refactor(Core/Misc): headers cleanup (#9259)

This commit is contained in:
Kargatum
2021-11-22 17:24:39 +07:00
committed by GitHub
parent 699d4835df
commit f62664c987
775 changed files with 1294 additions and 1165 deletions

View File

@@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "KillRewarder.h"
#include "Formulas.h"
#include "Group.h"
#include "Pet.h"
@@ -77,7 +78,7 @@ KillRewarder::KillRewarder(Player* killer, Unit* victim, bool isBattleGround) :
_InitGroupData();
}
inline void KillRewarder::_InitGroupData()
void KillRewarder::_InitGroupData()
{
if (_group)
{
@@ -117,7 +118,7 @@ inline void KillRewarder::_InitGroupData()
_count = 1;
}
inline void KillRewarder::_InitXP(Player* player)
void KillRewarder::_InitXP(Player* player)
{
// Get initial value of XP for kill.
// XP is given:
@@ -134,14 +135,14 @@ inline void KillRewarder::_InitXP(Player* player)
_xp = uint32(_xp * ct->ModHealth);
}
inline void KillRewarder::_RewardHonor(Player* player)
void KillRewarder::_RewardHonor(Player* player)
{
// Rewarded player must be alive.
if (player->IsAlive())
player->RewardHonor(_victim, _count, -1);
}
inline void KillRewarder::_RewardXP(Player* player, float rate)
void KillRewarder::_RewardXP(Player* player, float rate)
{
uint32 xp(_xp);
if (_group)
@@ -172,14 +173,14 @@ inline void KillRewarder::_RewardXP(Player* player, float rate)
}
}
inline void KillRewarder::_RewardReputation(Player* player, float rate)
void KillRewarder::_RewardReputation(Player* player, float rate)
{
// 4.3. Give reputation (player must not be on BG).
// Even dead players and corpses are rewarded.
player->RewardReputation(_victim, rate);
}
inline void KillRewarder::_RewardKillCredit(Player* player)
void KillRewarder::_RewardKillCredit(Player* player)
{
// 4.4. Give kill credit (player must not be in group, or he must be alive or without corpse).
if (!_group || player->IsAlive() || !player->GetCorpse())