetCommandTable }
};
static ChatCommandTable arenaCommandTable =
{
{ "create", HandleArenaCreateCommand, SEC_ADMINISTRATOR, Console::Yes },
@@ -44,6 +59,7 @@ public:
{ "captain", HandleArenaCaptainCommand, SEC_ADMINISTRATOR, Console::No },
{ "info", HandleArenaInfoCommand, SEC_GAMEMASTER, Console::Yes },
{ "lookup", HandleArenaLookupCommand, SEC_GAMEMASTER, Console::No },
{ "season", arenaSeasonCommandTable }
};
static ChatCommandTable commandTable =
@@ -229,6 +245,80 @@ public:
return true;
}
static bool HandleArenaSeasonRewardCommand(ChatHandler* handler, std::string teamsFilterStr)
{
std::unique_ptr<ArenaTeamFilter> uniqueFilter = ArenaTeamFilterFactoryByUserInput().CreateFilterByUserInput(teamsFilterStr);
if (!uniqueFilter)
{
handler->PSendSysMessage("Invalid filter. Please check your input.");
return false;
}
std::shared_ptr<ArenaTeamFilter> sharedFilter = std::move(uniqueFilter);
if (!sArenaSeasonMgr->CanDeleteArenaTeams())
{
handler->PSendSysMessage("Cannot proceed. Make sure there are no active arenas and that rewards exist for the current season.");
handler->PSendSysMessage("Hint: You can disable the arena queue using the following command: .arena season set state 0");
return false;
}
handler->PSendSysMessage("Distributing rewards for arena teams (types: "+teamsFilterStr+")...");
sArenaSeasonMgr->RewardTeamsForTheSeason(sharedFilter);
handler->PSendSysMessage("Rewards distributed.");
return true;
}
static bool HandleArenaSeasonDeleteTeamsCommand(ChatHandler* handler)
{
handler->PSendSysMessage("Deleting arena teams...");
sArenaSeasonMgr->DeleteArenaTeams();
handler->PSendSysMessage("Arena teams deleted.");
return true;
}
static bool HandleArenaSeasonStartCommand(ChatHandler* handler, uint8 seasonId)
{
if (seasonId == sArenaSeasonMgr->GetCurrentSeason())
{
sArenaSeasonMgr->SetSeasonState(ARENA_SEASON_STATE_IN_PROGRESS);
handler->PSendSysMessage("Arena season updated.");
return true;
}
const uint8 maxSeasonId = 8;
if (seasonId > maxSeasonId)
{
handler->PSendSysMessage("Invalid season id.");
return false;
}
sArenaSeasonMgr->ChangeCurrentSeason(seasonId);
handler->PSendSysMessage("Arena season changed to season {}.", seasonId);
return true;
}
static bool HandleArenaSeasonSetStateCommand(ChatHandler* handler, uint8 state)
{
ArenaSeasonState seasonState;
switch (state) {
case ARENA_SEASON_STATE_DISABLED:
seasonState = ARENA_SEASON_STATE_DISABLED;
break;
case ARENA_SEASON_STATE_IN_PROGRESS:
seasonState = ARENA_SEASON_STATE_IN_PROGRESS;
break;
default:
handler->PSendSysMessage("Invalid state.");
return false;
}
sArenaSeasonMgr->SetSeasonState(seasonState);
handler->PSendSysMessage("Arena season updated.");
return true;
}
};
void AddSC_arena_commandscript()