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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Misc): headers cleanup (#9259)
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@@ -15,12 +15,12 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "InstanceSaveMgr.h"
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#include "Common.h"
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#include "Config.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Group.h"
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#include "InstanceSaveMgr.h"
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#include "InstanceScript.h"
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#include "Log.h"
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#include "Map.h"
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@@ -18,8 +18,8 @@
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#ifndef _INSTANCESAVEMGR_H
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#define _INSTANCESAVEMGR_H
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#include "DatabaseEnv.h"
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#include "DBCEnums.h"
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#include "DatabaseEnv.h"
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#include "Define.h"
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#include "ObjectDefines.h"
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#include "ObjectGuid.h"
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@@ -15,12 +15,13 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "InstanceScript.h"
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "DatabaseEnv.h"
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#include "GameObject.h"
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#include "Group.h"
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#include "InstanceScript.h"
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#include "InstanceSaveMgr.h"
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#include "LFGMgr.h"
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#include "Log.h"
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#include "Map.h"
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@@ -28,6 +29,7 @@
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#include "Pet.h"
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#include "Player.h"
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#include "Spell.h"
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#include "WorldSession.h"
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void InstanceScript::SaveToDB()
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{
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@@ -18,8 +18,6 @@
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#ifndef ACORE_INSTANCE_DATA_H
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#define ACORE_INSTANCE_DATA_H
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//#include "GameObject.h"
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//#include "Map.h"
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#include "ObjectMgr.h"
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#include "World.h"
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#include "ZoneScript.h"
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