feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)

This commit is contained in:
UltraNix
2021-04-25 22:18:03 +02:00
committed by GitHub
parent 91081f4ad8
commit f4c226423d
568 changed files with 10655 additions and 11019 deletions

View File

@@ -28,9 +28,9 @@ void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, O
return;
// prepare static data
uint64 sourceGUID = source ? source->GetGUID() : uint64(0); //some script commands doesn't have source
uint64 targetGUID = target ? target->GetGUID() : uint64(0);
uint64 ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : uint64(0);
ObjectGuid sourceGUID = source ? source->GetGUID() : ObjectGuid::Empty; //some script commands doesn't have source
ObjectGuid targetGUID = target ? target->GetGUID() : ObjectGuid::Empty;
ObjectGuid ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : ObjectGuid::Empty;
///- Schedule script execution for all scripts in the script map
ScriptMap const* s2 = &(s->second);
@@ -63,9 +63,9 @@ void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* sou
// NOTE: script record _must_ exist until command executed
// prepare static data
uint64 sourceGUID = source ? source->GetGUID() : uint64(0);
uint64 targetGUID = target ? target->GetGUID() : uint64(0);
uint64 ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : uint64(0);
ObjectGuid sourceGUID = source ? source->GetGUID() : ObjectGuid::Empty;
ObjectGuid targetGUID = target ? target->GetGUID() : ObjectGuid::Empty;
ObjectGuid ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : ObjectGuid::Empty;
ScriptAction sa;
sa.sourceGUID = sourceGUID;
@@ -101,10 +101,10 @@ inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* targe
player = source->ToPlayer();
if (!player)
LOG_ERROR("server", "%s neither source nor target object is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
LOG_ERROR("server", "%s neither source nor target object is player (source: TypeId: %u, Entry: %u, GUID: %s; target: TypeId: %u, Entry: %u, GUID: %s), skipping.",
scriptInfo->GetDebugInfo().c_str(),
source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUID().ToString().c_str() : "",
target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUID().ToString().c_str() : "");
}
return player;
}
@@ -134,10 +134,10 @@ inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* t
}
if (!creature)
LOG_ERROR("server", "%s neither source nor target are creatures (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
LOG_ERROR("server", "%s neither source nor target are creatures (source: TypeId: %u, Entry: %u, GUID: %s; target: TypeId: %u, Entry: %u, GUID: %s), skipping.",
scriptInfo->GetDebugInfo().c_str(),
source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUID().ToString().c_str() : "",
target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUID().ToString().c_str() : "");
}
return creature;
}
@@ -148,8 +148,8 @@ inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* s
if (!obj)
LOG_ERROR("server", "%s %s object is nullptr.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
else if (!obj->isType(TYPEMASK_UNIT))
LOG_ERROR("server", "%s %s object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
LOG_ERROR("server", "%s %s object is not unit (TypeId: %u, Entry: %u, GUID: %s), skipping.",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUID().ToString().c_str());
else
{
unit = obj->ToUnit();
@@ -169,8 +169,8 @@ inline Player* Map::_GetScriptPlayer(Object* obj, bool isSource, const ScriptInf
{
player = obj->ToPlayer();
if (!player)
LOG_ERROR("server", "%s %s object is not a player (TypeId: %u, Entry: %u, GUID: %u).",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
LOG_ERROR("server", "%s %s object is not a player (%s).",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetGUID().ToString().c_str());
}
return player;
}
@@ -184,8 +184,8 @@ inline Creature* Map::_GetScriptCreature(Object* obj, bool isSource, const Scrip
{
creature = obj->ToCreature();
if (!creature)
LOG_ERROR("server", "%s %s object is not a creature (TypeId: %u, Entry: %u, GUID: %u).", scriptInfo->GetDebugInfo().c_str(),
isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
LOG_ERROR("server", "%s %s object is not a creature (%s).", scriptInfo->GetDebugInfo().c_str(),
isSource ? "source" : "target", obj->GetGUID().ToString().c_str());
}
return creature;
}
@@ -200,8 +200,8 @@ inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, const
