mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-23 21:56:22 +00:00
feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
This commit is contained in:
@@ -23,14 +23,14 @@
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//void called when player click on auctioneer npc
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void WorldSession::HandleAuctionHelloOpcode(WorldPacket& recvData)
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{
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uint64 guid; //NPC guid
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ObjectGuid guid; //NPC guid
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recvData >> guid;
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Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
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if (!unit)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("network", "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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LOG_DEBUG("network", "WORLD: HandleAuctionHelloOpcode - Unit (%s) not found or you can't interact with him.", guid.ToString().c_str());
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#endif
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return;
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}
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@@ -43,7 +43,7 @@ void WorldSession::HandleAuctionHelloOpcode(WorldPacket& recvData)
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}
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//this void causes that auction window is opened
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void WorldSession::SendAuctionHello(uint64 guid, Creature* unit)
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void WorldSession::SendAuctionHello(ObjectGuid guid, Creature* unit)
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{
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if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ))
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{
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@@ -59,7 +59,7 @@ void WorldSession::SendAuctionHello(uint64 guid, Creature* unit)
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return;
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WorldPacket data(MSG_AUCTION_HELLO, 12);
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data << uint64(guid);
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data << guid;
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data << uint32(ahEntry->houseId);
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data << uint8(1); // 3.3.3: 1 - AH enabled, 0 - AH disabled
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SendPacket(&data);
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@@ -78,12 +78,12 @@ void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uin
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}
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//this function sends notification, if bidder is online
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void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template)
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void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auctionId, ObjectGuid bidder, uint32 bidSum, uint32 diff, uint32 item_template)
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{
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WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8 * 4));
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data << uint32(location);
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data << uint32(auctionId);
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data << uint64(bidder);
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data << bidder;
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data << uint32(bidSum);
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data << uint32(diff);
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data << uint32(item_template);
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@@ -108,13 +108,12 @@ void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction)
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//this void creates new auction and adds auction to some auctionhouse
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void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
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{
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uint64 auctioneer;
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ObjectGuid auctioneer;
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uint32 itemsCount, etime, bid, buyout;
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recvData >> auctioneer;
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recvData >> itemsCount;
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uint64 itemGUIDs[MAX_AUCTION_ITEMS]; // 160 slot = 4x 36 slot bag + backpack 16 slot
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memset(itemGUIDs, 0, sizeof(itemGUIDs));
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ObjectGuid itemGUIDs[MAX_AUCTION_ITEMS]; // 160 slot = 4x 36 slot bag + backpack 16 slot
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uint32 count[MAX_AUCTION_ITEMS];
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memset(count, 0, sizeof(count));
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@@ -147,7 +146,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
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if (bid > MAX_MONEY_AMOUNT || buyout > MAX_MONEY_AMOUNT)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player %s (GUID %u) attempted to sell item with higher price than max gold amount.", _player->GetName().c_str(), _player->GetGUIDLow());
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LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player %s (%s) attempted to sell item with higher price than max gold amount.",
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_player->GetName().c_str(), _player->GetGUID().ToString().c_str());
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#endif
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SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
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return;
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@@ -157,7 +157,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
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if (!creature)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(auctioneer));
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LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) not found or you can't interact with him.", auctioneer.ToString().c_str());
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#endif
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return;
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}
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@@ -166,7 +166,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
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if (!auctionHouseEntry)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", GUID_LOPART(auctioneer));
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LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) has wrong faction.", auctioneer.ToString().c_str());
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#endif
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return;
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}
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@@ -204,7 +204,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
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if (itemEntry == 0)
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itemEntry = item->GetTemplate()->ItemId;
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if (sAuctionMgr->GetAItem(item->GetGUIDLow()) || !item->CanBeTraded() || item->IsNotEmptyBag() ||
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if (sAuctionMgr->GetAItem(item->GetGUID()) || !item->CanBeTraded() || item->IsNotEmptyBag() ||
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item->GetTemplate()->Flags & ITEM_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION) ||
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item->GetCount() < count[i] || itemEntry != item->GetTemplate()->ItemId)
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{
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@@ -266,19 +266,36 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
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AH->Id = sObjectMgr->GenerateAuctionID();
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if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
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AH->auctioneer = 23442;
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AH->houseId = AUCTIONHOUSE_NEUTRAL;
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else
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AH->auctioneer = GUID_LOPART(auctioneer);
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{
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CreatureData const* auctioneerData = sObjectMgr->GetCreatureData(creature->GetSpawnId());
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if (!auctioneerData)
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{
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LOG_ERROR("server", "Data for auctioneer not found (%s)", auctioneer.ToString().c_str());
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return;
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}
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CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id);
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if (!auctioneerInfo)
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{
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LOG_ERROR("server", "Non existing auctioneer (%s)", auctioneer.ToString().c_str());
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return;
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}
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const AuctionHouseEntry* AHEntry = sAuctionMgr->GetAuctionHouseEntry(auctioneerInfo->faction);
