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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Misc): headers cleanup (#9259)
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@@ -19,8 +19,8 @@
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#define ACORE_GRIDDEFINES_H
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#include "Common.h"
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#include "NGrid.h"
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#include "MapDefines.h"
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#include "NGrid.h"
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#include <cmath>
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// Forward class definitions
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@@ -20,6 +20,7 @@
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#include "Map.h"
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#include "ObjectAccessor.h"
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#include "SpellInfo.h"
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#include "SpellMgr.h"
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#include "Transport.h"
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#include "UpdateData.h"
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#include "WorldPacket.h"
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@@ -21,11 +21,13 @@
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#include "Corpse.h"
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#include "CreatureAI.h"
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#include "GridNotifiers.h"
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#include "Object.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "SpellAuras.h"
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#include "UpdateData.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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template<class T>
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inline void Acore::VisibleNotifier::Visit(GridRefMgr<T>& m)
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@@ -15,6 +15,7 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ObjectGridLoader.h"
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#include "CellImpl.h"
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#include "Corpse.h"
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#include "Creature.h"
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@@ -22,7 +23,6 @@
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#include "DynamicObject.h"
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#include "GameObject.h"
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#include "ObjectAccessor.h"
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#include "ObjectGridLoader.h"
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#include "ObjectMgr.h"
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#include "Transport.h"
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#include "Vehicle.h"
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