diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 4ce058d09..8a22b5d88 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -1480,7 +1480,15 @@ uint32 WorldSession::DosProtection::GetMaxPacketCounterAllowed(uint16 opcode) co case MSG_RANDOM_ROLL: // not profiled case CMSG_TIME_SYNC_RESP: // not profiled case CMSG_TRAINER_BUY_SPELL: // not profiled + case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK: // not profiled + case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK: // not profiled case CMSG_FORCE_RUN_SPEED_CHANGE_ACK: // not profiled + case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK: // not profiled + case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK: // not profiled + case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: // not profiled + case CMSG_FORCE_WALK_SPEED_CHANGE_ACK: // not profiled + case CMSG_FORCE_TURN_RATE_CHANGE_ACK: // not profiled + case CMSG_FORCE_PITCH_RATE_CHANGE_ACK: // not profiled { // "0" is a magic number meaning there's no limit for the opcode. // All the opcodes above must cause little CPU usage and no sync/async database queries at all