mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-25 14:46:24 +00:00
feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
This commit is contained in:
@@ -395,7 +395,7 @@ public:
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{
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PreventHitEffect(effIndex);
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if (InstanceScript* instance = GetCaster()->GetInstanceScript())
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if (Creature* alar = ObjectAccessor::GetCreature(*GetCaster(), instance->GetData64(NPC_ALAR)))
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if (Creature* alar = ObjectAccessor::GetCreature(*GetCaster(), instance->GetGuidData(NPC_ALAR)))
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Unit::DealDamage(GetCaster(), alar, alar->CountPctFromMaxHealth(2));
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}
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@@ -182,7 +182,7 @@ public:
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void PrepareAdvisors()
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{
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for (uint8 i = DATA_KAEL_ADVISOR1; i <= DATA_KAEL_ADVISOR4; ++i)
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if (Creature* advisor = ObjectAccessor::GetCreature(*me, instance->GetData64(i)))
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if (Creature* advisor = ObjectAccessor::GetCreature(*me, instance->GetGuidData(i)))
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{
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advisor->Respawn(true);
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advisor->StopMovingOnCurrentPos();
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@@ -198,7 +198,7 @@ public:
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{
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for (SummonList::const_iterator i = summons.begin(); i != summons.end(); ++i)
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if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
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if (summon->GetDBTableGUIDLow())
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if (summon->GetSpawnId())
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{
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summon->SetReactState(REACT_PASSIVE);
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summon->setDeathState(JUST_RESPAWNED);
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@@ -209,11 +209,11 @@ public:
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void SetRoomState(GOState state)
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{
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if (GameObject* window = ObjectAccessor::GetGameObject(*me, instance->GetData64(GO_BRIDGE_WINDOW)))
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if (GameObject* window = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(GO_BRIDGE_WINDOW)))
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window->SetGoState(state);
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if (GameObject* window = ObjectAccessor::GetGameObject(*me, instance->GetData64(GO_KAEL_STATUE_RIGHT)))
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if (GameObject* window = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(GO_KAEL_STATUE_RIGHT)))
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window->SetGoState(state);
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if (GameObject* window = ObjectAccessor::GetGameObject(*me, instance->GetData64(GO_KAEL_STATUE_LEFT)))
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if (GameObject* window = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(GO_KAEL_STATUE_LEFT)))
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window->SetGoState(state);
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}
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@@ -273,11 +273,11 @@ public:
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if (phase == PHASE_FINAL)
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return;
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if (summon->GetDBTableGUIDLow() && phase == PHASE_ALL_ADVISORS)
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if (summon->GetSpawnId() && phase == PHASE_ALL_ADVISORS)
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{
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for (SummonList::const_iterator i = summons.begin(); i != summons.end(); ++i)
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if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
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if (summon->GetDBTableGUIDLow() && summon->IsAlive())
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if (summon->GetSpawnId() && summon->IsAlive())
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return;
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events2.ScheduleEvent(EVENT_PREFIGHT_PHASE71, 2000);
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@@ -434,7 +434,7 @@ public:
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for (SummonList::const_iterator i = summons.begin(); i != summons.end(); ++i)
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{
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if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
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if (!summon->GetDBTableGUIDLow())
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if (!summon->GetSpawnId())
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{
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summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
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summon->SetInCombatWithZone();
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@@ -456,7 +456,7 @@ public:
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case EVENT_PREFIGHT_PHASE63:
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for (SummonList::const_iterator i = summons.begin(); i != summons.end(); ++i)
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if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
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if (summon->GetDBTableGUIDLow())
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if (summon->GetSpawnId())
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{
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summon->SetReactState(REACT_AGGRESSIVE);
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summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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@@ -486,19 +486,19 @@ public:
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events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
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break;
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case EVENT_SCENE_1:
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me->SetTarget(0);
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me->SetTarget();
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me->SetFacingTo(M_PI);
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me->SetWalk(true);
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Talk(SAY_PHASE5_NUTS);
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break;
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case EVENT_SCENE_2:
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me->SetTarget(0);
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me->SetTarget();
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me->CastSpell(me, SPELL_KAEL_EXPLODES1, true);
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me->CastSpell(me, SPELL_KAEL_GAINING_POWER, false);
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me->SetDisableGravity(true);
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break;
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case EVENT_SCENE_3:
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me->SetTarget(0);
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me->SetTarget();