{
pWorldObject = dynamic_cast<WorldObject*>(obj);
if (!pWorldObject)
LOG_ERROR("server", "%s %s object is not a world object (TypeId: %u, Entry: %u, GUID: %u).",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
LOG_ERROR("server", "%s %s object is not a world object (%s).",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetGUID().ToString().c_str());
}
return pWorldObject;
}
@@ -209,7 +209,7 @@ inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, const
inline void Map::_ScriptProcessDoor(Object* source, Object* target, const ScriptInfo* scriptInfo) const
{
bool bOpen = false;
uint32 guid = scriptInfo->ToggleDoor.GOGuid;
ObjectGuid::LowType guid = scriptInfo->ToggleDoor.GOGuid;
int32 nTimeToToggle = std::max(15, int32(scriptInfo->ToggleDoor.ResetDelay));
switch (scriptInfo->command)
{
@@ -227,22 +227,20 @@ inline void Map::_ScriptProcessDoor(Object* source, Object* target, const Script
else if (!source)
LOG_ERROR("server", "%s source object is nullptr.", scriptInfo->GetDebugInfo().c_str());
else if (!source->isType(TYPEMASK_UNIT))
LOG_ERROR("server", "%s source object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.", scriptInfo->GetDebugInfo().c_str(),
source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
LOG_ERROR("server", "%s source object is not unit (%s), skipping.", scriptInfo->GetDebugInfo().c_str(), source->GetGUID().ToString().c_str());
else
{
WorldObject* wSource = dynamic_cast <WorldObject*> (source);
if (!wSource)
LOG_ERROR("server", "%s source object could not be casted to world object (TypeId: %u, Entry: %u, GUID: %u), skipping.",
scriptInfo->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
LOG_ERROR("server", "%s source object could not be casted to world object (%s), skipping.", scriptInfo->GetDebugInfo().c_str(), source->GetGUID().ToString().c_str());
else
{
GameObject* pDoor = _FindGameObject(wSource, guid);
if (!pDoor)
LOG_ERROR("server", "%s gameobject was not found (guid: %u).", scriptInfo->GetDebugInfo().c_str(), guid);
else if (pDoor->GetGoType() != GAMEOBJECT_TYPE_DOOR)
LOG_ERROR("server", "%s gameobject is not a door (GoType: %u, Entry: %u, GUID: %u).",
scriptInfo->GetDebugInfo().c_str(), pDoor->GetGoType(), pDoor->GetEntry(), pDoor->GetGUIDLow());
LOG_ERROR("server", "%s gameobject is not a door (%s).",
scriptInfo->GetDebugInfo().c_str(), pDoor->GetGUID().ToString().c_str());
else if (bOpen == (pDoor->GetGoState() == GO_STATE_READY))
{
pDoor->UseDoorOrButton(nTimeToToggle);
@@ -258,20 +256,13 @@ inline void Map::_ScriptProcessDoor(Object* source, Object* target, const Script
}
}
inline GameObject* Map::_FindGameObject(WorldObject* searchObject, uint32 guid) const
inline GameObject* Map::_FindGameObject(WorldObject* searchObject, ObjectGuid::LowType guid) const
{
GameObject* gameobject = nullptr;
auto bounds = searchObject->GetMap()->GetGameObjectBySpawnIdStore().equal_range(guid);
if (bounds.first == bounds.second)
return nullptr;
CellCoord p(acore::ComputeCellCoord(searchObject->GetPositionX(), searchObject->GetPositionY()));
Cell cell(p);
acore::GameObjectWithDbGUIDCheck goCheck(guid);
acore::GameObjectSearcher<acore::GameObjectWithDbGUIDCheck> checker(searchObject, gameobject, goCheck);
TypeContainerVisitor<acore::GameObjectSearcher<acore::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > objectChecker(checker);
cell.Visit(p, objectChecker, *searchObject->GetMap(), *searchObject, searchObject->GetGridActivationRange());
return gameobject;
return bounds.first->second;
}
/// Process queued scripts
@@ -290,38 +281,35 @@ void Map::ScriptsProcess()
Object* source = nullptr;
if (step.sourceGUID)
{
switch (GUID_HIPART(step.sourceGUID))
switch (step.sourceGUID.GetHigh())
{
case HIGHGUID_ITEM: // as well as HIGHGUID_CONTAINER
if (Player* player = GetPlayer(step.ownerGUID))
case HighGuid::Item: // as well as HIGHGUID_CONTAINER
if (Player* player = ObjectAccessor::GetPlayer(this, step.ownerGUID))
source = player->GetItemByGuid(step.sourceGUID);
break;
case HIGHGUID_UNIT:
case HIGHGUID_VEHICLE:
case HighGuid::Unit:
case HighGuid::Vehicle:
source = GetCreature(step.sourceGUID);
break;
case HIGHGUID_PET:
case HighGuid::Pet:
source = GetPet(step.sourceGUID);
break;
case HIGHGUID_PLAYER:
source = GetPlayer(step.sourceGUID);
case HighGuid::Player:
source = HashMapHolder<Player>::Find(step.sourceGUID);
break;
case HIGHGUID_TRANSPORT:
