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feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
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@@ -96,7 +96,7 @@ public:
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{
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npc_pilgrims_bounty_chairAI(Creature* creature) : VehicleAI(creature)
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{
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plateGUID = 0;
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plateGUID.Clear();
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timerSpawnPlate = 1;
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timerRotateChair = 0;
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me->SetReactState(REACT_PASSIVE);
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@@ -111,7 +111,7 @@ public:
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who->ToPlayer()->SetClientControl(me, 0, true);
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}
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uint64 plateGUID;
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ObjectGuid plateGUID;
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uint32 timerSpawnPlate;
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uint32 timerRotateChair;
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