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refactor(Core/Misc): headers cleanup (#9259)
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@@ -33,6 +33,7 @@
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#include "ScriptMgr.h"
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#include "SkillDiscovery.h"
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#include "SpellAuraEffects.h"
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#include "SpellMgr.h"
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#include "UpdateFieldFlags.h"
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#include "Vehicle.h"
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#include "WeatherMgr.h"
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@@ -797,8 +798,7 @@ bool Player::UpdateCraftSkill(uint32 spellid)
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{
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LOG_DEBUG("entities.player.skills", "UpdateCraftSkill spellid %d", spellid);
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SkillLineAbilityMapBounds bounds =
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sSpellMgr->GetSkillLineAbilityMapBounds(spellid);
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SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellid);
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for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first;
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_spell_idx != bounds.second; ++_spell_idx)
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