feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)

This commit is contained in:
UltraNix
2021-04-25 22:18:03 +02:00
committed by GitHub
parent 91081f4ad8
commit f4c226423d
568 changed files with 10655 additions and 11019 deletions

View File

@@ -40,7 +40,7 @@ void LootItemStorage::LoadStorageFromDB()
{
Field* fields = result->Fetch();
StoredLootItemList& itemList = lootItemStore[fields[0].GetUInt32()];
StoredLootItemList& itemList = lootItemStore[ObjectGuid::Create<HighGuid::Item>(fields[0].GetUInt32())];
itemList.push_back(StoredLootItem(fields[1].GetUInt32(), fields[2].GetUInt32(), fields[3].GetInt32(), fields[4].GetUInt32()));
++count;
@@ -50,11 +50,12 @@ void LootItemStorage::LoadStorageFromDB()
LOG_INFO("server", " ");
}
void LootItemStorage::RemoveEntryFromDB(uint32 containerId, uint32 itemid, uint32 count)
void LootItemStorage::RemoveEntryFromDB(ObjectGuid containerGUID, uint32 itemid, uint32 count)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEMCONTAINER_SINGLE_ITEM);
stmt->setUInt32(0, containerId);
stmt->setUInt32(0, containerGUID.GetCounter());
stmt->setUInt32(1, itemid);
stmt->setUInt32(2, count);
trans->Append(stmt);
@@ -64,16 +65,16 @@ void LootItemStorage::RemoveEntryFromDB(uint32 containerId, uint32 itemid, uint3
void LootItemStorage::AddNewStoredLoot(Loot* loot, Player* /*player*/)
{
if (lootItemStore.find(loot->containerId) != lootItemStore.end())
if (lootItemStore.find(loot->containerGUID) != lootItemStore.end())
{
LOG_INFO("misc", "LootItemStorage::AddNewStoredLoot (A1) - %u!", loot->containerId);
LOG_INFO("misc", "LootItemStorage::AddNewStoredLoot (A1) - %s!", loot->containerGUID.ToString().c_str());
return;
}
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = nullptr;
StoredLootItemList& itemList = lootItemStore[loot->containerId];
StoredLootItemList& itemList = lootItemStore[loot->containerGUID];
// Gold at first
if (loot->gold)
@@ -81,7 +82,7 @@ void LootItemStorage::AddNewStoredLoot(Loot* loot, Player* /*player*/)
itemList.push_back(StoredLootItem(0, loot->gold, 0, 0));
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEMCONTAINER_SINGLE_ITEM);
stmt->setUInt32(0, loot->containerId);
stmt->setUInt32(0, loot->containerGUID.GetCounter());
stmt->setUInt32(1, 0);
stmt->setUInt32(2, loot->gold);
stmt->setInt32(3, 0);
@@ -106,7 +107,7 @@ void LootItemStorage::AddNewStoredLoot(Loot* loot, Player* /*player*/)
itemList.push_back(StoredLootItem(li->itemid, li->count, li->randomPropertyId, li->randomSuffix));
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEMCONTAINER_SINGLE_ITEM);
stmt->setUInt32(0, loot->containerId);
stmt->setUInt32(0, loot->containerGUID.GetCounter());
stmt->setUInt32(1, li->itemid);
stmt->setUInt32(2, li->count);
stmt->setInt32 (3, li->randomPropertyId);
@@ -120,7 +121,7 @@ void LootItemStorage::AddNewStoredLoot(Loot* loot, Player* /*player*/)
bool LootItemStorage::LoadStoredLoot(Item* item)
{
Loot* loot = &item->loot;
LootItemContainer::iterator itr = lootItemStore.find(loot->containerId);
LootItemContainer::iterator itr = lootItemStore.find(loot->containerGUID);
if (itr == lootItemStore.end())
return false;
@@ -145,7 +146,7 @@ bool LootItemStorage::LoadStoredLoot(Item* item)
li.needs_quest = false;
li.randomPropertyId = it2->randomPropertyId;
li.randomSuffix = it2->randomSuffix;
li.rollWinnerGUID = 0;
li.rollWinnerGUID = ObjectGuid::Empty;
loot->items.push_back(li);
loot->unlootedCount++;
@@ -156,9 +157,9 @@ bool LootItemStorage::LoadStoredLoot(Item* item)
return true;
}
void LootItemStorage::RemoveStoredLootItem(uint32 containerId, uint32 itemid, uint32 count, Loot* loot)
void LootItemStorage::RemoveStoredLootItem(ObjectGuid containerGUID, uint32 itemid, uint32 count, Loot* loot)
{
LootItemContainer::iterator itr = lootItemStore.find(containerId);
LootItemContainer::iterator itr = lootItemStore.find(containerGUID);
if (itr == lootItemStore.end())
return;
@@ -166,7 +167,7 @@ void LootItemStorage::RemoveStoredLootItem(uint32 containerId, uint32 itemid, ui
for (StoredLootItemList::iterator it2 = itemList.begin(); it2 != itemList.end(); ++it2)
if (it2->itemid == itemid && it2->count == count)
{
RemoveEntryFromDB(containerId, itemid, count);
RemoveEntryFromDB(containerGUID, itemid, count);
itemList.erase(it2);
break;
}
@@ -177,9 +178,9 @@ void LootItemStorage::RemoveStoredLootItem(uint32 containerId, uint32 itemid, ui
lootItemStore.erase(itr);
}
void LootItemStorage::RemoveStoredLootMoney(uint32 containerId, Loot* loot)
void LootItemStorage::RemoveStoredLootMoney(ObjectGuid containerGUID, Loot* loot)
{
LootItemContainer::iterator itr = lootItemStore.find(containerId);
LootItemContainer::iterator itr = lootItemStore.find(containerGUID);
if (itr == lootItemStore.end())
return;
@@ -187,7 +188,7 @@ void LootItemStorage::RemoveStoredLootMoney(uint32 containerId, Loot* loot)
for (StoredLootItemList::iterator it2 = itemList.begin(); it2 != itemList.end(); ++it2)
if (it2->itemid == 0)
{
RemoveEntryFromDB(containerId, 0, it2->count);
RemoveEntryFromDB(containerGUID, 0, it2->count);
itemList.erase(it2);
break;
}
@@ -198,13 +199,14 @@ void LootItemStorage::RemoveStoredLootMoney(uint32 containerId, Loot* loot)
lootItemStore.erase(itr);
}
void LootItemStorage::RemoveStoredLoot(uint32 containerId)
void LootItemStorage::RemoveStoredLoot(ObjectGuid containerGUID)
{
lootItemStore.erase(containerId);
lootItemStore.erase(containerGUID);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEMCONTAINER_CONTAINER);
stmt->setUInt32(0, containerId);
stmt->setUInt32(0, containerGUID.GetCounter());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);