mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Misc): headers cleanup (#9259)
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@@ -15,8 +15,8 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Language.h"
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#include "LFG.h"
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#include "Language.h"
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#include "ObjectMgr.h"
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namespace lfg
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@@ -15,8 +15,8 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "LFG.h"
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#include "LFGGroupData.h"
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#include "LFG.h"
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#include "World.h"
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namespace lfg
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@@ -15,6 +15,7 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "LFGMgr.h"
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#include "CharacterCache.h"
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#include "Common.h"
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#include "DBCStores.h"
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@@ -22,12 +23,12 @@
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#include "GameEventMgr.h"
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#include "Group.h"
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#include "GroupMgr.h"
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#include "Language.h"
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#include "InstanceSaveMgr.h"
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#include "LFGGroupData.h"
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#include "LFGMgr.h"
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#include "LFGPlayerData.h"
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#include "LFGQueue.h"
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#include "LFGScripts.h"
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#include "Language.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "Player.h"
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@@ -38,7 +39,6 @@
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namespace lfg
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{
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LFGMgr::LFGMgr(): m_lfgProposalId(1), m_options(sWorld->getIntConfig(CONFIG_LFG_OPTIONSMASK)), m_Testing(false)
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{
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new LFGPlayerScript();
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@@ -15,8 +15,8 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "LFGMgr.h"
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#include "LFGPlayerData.h"
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#include "LFGMgr.h"
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namespace lfg
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{
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@@ -15,12 +15,12 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "LFGQueue.h"
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#include "Containers.h"
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#include "DBCStores.h"
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#include "Group.h"
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#include "InstanceScript.h"
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#include "LFGMgr.h"
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#include "LFGQueue.h"
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#include "Log.h"
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#include "ObjectDefines.h"
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#include "ObjectMgr.h"
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@@ -19,20 +19,18 @@
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* Interaction between core and LFGScripts
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*/
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#include "LFGScripts.h"
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#include "Group.h"
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#include "LFGMgr.h"
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#include "LFGScripts.h"
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#include "ObjectAccessor.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "SharedDefines.h"
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#include "WorldSession.h"
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namespace lfg
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{
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LFGPlayerScript::LFGPlayerScript() : PlayerScript("LFGPlayerScript")
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{
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}
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LFGPlayerScript::LFGPlayerScript() : PlayerScript("LFGPlayerScript") { }
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void LFGPlayerScript::OnLevelChanged(Player* player, uint8 /*oldLevel*/)
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{
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