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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Misc): headers cleanup (#9259)
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@@ -16,17 +16,17 @@
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*/
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#include "CombatAI.h"
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#include "eye_of_eternity.h"
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#include "MoveSpline.h"
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#include "MoveSplineInit.h"
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#include "Opcodes.h"
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#include "PassiveAI.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "Vehicle.h"
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#include "WorldSession.h"
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#include "eye_of_eternity.h"
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enum MovementInformPoints
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{
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@@ -15,11 +15,11 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "eye_of_eternity.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "Vehicle.h"
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#include "eye_of_eternity.h"
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bool EoEDrakeEnterVehicleEvent::Execute(uint64 /*eventTime*/, uint32 /*updateTime*/)
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{
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@@ -15,11 +15,11 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "nexus.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellInfo.h"
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#include "nexus.h"
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enum Spells
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{
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@@ -15,9 +15,9 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "nexus.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "nexus.h"
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enum Spells
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{
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@@ -16,9 +16,9 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "nexus.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "nexus.h"
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enum eEnums
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{
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@@ -15,9 +15,9 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "nexus.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "nexus.h"
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enum Spells
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{
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@@ -15,9 +15,9 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "nexus.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "nexus.h"
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enum eEnums
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{
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@@ -15,9 +15,9 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "nexus.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "nexus.h"
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DoorData const doorData[] =
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{
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@@ -15,9 +15,9 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "oculus.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "oculus.h"
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enum Spells
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{
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@@ -15,9 +15,9 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "oculus.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "oculus.h"
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enum Spells
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{
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@@ -15,10 +15,10 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "oculus.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellInfo.h"
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#include "oculus.h"
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enum Spells
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{
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@@ -15,9 +15,9 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "oculus.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "oculus.h"
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enum Spells
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{
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@@ -17,10 +17,10 @@
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#include "Group.h"
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#include "LFGMgr.h"
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#include "oculus.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "oculus.h"
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class instance_oculus : public InstanceMapScript
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{
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@@ -15,15 +15,15 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "oculus.h"
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#include "CombatAI.h"
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#include "InstanceScript.h"
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#include "MotionMaster.h"
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#include "ObjectAccessor.h"
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#include "oculus.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "ScriptMgr.h"
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#include "SpellAuraEffects.h"
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#include "SpellInfo.h"
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#include "SpellScript.h"
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