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refactor(Core/Misc): headers cleanup (#9259)
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@@ -19,6 +19,7 @@
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#define SC_FOLLOWERAI_H
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#include "ScriptSystem.h"
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#include "ScriptedCreature.h"
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enum eFollowState
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{
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@@ -35,7 +36,7 @@ class FollowerAI : public ScriptedAI
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{
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public:
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explicit FollowerAI(Creature* creature);
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~FollowerAI() override {}
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~FollowerAI() override { }
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//virtual void WaypointReached(uint32 uiPointId) = 0;
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