feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)

This commit is contained in:
UltraNix
2021-04-25 22:18:03 +02:00
committed by GitHub
parent 91081f4ad8
commit f4c226423d
568 changed files with 10655 additions and 11019 deletions

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@@ -123,11 +123,11 @@ public:
float z = fields[2].GetFloat();
float ort = fields[3].GetFloat();
int mapId = fields[4].GetUInt16();
uint32 guid = fields[5].GetUInt32();
ObjectGuid::LowType guid = fields[5].GetUInt32();
uint32 id = fields[6].GetUInt32();
// if creature is in same map with caster go at its current location
if (Creature* creature = ObjectAccessor::GetCreature(*player, MAKE_NEW_GUID(guid, id, HIGHGUID_UNIT)))
if (Creature* creature = ObjectAccessor::GetCreature(*player, ObjectGuid::Create<HighGuid::Unit>(id, guid)))
{
x = creature->GetPositionX();
y = creature->GetPositionY();