feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)

This commit is contained in:
UltraNix
2021-04-25 22:18:03 +02:00
committed by GitHub
parent 91081f4ad8
commit f4c226423d
568 changed files with 10655 additions and 11019 deletions

View File

@@ -74,7 +74,7 @@ public:
// Stores informations about a deleted character
struct DeletedInfo
{
uint32 lowGuid; ///< the low GUID from the character
ObjectGuid::LowType lowGuid; ///< the low GUID from the character
std::string name; ///< the character name
uint32 accountId; ///< the account id
std::string accountName; ///< the account name
@@ -223,7 +223,7 @@ public:
sWorld->AddGlobalPlayerData(delInfo.lowGuid, delInfo.accountId, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8(), (*result)[3].GetUInt8(), 0, 0);
}
static void HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 oldLevel, uint32 newLevel, ChatHandler* handler)
static void HandleCharacterLevel(Player* player, ObjectGuid playerGuid, uint32 oldLevel, uint32 newLevel, ChatHandler* handler)
{
if (player)
{
@@ -246,11 +246,11 @@ public:
// Update level and reset XP, everything else will be updated at login
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL);
stmt->setUInt8(0, uint8(newLevel));
stmt->setUInt32(1, GUID_LOPART(playerGuid));
stmt->setUInt32(1, playerGuid.GetCounter());
CharacterDatabase.Execute(stmt);
// xinef: update global storage
sWorld->UpdateGlobalPlayerData(GUID_LOPART(playerGuid), PLAYER_UPDATE_DATA_LEVEL, "", newLevel);
sWorld->UpdateGlobalPlayerData(playerGuid.GetCounter(), PLAYER_UPDATE_DATA_LEVEL, "", newLevel);
}
}
@@ -303,7 +303,7 @@ public:
static bool HandleCharacterRenameCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
@@ -311,7 +311,7 @@ public:
if (target)
{
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target))
return false;
handler->PSendSysMessage(LANG_RENAME_PLAYER, handler->GetNameLink(target).c_str());
@@ -324,11 +324,11 @@ public:
return false;
std::string oldNameLink = handler->playerLink(targetName);
handler->PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
handler->PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
stmt->setUInt32(1, GUID_LOPART(targetGuid));
stmt->setUInt32(1, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -351,12 +351,12 @@ public:
}
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
return false;
int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromStorage(targetGuid);
int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromStorage(targetGuid.GetCounter());
int32 newlevel = levelStr ? atoi(levelStr) : oldlevel;
if (newlevel < 1)
@@ -379,7 +379,7 @@ public:
static bool HandleCharacterCustomizeCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
@@ -390,13 +390,13 @@ public:
{
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_CUSTOMIZE);
stmt->setUInt32(1, target->GetGUIDLow());
stmt->setUInt32(1, target->GetGUID().GetCounter());
}
else
{
std::string oldNameLink = handler->playerLink(targetName);
stmt->setUInt32(1, GUID_LOPART(targetGuid));
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
stmt->setUInt32(1, targetGuid.GetCounter());
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
}
CharacterDatabase.Execute(stmt);
@@ -406,7 +406,7 @@ public:
static bool HandleCharacterChangeFactionCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
@@ -418,13 +418,13 @@ public:
{
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_CHANGE_FACTION);
stmt->setUInt32(1, target->GetGUIDLow());
stmt->setUInt32(1, target->GetGUID().GetCounter());
}
else
{
std::string oldNameLink = handler->playerLink(targetName);
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
stmt->setUInt32(1, GUID_LOPART(targetGuid));
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
stmt->setUInt32(1, targetGuid.GetCounter());
}
CharacterDatabase.Execute(stmt);
@@ -434,7 +434,7 @@ public:
static bool HandleCharacterChangeRaceCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
@@ -446,14 +446,14 @@ public:
// TODO : add text into database
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_CHANGE_RACE);
stmt->setUInt32(1, target->GetGUIDLow());
stmt->setUInt32(1, target->GetGUID().GetCounter());
}
else
{
std::string oldNameLink = handler->playerLink(targetName);
// TODO : add text into database
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
stmt->setUInt32(1, GUID_LOPART(targetGuid));
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
stmt->setUInt32(1, targetGuid.GetCounter());
}
CharacterDatabase.Execute(stmt);
@@ -688,7 +688,7 @@ public:
if (!normalizePlayerName(characterName))
return false;
uint32 characterGuid;
ObjectGuid characterGuid;
uint32 accountId;
Player* player = ObjectAccessor::FindPlayerByName(characterName);
@@ -707,14 +707,14 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
accountId = sObjectMgr->GetPlayerAccountIdByGUID(characterGuid);
accountId = sObjectMgr->GetPlayerAccountIdByGUID(characterGuid.GetCounter());
}
std::string accountName;
AccountMgr::GetName(accountId, accountName);
Player::DeleteFromDB(characterGuid, accountId, true, true);
handler->PSendSysMessage(LANG_CHARACTER_DELETED, characterName.c_str(), characterGuid, accountName.c_str(), accountId);
Player::DeleteFromDB(characterGuid.GetCounter(), accountId, true, true);
handler->PSendSysMessage(LANG_CHARACTER_DELETED, characterName.c_str(), characterGuid.GetCounter(), accountName.c_str(), accountId);
return true;
}
@@ -733,12 +733,12 @@ public:
}
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
return false;
int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromStorage(targetGuid);
int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromStorage(targetGuid.GetCounter());
int32 addlevel = levelStr ? atoi(levelStr) : 1;
int32 newlevel = oldlevel + addlevel;
@@ -824,7 +824,7 @@ public:
guidStr = strtok(nullptr, " ");
}
uint32 guid = 0;
ObjectGuid::LowType guid = 0;
if (guidStr)
{
@@ -912,10 +912,10 @@ public:
if (!fileStr || !playerStr)
return false;
uint64 guid;
ObjectGuid guid;
// character name can't start from number
if (isNumeric(playerStr))
guid = MAKE_NEW_GUID(atoi(playerStr), 0, HIGHGUID_PLAYER);
guid = ObjectGuid::Create<HighGuid::Player>(atoi(playerStr));
else
{
std::string name = handler->extractPlayerNameFromLink(playerStr);
@@ -929,14 +929,14 @@ public:
guid = sObjectMgr->GetPlayerGUIDByName(name);
}
if (!sObjectMgr->GetPlayerAccountIdByGUID(guid))
if (!sObjectMgr->GetPlayerAccountIdByGUID(guid.GetCounter()))
{
handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
switch (PlayerDumpWriter().WriteDump(fileStr, uint32(guid)))
switch (PlayerDumpWriter().WriteDump(fileStr, guid.GetCounter()))
{
case DUMP_SUCCESS:
handler->PSendSysMessage(LANG_COMMAND_EXPORT_SUCCESS);