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feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
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@@ -65,8 +65,8 @@ public:
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void AddEntry(PoolObject& poolitem, uint32 maxentries);
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bool CheckPool() const;
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PoolObject* RollOne(ActivePoolData& spawns, uint32 triggerFrom);
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void DespawnObject(ActivePoolData& spawns, uint32 guid = 0);
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void Despawn1Object(uint32 guid);
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void DespawnObject(ActivePoolData& spawns, ObjectGuid::LowType guid = 0);
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void Despawn1Object(ObjectGuid::LowType guid);
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void SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 triggerFrom);
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void Spawn1Object(PoolObject* obj);
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