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feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
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@@ -98,7 +98,7 @@ public:
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void LoadTransportTemplates();
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// Creates a transport using given GameObject template entry
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MotionTransport* CreateTransport(uint32 entry, uint32 guid = 0, Map* map = nullptr);
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MotionTransport* CreateTransport(uint32 entry, ObjectGuid::LowType guid = 0, Map* map = nullptr);
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// Spawns all continent transports, used at core startup
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void SpawnContinentTransports();
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