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for (uint8 i = 0; i < 2; ++i)
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if (Creature* trigger = me->SummonCreature(WORLD_TRIGGER, triggersPos[i], TEMPSUMMON_TIMED_DESPAWN, 60000))
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trigger->CastSpell(me, SPELL_NETHERBEAM1 + i, false);
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@@ -506,7 +506,7 @@ public:
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me->CastSpell(me, SPELL_GROW, true);
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break;
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case EVENT_SCENE_4:
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me->SetTarget(0);
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me->SetTarget();
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me->CastSpell(me, SPELL_GROW, true);
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me->CastSpell(me, SPELL_KAEL_EXPLODES2, true);
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me->CastSpell(me, SPELL_NETHERBEAM_AURA1, true);
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@@ -515,7 +515,7 @@ public:
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trigger->CastSpell(me, SPELL_NETHERBEAM1 + i, false);
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break;
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case EVENT_SCENE_5:
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me->SetTarget(0);
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me->SetTarget();
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me->CastSpell(me, SPELL_GROW, true);
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me->CastSpell(me, SPELL_KAEL_EXPLODES3, true);
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me->CastSpell(me, SPELL_NETHERBEAM_AURA2, true);
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@@ -676,7 +676,7 @@ public:
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events.ScheduleEvent(EVENT_SPELL_NETHER_VAPOR, 0);
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me->CastSpell(me, SPELL_SHOCK_BARRIER, false);
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me->CastSpell(me, SPELL_GRAVITY_LAPSE, false);
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me->SetTarget(0);
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me->SetTarget();
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me->GetMotionMaster()->Clear();
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me->StopMoving();
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Talk(SAY_GRAVITYLAPSE);
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@@ -723,7 +723,7 @@ public:
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{
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if (GetCaster()->GetTypeId() == TYPEID_UNIT)
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if (InstanceScript* instance = GetCaster()->GetInstanceScript())
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if (Creature* kael = ObjectAccessor::GetCreature(*GetCaster(), instance->GetData64(NPC_KAELTHAS)))
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if (Creature* kael = ObjectAccessor::GetCreature(*GetCaster(), instance->GetGuidData(NPC_KAELTHAS)))
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kael->AI()->SummonedCreatureDies(GetCaster()->ToCreature(), nullptr);
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return true;
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}
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@@ -15,28 +15,19 @@ public:
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{
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instance_the_eye_InstanceMapScript(Map* map) : InstanceScript(map) {}
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uint64 ThaladredTheDarkenerGUID;
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uint64 LordSanguinarGUID;
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uint64 GrandAstromancerCapernianGUID;
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uint64 MasterEngineerTelonicusGUID;
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uint64 AlarGUID;
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uint64 KaelthasGUID;
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uint64 BridgeWindowGUID;
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uint64 KaelStateRightGUID;
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uint64 KaelStateLeftGUID;
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ObjectGuid ThaladredTheDarkenerGUID;
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ObjectGuid LordSanguinarGUID;
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ObjectGuid GrandAstromancerCapernianGUID;
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ObjectGuid MasterEngineerTelonicusGUID;
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ObjectGuid AlarGUID;
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ObjectGuid KaelthasGUID;
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ObjectGuid BridgeWindowGUID;
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ObjectGuid KaelStateRightGUID;
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ObjectGuid KaelStateLeftGUID;
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void Initialize() override
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{
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SetBossNumber(MAX_ENCOUNTER);
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AlarGUID = 0;
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KaelthasGUID = 0;
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ThaladredTheDarkenerGUID = 0;
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LordSanguinarGUID = 0;
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GrandAstromancerCapernianGUID = 0;
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MasterEngineerTelonicusGUID = 0;
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BridgeWindowGUID = 0;
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KaelStateRightGUID = 0;
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KaelStateLeftGUID = 0;
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}
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void OnCreatureCreate(Creature* creature) override
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@@ -80,7 +71,7 @@ public:
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}
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}
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uint64 GetData64(uint32 identifier) const override
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ObjectGuid GetGuidData(uint32 identifier) const override
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{
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switch (identifier)
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{
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@@ -103,7 +94,8 @@ public:
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case DATA_KAEL_ADVISOR4:
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return MasterEngineerTelonicusGUID;
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}
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return 0;
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return ObjectGuid::Empty;
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}
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std::string GetSaveData() override
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@@ -26,7 +26,6 @@ public:
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SetBossNumber(MAX_ENCOUNTER);
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LoadDoorData(doorData);
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_pathaleonGUID = 0;
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_passageEncounter = 0;
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_passageTimer = 0;
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_passageGUIDs.clear();
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@@ -237,10 +236,10 @@ public:
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}
