feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)

This commit is contained in:
UltraNix
2021-04-25 22:18:03 +02:00
committed by GitHub
parent 91081f4ad8
commit f4c226423d
568 changed files with 10655 additions and 11019 deletions

View File

@@ -40,7 +40,7 @@ public:
npc_midsummer_bonfireAI(Creature* c) : ScriptedAI(c)
{
me->IsAIEnabled = true;
goGUID = 0;
goGUID.Clear();
if (GameObject* go = me->SummonGameObject(GO_MIDSUMMER_BONFIRE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0))
{
goGUID = go->GetGUID();
@@ -48,7 +48,7 @@ public:
}
}
uint64 goGUID;
ObjectGuid goGUID;
void SpellHit(Unit*, SpellInfo const* spellInfo) override
{
@@ -90,20 +90,20 @@ public:
teleTimer = 0;
startTimer = 1;
posVec.clear();
playerGUID = 0;
playerGUID.Clear();
me->CastSpell(me, 43313, true);
counter = 0;
maxCount = 0;
}
uint64 playerGUID;
ObjectGuid playerGUID;
uint32 startTimer;
uint32 teleTimer;
std::vector<Position> posVec;
uint8 counter;
uint8 maxCount;
void SetPlayerGUID(uint64 guid, uint8 cnt)
void SetPlayerGUID(ObjectGuid guid, uint8 cnt)
{
playerGUID = guid;
maxCount = cnt;
@@ -330,11 +330,11 @@ public:
bool Load() override
{
torchGUID = 0;
torchGUID.Clear();
return true;
}
uint64 torchGUID;
ObjectGuid torchGUID;
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{