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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Misc): headers cleanup (#9259)
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@@ -15,10 +15,10 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "EscortMovementGenerator.h"
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "Errors.h"
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#include "EscortMovementGenerator.h"
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#include "MoveSpline.h"
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#include "MoveSplineInit.h"
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#include "Player.h"
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@@ -15,9 +15,9 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "FleeingMovementGenerator.h"
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "FleeingMovementGenerator.h"
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#include "MapMgr.h"
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#include "MoveSplineInit.h"
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#include "ObjectAccessor.h"
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@@ -15,9 +15,9 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "IdleMovementGenerator.h"
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "IdleMovementGenerator.h"
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IdleMovementGenerator si_idleMovement;
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@@ -15,15 +15,15 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PathGenerator.h"
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#include "Creature.h"
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#include "DetourCommon.h"
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#include "Geometry.h"
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#include "Log.h"
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#include "Map.h"
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#include "Metric.h"
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#include "MMapFactory.h"
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#include "MMapMgr.h"
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#include "PathGenerator.h"
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#include "Map.h"
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#include "Metric.h"
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////////////////// PathGenerator //////////////////
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PathGenerator::PathGenerator(WorldObject const* owner) :
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@@ -20,9 +20,9 @@
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#include "DetourNavMesh.h"
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#include "DetourNavMeshQuery.h"
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#include "MapDefines.h"
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#include "MMapFactory.h"
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#include "MMapMgr.h"
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#include "MapDefines.h"
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#include "MoveSplineInitArgs.h"
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#include "SharedDefines.h"
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#include <G3D/Vector3.h>
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@@ -15,13 +15,14 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PointMovementGenerator.h"
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "Errors.h"
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#include "MoveSpline.h"
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#include "MoveSplineInit.h"
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#include "ObjectAccessor.h"
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#include "Player.h"
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#include "PointMovementGenerator.h"
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#include "World.h"
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//----- Point Movement Generator
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@@ -15,6 +15,7 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "RandomMovementGenerator.h"
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#include "Creature.h"
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#include "CreatureGroups.h"
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#include "Map.h"
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@@ -22,7 +23,6 @@
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#include "MoveSpline.h"
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#include "MoveSplineInit.h"
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#include "ObjectAccessor.h"
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#include "RandomMovementGenerator.h"
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#include "Spell.h"
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#include "Util.h"
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@@ -15,13 +15,13 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "TargetedMovementGenerator.h"
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "MoveSplineInit.h"
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#include "Pet.h"
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#include "Player.h"
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#include "Spell.h"
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#include "TargetedMovementGenerator.h"
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#include "Transport.h"
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static bool IsMutualChase(Unit* owner, Unit* target)
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@@ -15,6 +15,7 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "WaypointMovementGenerator.h"
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "CreatureGroups.h"
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@@ -25,7 +26,6 @@
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#include "Player.h"
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#include "Spell.h"
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#include "Transport.h"
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#include "WaypointMovementGenerator.h"
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#include "World.h"
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void WaypointMovementGenerator<Creature>::LoadPath(Creature* creature)
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