refactor(Core/Misc): headers cleanup (#9259)

This commit is contained in:
Kargatum
2021-11-22 17:24:39 +07:00
committed by GitHub
parent 699d4835df
commit f62664c987
775 changed files with 1294 additions and 1165 deletions

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@@ -15,11 +15,11 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "obsidian_sanctum.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellAuras.h"
#include "SpellScript.h"
#include "obsidian_sanctum.h"
enum Says
{

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@@ -16,10 +16,10 @@
*/
#include "CreatureAIImpl.h"
#include "obsidian_sanctum.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "obsidian_sanctum.h"
class instance_obsidian_sanctum : public InstanceMapScript
{

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@@ -16,10 +16,10 @@
*/
#include "ObjectMgr.h"
#include "ruby_sanctum.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellAuraEffects.h"
#include "ruby_sanctum.h"
enum Texts
{

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@@ -15,10 +15,10 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ruby_sanctum.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "ScriptMgr.h"
#include "ruby_sanctum.h"
enum Texts
{

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@@ -18,13 +18,14 @@
#include "GameObjectAI.h"
#include "MapMgr.h"
#include "Player.h"
#include "ruby_sanctum.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#include "Vehicle.h"
#include "WorldSession.h"
#include "ruby_sanctum.h"
enum Texts
{

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@@ -15,9 +15,9 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ruby_sanctum.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ruby_sanctum.h"
enum Texts
{

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@@ -17,10 +17,10 @@
#include "InstanceScript.h"
#include "Player.h"
#include "ruby_sanctum.h"
#include "ScriptMgr.h"
#include "TemporarySummon.h"
#include "WorldPacket.h"
#include "ruby_sanctum.h"
DoorData const doorData[] =
{