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private:
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uint64 _pathaleonGUID;
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ObjectGuid _pathaleonGUID;
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uint32 _passageTimer;
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uint32 _passageEncounter;
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std::set<uint64> _passageGUIDs;
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GuidSet _passageGUIDs;
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};
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InstanceScript* GetInstanceScript(InstanceMap* map) const override
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@@ -356,13 +356,13 @@ public:
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me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
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me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
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me->CastSpell((Unit*)nullptr, SPELL_TARGET_OMEGA, false);
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instance->HandleGameObject(instance->GetData64(DATA_WARDENS_SHIELD), true);
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instance->HandleGameObject(instance->GetGuidData(DATA_WARDENS_SHIELD), true);
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instance->SetBossState(DATA_WARDEN_MELLICHAR, NOT_STARTED);
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}
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void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType, SpellSchoolMask) override
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{
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if (attacker && IS_PLAYER_GUID(attacker->GetCharmerOrOwnerOrOwnGUID()) && damage > 0 && !me->isActiveObject())
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if (attacker && attacker->GetCharmerOrOwnerOrOwnGUID().IsPlayer() && damage > 0 && !me->isActiveObject())
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{
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me->setActive(true);
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me->InterruptNonMeleeSpells(false);
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@@ -418,7 +418,7 @@ public:
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events.ScheduleEvent(EVENT_WARDEN_INTRO2, 1400);
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break;
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case EVENT_WARDEN_INTRO2:
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instance->HandleGameObject(instance->GetData64(DATA_WARDENS_SHIELD), false);
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instance->HandleGameObject(instance->GetGuidData(DATA_WARDENS_SHIELD), false);
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events.ScheduleEvent(EVENT_WARDEN_INTRO3, 20000);
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break;
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case EVENT_WARDEN_INTRO3:
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@@ -537,7 +537,7 @@ public:
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events.ScheduleEvent(EVENT_WARDEN_INTRO28, 5000);
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break;
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case EVENT_WARDEN_INTRO28:
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instance->HandleGameObject(instance->GetData64(DATA_WARDENS_SHIELD), true);
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instance->HandleGameObject(instance->GetGuidData(DATA_WARDENS_SHIELD), true);
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if (Creature* creature = summons.GetCreatureWithEntry(NPC_HARBINGER_SKYRISS))
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creature->CastSpell((Unit*)nullptr, SPELL_MIND_REND, false);
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events.ScheduleEvent(EVENT_WARDEN_INTRO29, 4000);
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@@ -68,7 +68,7 @@ public:
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_JustDied();
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Talk(SAY_DEATH);
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if (Creature* soccothrates = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SOCCOTHRATES)))
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if (Creature* soccothrates = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_SOCCOTHRATES)))
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if (soccothrates->IsAlive() && !soccothrates->IsInCombat())
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soccothrates->AI()->SetData(1, 1);
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}
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@@ -137,14 +137,14 @@ public:
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events.ScheduleEvent(EVENT_SHADOW_WAVE, urand(11000, 16000));
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break;
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case EVENT_ME_FIRST:
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if (Creature* soccothrates = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SOCCOTHRATES)))
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if (Creature* soccothrates = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_SOCCOTHRATES)))
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if (soccothrates->IsAlive() && !soccothrates->IsInCombat())
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soccothrates->AI()->Talk(SAY_AGGRO_DALLIAH_FIRST);
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break;
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case EVENT_CHECK_HEALTH:
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if (HealthBelowPct(25))
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{
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if (Creature* soccothrates = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SOCCOTHRATES)))
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if (Creature* soccothrates = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_SOCCOTHRATES)))
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soccothrates->AI()->Talk(SAY_DALLIAH_25_PERCENT);
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break;
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}
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@@ -89,7 +89,7 @@ public:
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_JustDied();
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Talk(SAY_DEATH);
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if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
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if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DALLIAH)))
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if (dalliah->IsAlive() && !dalliah->IsInCombat())
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dalliah->AI()->SetData(1, 1);
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}
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@@ -133,7 +133,7 @@ public:
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switch (events2.ExecuteEvent())
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{
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case EVENT_PREFIGHT_1:
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if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
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if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DALLIAH)))
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dalliah->AI()->Talk(SAY_DALLIAH_CONVO_1);
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events2.ScheduleEvent(EVENT_PREFIGHT_2, 3000);
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break;
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@@ -142,7 +142,7 @@ public:
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events2.ScheduleEvent(EVENT_PREFIGHT_3, 3000);
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break;
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case EVENT_PREFIGHT_3:
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if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
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if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DALLIAH)))
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dalliah->AI()->Talk(SAY_DALLIAH_CONVO_2);
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events2.ScheduleEvent(EVENT_PREFIGHT_4, 6000);
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break;
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@@ -151,7 +151,7 @@ public:
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events2.ScheduleEvent(EVENT_PREFIGHT_5, 2000);
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break;
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case EVENT_PREFIGHT_5:
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if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
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if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DALLIAH)))
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dalliah->AI()->Talk(SAY_DALLIAH_CONVO_3);
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events2.ScheduleEvent(EVENT_PREFIGHT_6, 3000);
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break;
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@@ -160,7 +160,7 @@ public:
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events2.ScheduleEvent(EVENT_PREFIGHT_7, 2000);
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break;
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case EVENT_PREFIGHT_7:
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if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
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if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DALLIAH)))
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dalliah->GetMotionMaster()->MovePoint(0, 118.6048f, 96.84852f, 22.44115f);
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events2.ScheduleEvent(EVENT_PREFIGHT_8, 4000);
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break;
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@@ -169,7 +169,7 @@ public:
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events2.ScheduleEvent(EVENT_PREFIGHT_9, 4000);
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break;
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case EVENT_PREFIGHT_9:
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if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
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if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DALLIAH)))
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{
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dalliah->SetFacingToObject(me);
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dalliah->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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@@ -217,14 +217,14 @@ public:
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me->CastSpell(me, SPELL_FELFIRE, true);
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break;
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case EVENT_ME_FIRST:
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if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
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if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DALLIAH)))
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if (dalliah->IsAlive() && !dalliah->IsInCombat())
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dalliah->AI()->Talk(SAY_AGGRO_SOCCOTHRATES_FIRST);
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break;
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case EVENT_CHECK_HEALTH:
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if (HealthBelowPct(25))
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{
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if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
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if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DALLIAH)))
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dalliah->AI()->Talk(SAY_SOCCOTHRATES_25_PERCENT);
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break;
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}
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@@ -24,13 +24,6 @@ public:
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{
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SetBossNumber(MAX_ENCOUTER);
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LoadDoorData(doorData);
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DalliahGUID = 0;
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SoccothratesGUID = 0;
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MellicharGUID = 0;
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WardensShieldGUID = 0;
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memset(StasisPodGUIDs, 0, 5 * sizeof(uint64));
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}
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void OnCreatureCreate(Creature* creature) override
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@@ -115,7 +108,7 @@ public:
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return 0;
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}
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uint64 GetData64(uint32 data) const override
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ObjectGuid GetGuidData(uint32 data) const override
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{
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switch (data)
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{
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@@ -126,7 +119,8 @@ public:
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case DATA_WARDENS_SHIELD:
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return WardensShieldGUID;
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}
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return 0;
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return ObjectGuid::Empty;
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}
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bool SetBossState(uint32 type, EncounterState state) override
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@@ -191,11 +185,11 @@ public:
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}
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||||
protected:
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uint64 DalliahGUID;
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||||
uint64 SoccothratesGUID;
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uint64 StasisPodGUIDs[5];
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||||
uint64 MellicharGUID;
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||||
uint64 WardensShieldGUID;
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ObjectGuid DalliahGUID;
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ObjectGuid SoccothratesGUID;
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ObjectGuid StasisPodGUIDs[5];
|
||||
ObjectGuid MellicharGUID;
|
||||
ObjectGuid WardensShieldGUID;
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const override
|
||||
|
||||
@@ -105,8 +105,8 @@ public:
|
||||
|
||||
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
for (std::set<uint64>::const_iterator itr = _falconSet.begin(); itr != _falconSet.end(); ++itr)
|
||||
if (Creature* falcon = ObjectAccessor::GetCreature(*GetUnitOwner(), *itr))
|
||||
for (ObjectGuid const guid : _falconSet)
|
||||
if (Creature* falcon = ObjectAccessor::GetCreature(*GetUnitOwner(), guid))
|
||||
{
|
||||
falcon->TauntFadeOut(GetUnitOwner());
|
||||
falcon->AddThreat(GetUnitOwner(), -10000000.0f);
|
||||
@@ -120,7 +120,7 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
std::set<uint64> _falconSet;
|
||||
GuidSet _falconSet;
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const override
|
||||
|
||||
Reference in New Issue
Block a user