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feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
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@@ -28,7 +28,7 @@ public:
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{
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case GO_CORRUPTION_SPEWER:
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if (_encounters[TYPE_NOXXION] == DONE)
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HandleGameObject(0, true, gameobject);
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HandleGameObject(ObjectGuid::Empty, true, gameobject);
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break;
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}
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}
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