case HIGHGUID_GAMEOBJECT:
case HighGuid::Transport:
case HighGuid::GameObject:
source = GetGameObject(step.sourceGUID);
break;
case HIGHGUID_CORPSE:
case HighGuid::Corpse:
source = GetCorpse(step.sourceGUID);
break;
case HIGHGUID_MO_TRANSPORT:
{
GameObject* go = GetGameObject(step.sourceGUID);
source = go ? go->ToTransport() : nullptr;
break;
}
case HighGuid::Mo_Transport:
source = GetTransport(step.sourceGUID);
break;
default:
LOG_ERROR("server", "%s source with unsupported high guid (GUID: " UI64FMTD ", high guid: %u).",
step.script->GetDebugInfo().c_str(), step.sourceGUID, GUID_HIPART(step.sourceGUID));
LOG_ERROR("server", "%s source with unsupported high guid (%s).",
step.script->GetDebugInfo().c_str(), step.sourceGUID.ToString().c_str());
break;
}
}
@@ -329,34 +317,31 @@ void Map::ScriptsProcess()
WorldObject* target = nullptr;
if (step.targetGUID)
{
switch (GUID_HIPART(step.targetGUID))
switch (step.targetGUID.GetHigh())
{
case HIGHGUID_UNIT:
case HIGHGUID_VEHICLE:
case HighGuid::Unit:
case HighGuid::Vehicle:
target = GetCreature(step.targetGUID);
break;
case HIGHGUID_PET:
case HighGuid::Pet:
target = GetPet(step.targetGUID);
break;
case HIGHGUID_PLAYER: // empty GUID case also
target = GetPlayer(step.targetGUID);
case HighGuid::Player: // empty GUID case also
target = HashMapHolder<Player>::Find(step.targetGUID);
break;
case HIGHGUID_TRANSPORT:
case HIGHGUID_GAMEOBJECT:
case HighGuid::Transport:
case HighGuid::GameObject:
target = GetGameObject(step.targetGUID);
break;
case HIGHGUID_CORPSE:
case HighGuid::Corpse:
target = GetCorpse(step.targetGUID);
break;
case HIGHGUID_MO_TRANSPORT:
{
GameObject* go = GetGameObject(step.targetGUID);
target = go ? go->ToTransport() : nullptr;
break;
}
case HighGuid::Mo_Transport:
target = GetTransport(step.targetGUID);
break;
default:
LOG_ERROR("server", "%s target with unsupported high guid (GUID: " UI64FMTD ", high guid: %u).",
step.script->GetDebugInfo().c_str(), step.targetGUID, GUID_HIPART(step.targetGUID));
LOG_ERROR("server", "%s target with unsupported high guid (%s).",
step.script->GetDebugInfo().c_str(), step.targetGUID.ToString().c_str());
break;
}
}
@@ -392,8 +377,8 @@ void Map::ScriptsProcess()
case CHAT_TYPE_WHISPER:
case CHAT_MSG_RAID_BOSS_WHISPER:
{
uint64 targetGUID = target ? target->GetGUID() : 0;
if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
ObjectGuid targetGUID = target ? target->GetGUID() : ObjectGuid::Empty;
if (!targetGUID || !targetGUID.IsPlayer())
LOG_ERROR("server", "%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
else
player->Whisper(text, LANG_UNIVERSAL, targetGUID);
@@ -409,7 +394,7 @@ void Map::ScriptsProcess()
// Source or target must be Creature.
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
uint64 targetGUID = target ? target->GetGUID() : 0;
ObjectGuid targetGUID = target ? target->GetGUID() : ObjectGuid::Empty;
switch (step.script->Talk.ChatType)
{
case CHAT_TYPE_SAY:
@@ -425,13 +410,13 @@ void Map::ScriptsProcess()
cSource->MonsterTextEmote(step.script->Talk.TextID, target, true);
break;
case CHAT_TYPE_WHISPER:
if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
if (!targetGUID || !targetGUID.IsPlayer())
LOG_ERROR("server", "%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
else
cSource->MonsterWhisper(step.script->Talk.TextID, target->ToPlayer());
break;
case CHAT_MSG_RAID_BOSS_WHISPER:
if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
if (!targetGUID || !targetGUID.IsPlayer())
LOG_ERROR("server", "%s attempt to raidbosswhisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
else
cSource->MonsterWhisper(step.script->Talk.TextID, target->ToPlayer(), true);
@@ -460,9 +445,8 @@ void Map::ScriptsProcess()
{
// Validate field number.
if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount())
LOG_ERROR("server", "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
step.script->GetDebugInfo().c_str(), step.script->FieldSet.FieldID,
cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
LOG_ERROR("server", "%s wrong field %u (max count: %u) in object (%s) specified, skipping.",
step.script->GetDebugInfo().c_str(), step.script->FieldSet.FieldID, cSource->GetValuesCount(), cSource->GetGUID().ToString().c_str());
else
cSource->SetUInt32Value(step.script->FieldSet.FieldID, step.script->FieldSet.FieldValue);
}
@@ -489,9 +473,8 @@ void Map::ScriptsProcess()
{
// Validate field number.
