feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)

This commit is contained in:
UltraNix
2021-04-25 22:18:03 +02:00
committed by GitHub
parent 91081f4ad8
commit f4c226423d
568 changed files with 10655 additions and 11019 deletions

View File

@@ -31,14 +31,14 @@ struct InstancePlayerBind
InstancePlayerBind() : perm(false), extended(false) {}
};
typedef std::unordered_map< uint32 /*mapId*/, InstancePlayerBind > BoundInstancesMap;
typedef std::unordered_map<uint32 /*mapId*/, InstancePlayerBind > BoundInstancesMap;
struct BoundInstancesMapWrapper
{
BoundInstancesMap m[MAX_DIFFICULTY];
};
typedef std::unordered_map< uint32 /*guidLow*/, BoundInstancesMapWrapper* > PlayerBindStorage;
typedef std::unordered_map<ObjectGuid /*guid*/, BoundInstancesMapWrapper* > PlayerBindStorage;
class InstanceSave
{
@@ -72,12 +72,11 @@ public:
InstanceTemplate const* GetTemplate();
MapEntry const* GetMapEntry();
void AddPlayer(uint32 guidLow);
bool RemovePlayer(uint32 guidLow, InstanceSaveManager* ism);
void AddPlayer(ObjectGuid guid);
bool RemovePlayer(ObjectGuid guid, InstanceSaveManager* ism);
typedef std::list<uint32> PlayerListType;
private:
PlayerListType m_playerList;
GuidList m_playerList;
time_t m_resetTime;
time_t m_extendedResetTime;
uint32 m_instanceid;
@@ -159,16 +158,16 @@ public:
InstanceSave* GetInstanceSave(uint32 InstanceId);
InstancePlayerBind* PlayerBindToInstance(uint32 guidLow, InstanceSave* save, bool permanent, Player* player = nullptr);
void PlayerUnbindInstance(uint32 guidLow, uint32 mapid, Difficulty difficulty, bool deleteFromDB, Player* player = nullptr);
void PlayerUnbindInstanceNotExtended(uint32 guidLow, uint32 mapid, Difficulty difficulty, Player* player = nullptr);
InstancePlayerBind* PlayerGetBoundInstance(uint32 guidLow, uint32 mapid, Difficulty difficulty);
bool PlayerIsPermBoundToInstance(uint32 guidLow, uint32 mapid, Difficulty difficulty);
BoundInstancesMap const& PlayerGetBoundInstances(uint32 guidLow, Difficulty difficulty);
void PlayerCreateBoundInstancesMaps(uint32 guidLow);
InstanceSave* PlayerGetInstanceSave(uint32 guidLow, uint32 mapid, Difficulty difficulty);
InstancePlayerBind* PlayerBindToInstance(ObjectGuid guid, InstanceSave* save, bool permanent, Player* player = nullptr);
void PlayerUnbindInstance(ObjectGuid guid, uint32 mapid, Difficulty difficulty, bool deleteFromDB, Player* player = nullptr);
void PlayerUnbindInstanceNotExtended(ObjectGuid guid, uint32 mapid, Difficulty difficulty, Player* player = nullptr);
InstancePlayerBind* PlayerGetBoundInstance(ObjectGuid guid, uint32 mapid, Difficulty difficulty);
bool PlayerIsPermBoundToInstance(ObjectGuid guid, uint32 mapid, Difficulty difficulty);
BoundInstancesMap const& PlayerGetBoundInstances(ObjectGuid guid, Difficulty difficulty);
void PlayerCreateBoundInstancesMaps(ObjectGuid guid);
InstanceSave* PlayerGetInstanceSave(ObjectGuid guid, uint32 mapid, Difficulty difficulty);
uint32 PlayerGetDestinationInstanceId(Player* player, uint32 mapid, Difficulty difficulty);
void CopyBinds(uint32 from, uint32 to, Player* toPlr = nullptr);
void CopyBinds(ObjectGuid from, ObjectGuid to, Player* toPlr = nullptr);
void UnbindAllFor(InstanceSave* save);
protected: