mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-19 03:45:43 +00:00
feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
This commit is contained in:
@@ -28,7 +28,7 @@
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void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
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{
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uint64 guid;
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ObjectGuid guid;
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recvData >> guid;
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uint32 questStatus = DIALOG_STATUS_NONE;
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@@ -36,7 +36,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
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if (!questGiver)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("server", "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)", GuidHigh2TypeId(GUID_HIPART(guid)), GUID_LOPART(guid));
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LOG_DEBUG("server", "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (%s)", guid.ToString().c_str());
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#endif
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return;
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}
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@@ -46,7 +46,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
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case TYPEID_UNIT:
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u", uint32(GUID_LOPART(guid)));
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LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc %s", guid.ToString().c_str());
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#endif
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if (!questGiver->ToCreature()->IsHostileTo(_player)) // do not show quest status to enemies
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questStatus = _player->GetQuestDialogStatus(questGiver);
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@@ -55,7 +55,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
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case TYPEID_GAMEOBJECT:
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u", uint32(GUID_LOPART(guid)));
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LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject %s", guid.ToString().c_str());
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#endif
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questStatus = _player->GetQuestDialogStatus(questGiver);
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break;
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@@ -71,18 +71,18 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
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void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recvData)
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{
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uint64 guid;
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ObjectGuid guid;
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recvData >> guid;
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid));
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LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_HELLO npc %s", guid.ToString().c_str());
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#endif
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Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
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if (!creature)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("network", "WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guid));
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LOG_DEBUG("network", "WORLD: HandleQuestgiverHelloOpcode - Unit (%s) not found or you can't interact with him.", guid.ToString().c_str());
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#endif
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return;
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}
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@@ -110,13 +110,13 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recvData)
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void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
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{
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uint64 guid;
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ObjectGuid guid;
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uint32 questId;
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uint32 unk1;
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recvData >> guid >> questId >> unk1;
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1);
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LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc %s, quest = %u, unk1 = %u", guid.ToString().c_str(), questId, unk1);
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#endif
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Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM | TYPEMASK_PLAYER);
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@@ -126,7 +126,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
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(object->GetTypeId() == TYPEID_PLAYER && !object->ToPlayer()->CanShareQuest(questId)))
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{
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_player->PlayerTalkClass->SendCloseGossip();
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_player->SetDivider(0);
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_player->SetDivider();
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return;
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}
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@@ -147,17 +147,17 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
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if (!GetPlayer()->CanTakeQuest(quest, true))
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{
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_player->PlayerTalkClass->SendCloseGossip();
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_player->SetDivider(0);
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_player->SetDivider();
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return;
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}
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if (_player->GetDivider() != 0)
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if (_player->GetDivider())
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{
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Player* player = ObjectAccessor::GetPlayer(*_player, _player->GetDivider());
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if (player)
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{
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player->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
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_player->SetDivider(0);
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_player->SetDivider();
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}
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}
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@@ -202,12 +202,12 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
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void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket& recvData)
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{
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uint64 guid;
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ObjectGuid guid;
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uint32 questId;
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uint8 unk1;
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recvData >> guid >> questId >> unk1;
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1);
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LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc %s, quest = %u, unk1 = %u", guid.ToString().c_str(), questId, unk1);
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#endif
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// Verify that the guid is valid and is a questgiver or involved in the requested quest
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@@ -254,17 +254,18 @@ void WorldSession::HandleQuestQueryOpcode(WorldPacket& recvData)
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void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
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{
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uint32 questId, reward;
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uint64 guid;
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ObjectGuid guid;
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recvData >> guid >> questId >> reward;
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if (reward >= QUEST_REWARD_CHOICES_COUNT)
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{
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LOG_ERROR("server", "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName().c_str(), _player->GetGUIDLow(), reward);
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LOG_ERROR("server", "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (%s) tried to get invalid reward (%u) (probably packet hacking)",
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_player->GetName().c_str(), _player->GetGUID().ToString().c_str(), reward);
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return;
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}
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u", uint32(GUID_LOPART(guid)), questId, reward);
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LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc %s, quest = %u, reward = %u", guid.ToString().c_str(), questId, reward);
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#endif
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Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
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@@ -280,8 +281,8 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
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if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) ||
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(_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete()))
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{
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LOG_ERROR("server", "HACK ALERT: Player %s (guid: %u) is trying to complete quest (id: %u) but he has no right to do it!",
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_player->GetName().c_str(), _player->GetGUIDLow(), questId);
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LOG_ERROR("server", "HACK ALERT: Player %s (%s) is trying to complete quest (id: %u) but he has no right to do it!",
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_player->GetName().c_str(), _player->GetGUID().ToString().c_str(), questId);
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return;
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}
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if (_player->CanRewardQuest(quest, reward, true))
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@@ -342,11 +343,11 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
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void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket& recvData)
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{
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uint32 questId;
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uint64 guid;
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ObjectGuid guid;
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recvData >> guid >> questId;
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId);
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LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc %s, quest = %u", guid.ToString().c_str(), questId);
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#endif
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Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
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@@ -427,7 +428,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData)
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sEluna->OnQuestAbandon(_player, questId);
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#endif
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("server", "Player %u abandoned quest %u", _player->GetGUIDLow(), questId);
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LOG_DEBUG("server", "Player %s abandoned quest %u", _player->GetGUID().ToString().c_str(), questId);
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#endif
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// check if Quest Tracker is enabled
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if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER))
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@@ -435,7 +436,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData)
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// prepare Quest Tracker datas
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auto stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_ABANDON_TIME);
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stmt->setUInt32(0, questId);
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stmt->setUInt32(1, _player->GetGUIDLow());
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stmt->setUInt32(1, _player->GetGUID().GetCounter());
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// add to Quest Tracker
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CharacterDatabase.Execute(stmt);
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@@ -481,19 +482,19 @@ void WorldSession::HandleQuestConfirmAccept(WorldPacket& recvData)
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if (_player->CanAddQuest(quest, true))
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_player->AddQuestAndCheckCompletion(quest, nullptr); // nullptr, this prevent DB script from duplicate running
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_player->SetDivider(0);
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_player->SetDivider();
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}
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}
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void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
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{
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uint32 questId;
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uint64 guid;
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ObjectGuid guid;
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recvData >> guid >> questId;
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId);
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LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc %s, quest = %u", guid.ToString().c_str(), questId);
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#endif
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Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
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@@ -508,8 +509,8 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
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{
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if (!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE)
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{
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LOG_ERROR("server", "Possible hacking attempt: Player %s [guid: %u] tried to complete quest [entry: %u] without being in possession of the quest!",
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_player->GetName().c_str(), _player->GetGUIDLow(), questId);
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LOG_ERROR("server", "Possible hacking attempt: Player %s [%s] tried to complete quest [entry: %u] without being in possession of the quest!",
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_player->GetName().c_str(), _player->GetGUID().ToString().c_str(), questId);
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return;
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}
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@@ -599,7 +600,7 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
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}
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}
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if (player->GetDivider() != 0)
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if (player->GetDivider())
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{
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_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_BUSY);
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continue;
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@@ -624,7 +625,7 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
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void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
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{
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uint64 guid;
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ObjectGuid guid;
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uint32 questId;
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uint8 msg;
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recvPacket >> guid >> questId >> msg;
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@@ -638,10 +639,10 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
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if (Player* player = ObjectAccessor::GetPlayer(*_player, _player->GetDivider()))
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{
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WorldPacket data(MSG_QUEST_PUSH_RESULT, 8 + 4 + 1);
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data << uint64(_player->GetGUID());
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data << _player->GetGUID();
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data << uint8(msg); // valid values: 0-8
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player->GetSession()->SendPacket(&data);
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_player->SetDivider(0);
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_player->SetDivider();
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}
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}
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}
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@@ -657,11 +658,11 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
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WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4);
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data << uint32(count); // placeholder
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for (Player::ClientGUIDs::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
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for (GuidUnorderedSet::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
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{
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uint32 questStatus = DIALOG_STATUS_NONE;
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if (IS_CRE_OR_VEH_OR_PET_GUID(*itr))
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if ((*itr).IsAnyTypeCreature())
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{
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// need also pet quests case support
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Creature* questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(), *itr);
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@@ -672,11 +673,11 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
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questStatus = _player->GetQuestDialogStatus(questgiver);
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data << uint64(questgiver->GetGUID());
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data << questgiver->GetGUID();
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data << uint8(questStatus);
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++count;
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}
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else if (IS_GAMEOBJECT_GUID(*itr))
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else if ((*itr).IsGameObject())
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{
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GameObject* questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
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if (!questgiver || questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
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@@ -684,7 +685,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
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questStatus = _player->GetQuestDialogStatus(questgiver);
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data << uint64(questgiver->GetGUID());
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data << questgiver->GetGUID();
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data << uint8(questStatus);
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++count;
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}
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