refactor(Core/Misc): headers cleanup (#9259)

This commit is contained in:
Kargatum
2021-11-22 17:24:39 +07:00
committed by GitHub
parent 699d4835df
commit f62664c987
775 changed files with 1294 additions and 1165 deletions

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@@ -16,17 +16,17 @@
*/
#include "CombatAI.h"
#include "eye_of_eternity.h"
#include "MoveSpline.h"
#include "MoveSplineInit.h"
#include "Opcodes.h"
#include "PassiveAI.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "Vehicle.h"
#include "WorldSession.h"
#include "eye_of_eternity.h"
enum MovementInformPoints
{

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@@ -15,11 +15,11 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "eye_of_eternity.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "Vehicle.h"
#include "eye_of_eternity.h"
bool EoEDrakeEnterVehicleEvent::Execute(uint64 /*eventTime*/, uint32 /*updateTime*/)
{

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@@ -15,11 +15,11 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "nexus.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellInfo.h"
#include "nexus.h"
enum Spells
{

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@@ -15,9 +15,9 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "nexus.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "nexus.h"
enum Spells
{

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@@ -16,9 +16,9 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "nexus.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "nexus.h"
enum eEnums
{

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@@ -15,9 +15,9 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "nexus.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "nexus.h"
enum Spells
{

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@@ -15,9 +15,9 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "nexus.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "nexus.h"
enum eEnums
{

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@@ -15,9 +15,9 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "nexus.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "nexus.h"
DoorData const doorData[] =
{

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@@ -15,9 +15,9 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "oculus.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "oculus.h"
enum Spells
{

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@@ -15,9 +15,9 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "oculus.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "oculus.h"
enum Spells
{

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@@ -15,10 +15,10 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "oculus.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellInfo.h"
#include "oculus.h"
enum Spells
{

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@@ -15,9 +15,9 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "oculus.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "oculus.h"
enum Spells
{

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@@ -17,10 +17,10 @@
#include "Group.h"
#include "LFGMgr.h"
#include "oculus.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "oculus.h"
class instance_oculus : public InstanceMapScript
{

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@@ -15,15 +15,15 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "oculus.h"
#include "CombatAI.h"
#include "InstanceScript.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "oculus.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptMgr.h"
#include "SpellAuraEffects.h"
#include "SpellInfo.h"
#include "SpellScript.h"