if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
LOG_ERROR("server", "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
LOG_ERROR("server", "%s wrong field %u (max count: %u) in object (%s) specified, skipping.",
step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID, cSource->GetValuesCount(), cSource->GetGUID().ToString().c_str());
else
cSource->SetFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
}
@@ -503,9 +486,8 @@ void Map::ScriptsProcess()
{
// Validate field number.
if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
LOG_ERROR("server", "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
LOG_ERROR("server", "%s wrong field %u (max count: %u) in object (%s) specified, skipping.",
step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID, cSource->GetValuesCount(), cSource->GetGUID().ToString().c_str());
else
cSource->RemoveFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
}
@@ -546,8 +528,7 @@ void Map::ScriptsProcess()
{
if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
{
LOG_ERROR("server", "%s source is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
LOG_ERROR("server", "%s source is not unit, gameobject or player (%s), skipping.", step.script->GetDebugInfo().c_str(), source->GetGUID().ToString().c_str());
break;
}
worldObject = dynamic_cast<WorldObject*>(source);
@@ -559,17 +540,15 @@ void Map::ScriptsProcess()
{
if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
{
LOG_ERROR("server", "%s target is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
LOG_ERROR("server", "%s target is not unit, gameobject or player (%s), skipping.", step.script->GetDebugInfo().c_str(), target->GetGUID().ToString().c_str());
break;
}
worldObject = dynamic_cast<WorldObject*>(target);
}
else
{
LOG_ERROR("server", "%s neither source nor target is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow(),
target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
LOG_ERROR("server", "%s neither source nor target is player (source: %s; target: %s), skipping.",
step.script->GetDebugInfo().c_str(), source->GetGUID().ToString().c_str(), target->GetGUID().ToString().c_str());
break;
}
}
@@ -591,7 +570,7 @@ void Map::ScriptsProcess()
if (step.script->KillCredit.Flags & SF_KILLCREDIT_REWARD_GROUP)
player->RewardPlayerAndGroupAtEvent(step.script->KillCredit.CreatureEntry, player);
else
player->KilledMonsterCredit(step.script->KillCredit.CreatureEntry, 0);
player->KilledMonsterCredit(step.script->KillCredit.CreatureEntry);
}
break;
@@ -680,8 +659,7 @@ void Map::ScriptsProcess()
if (target->GetTypeId() != TYPEID_GAMEOBJECT)
{
LOG_ERROR("server", "%s target object is not gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.",
step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
LOG_ERROR("server", "%s target object is not gameobject (%s), skipping.", step.script->GetDebugInfo().c_str(), target->GetGUID().ToString().c_str());
break;
}
@@ -823,22 +801,15 @@ void Map::ScriptsProcess()
}
Creature* cTarget = nullptr;
WorldObject* wSource = dynamic_cast <WorldObject*> (source);
if (wSource) //using grid searcher
auto creatureBounds = _creatureBySpawnIdStore.equal_range(step.script->CallScript.CreatureEntry);
if (creatureBounds.first != creatureBounds.second)
{
CellCoord p(acore::ComputeCellCoord(wSource->GetPositionX(), wSource->GetPositionY()));
Cell cell(p);
acore::CreatureWithDbGUIDCheck target_check(step.script->CallScript.CreatureEntry);
acore::CreatureSearcher<acore::CreatureWithDbGUIDCheck> checker(wSource, cTarget, target_check);
TypeContainerVisitor<acore::CreatureSearcher <acore::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
cell.Visit(p, unit_checker, *wSource->GetMap(), *wSource, wSource->GetGridActivationRange());
}
else //check hashmap holders
{
if (CreatureData const* data = sObjectMgr->GetCreatureData(step.script->CallScript.CreatureEntry))
cTarget = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, MAKE_NEW_GUID(step.script->CallScript.CreatureEntry, data->id, HIGHGUID_UNIT), cTarget);
// Prefer alive (last respawned) creature
auto creatureItr = std::find_if(creatureBounds.first, creatureBounds.second, [](Map::CreatureBySpawnIdContainer::value_type const& pair)
{
return pair.second->IsAlive();
});
cTarget = creatureItr != creatureBounds.second ? creatureItr->second : creatureBounds.first->second;
}
if (!cTarget)
@@ -866,8 +837,7 @@ void Map::ScriptsProcess()
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
if (cSource->isDead())
LOG_ERROR("server", "%s creature is already dead (Entry: %u, GUID: %u)",
step.script->GetDebugInfo().c_str(), cSource->GetEntry(), cSource->GetGUIDLow());
LOG_ERROR("server", "%s creature is already dead (%s)", step.script->GetDebugInfo().c_str(), cSource->GetGUID().ToString().c_str());
else
{
cSource->setDeathState(JUST_DIED);