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feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
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@@ -42,14 +42,14 @@ public:
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npc_water_elementalAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 waterBoltTimer;
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uint64 balindaGUID;
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ObjectGuid balindaGUID;
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uint32 resetTimer;
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void Reset() override
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{
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waterBoltTimer = 3 * IN_MILLISECONDS;
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resetTimer = 5 * IN_MILLISECONDS;
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balindaGUID = 0;
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balindaGUID.Clear();
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}
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void UpdateAI(uint32 diff) override
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