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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Misc): headers cleanup (#9259)
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@@ -18,10 +18,10 @@
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#ifndef _INTERMEDIATE_VALUES_H
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#define _INTERMEDIATE_VALUES_H
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#include "PathCommon.h"
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#include "TerrainBuilder.h"
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#include "Recast.h"
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#include "DetourNavMesh.h"
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#include "PathCommon.h"
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#include "Recast.h"
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#include "TerrainBuilder.h"
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namespace MMAP
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{
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@@ -18,19 +18,19 @@
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#ifndef _MAP_BUILDER_H
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#define _MAP_BUILDER_H
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#include <list>
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#include <vector>
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#include <set>
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#include <atomic>
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#include <list>
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#include <map>
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#include <set>
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#include <thread>
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#include <vector>
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#include "TerrainBuilder.h"
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#include "IntermediateValues.h"
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#include "TerrainBuilder.h"
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#include "Recast.h"
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#include "DetourNavMesh.h"
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#include "PCQueue.h"
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#include "Recast.h"
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using namespace VMAP;
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@@ -15,8 +15,8 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PathCommon.h"
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#include "MapBuilder.h"
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#include "PathCommon.h"
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#include "Timer.h"
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using namespace MMAP;
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@@ -16,12 +16,12 @@
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*/
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#include "TerrainBuilder.h"
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#include "PathCommon.h"
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#include "MapBuilder.h"
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#include "MapDefines.h"
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#include "VMapMgr2.h"
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#include "MapTree.h"
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#include "ModelInstance.h"
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#include "PathCommon.h"
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#include "VMapMgr2.h"
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#include <vector>
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// ******************************************
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