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AH->houseId = AHEntry->houseId;
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}
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// Required stack size of auction matches to current item stack size, just move item to auctionhouse
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if (itemsCount == 1 && item->GetCount() == count[i])
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{
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AH->item_guidlow = item->GetGUIDLow();
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AH->item_guid = item->GetGUID();
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AH->item_template = item->GetEntry();
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AH->itemCount = item->GetCount();
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AH->owner = _player->GetGUIDLow();
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AH->owner = _player->GetGUID();
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AH->startbid = bid;
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AH->bidder = 0;
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AH->bidder = ObjectGuid::Empty;
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AH->bid = 0;
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AH->buyout = buyout;
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AH->expire_time = time(nullptr) + auctionTime;
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@@ -286,7 +303,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
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AH->auctionHouseEntry = auctionHouseEntry;
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("server", "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) to auctioneer %u with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", _player->GetName().c_str(), _player->GetGUIDLow(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetGUIDLow(), AH->auctioneer, item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
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LOG_DEBUG("server", "CMSG_AUCTION_SELL_ITEM: Player %s (%s) is selling item %s entry %u (%s) with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u",
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_player->GetName().c_str(), _player->GetGUID().ToString().c_str(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetGUID().ToString().c_str(), item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
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#endif
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sAuctionMgr->AddAItem(item);
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auctionHouse->AddAuction(AH);
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@@ -315,12 +333,12 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
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return;
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}
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AH->item_guidlow = newItem->GetGUIDLow();
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AH->item_guid = newItem->GetGUID();
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AH->item_template = newItem->GetEntry();
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AH->itemCount = newItem->GetCount();
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AH->owner = _player->GetGUIDLow();
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AH->owner = _player->GetGUID();
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AH->startbid = bid;
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AH->bidder = 0;
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AH->bidder = ObjectGuid::Empty;
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AH->bid = 0;
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AH->buyout = buyout;
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AH->expire_time = time(nullptr) + auctionTime;
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@@ -328,7 +346,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
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AH->auctionHouseEntry = auctionHouseEntry;
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("server", "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) to auctioneer %u with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", _player->GetName().c_str(), _player->GetGUIDLow(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetGUIDLow(), AH->auctioneer, newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
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LOG_DEBUG("server", "CMSG_AUCTION_SELL_ITEM: Player %s (%s) is selling item %s entry %u (%s) with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u",
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_player->GetName().c_str(), _player->GetGUID().ToString().c_str(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetGUID().ToString().c_str(), newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
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#endif
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sAuctionMgr->AddAItem(newItem);
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auctionHouse->AddAuction(AH);
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@@ -382,7 +401,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
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LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_PLACE_BID");
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#endif
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uint64 auctioneer;
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ObjectGuid auctioneer;
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uint32 auctionId;
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uint32 price;
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recvData >> auctioneer;
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@@ -395,7 +414,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
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if (!creature)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("network", "WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
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LOG_DEBUG("network", "WORLD: HandleAuctionPlaceBid - Unit (%s) not found or you can't interact with him.", auctioneer.ToString().c_str());
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#endif
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return;
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}
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@@ -409,7 +428,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
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AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
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Player* player = GetPlayer();
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if (!auction || auction->owner == player->GetGUIDLow())
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if (!auction || auction->owner == player->GetGUID())
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{
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//you cannot bid your own auction:
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SendAuctionCommandResult(0, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN);
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@@ -417,8 +436,8 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
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}
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// impossible have online own another character (use this for speedup check in case online owner)
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Player* auction_owner = ObjectAccessor::FindPlayerInOrOutOfWorld(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER));
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if (!auction_owner && sObjectMgr->GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)) == GetAccountId())
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Player* auction_owner = ObjectAccessor::FindConnectedPlayer(auction->owner);
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if (!auction_owner && sObjectMgr->GetPlayerAccountIdByGUID(auction->owner.GetCounter()) == GetAccountId())
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{
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//you cannot bid your another character auction:
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SendAuctionCommandResult(0, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN);
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@@ -448,9 +467,9 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
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if (price < auction->buyout || auction->buyout == 0)
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{
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if (auction->bidder > 0)
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if (auction->bidder)
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{
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if (auction->bidder == player->GetGUIDLow())
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if (auction->bidder == player->GetGUID())
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player->ModifyMoney(-int32(price - auction->bid));
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else
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{
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@@ -462,12 +481,12 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
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else
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player->ModifyMoney(-int32(price));
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auction->bidder = player->GetGUIDLow();
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auction->bidder = player->GetGUID();
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auction->bid = price;
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GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
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stmt->setUInt32(0, auction->bidder);
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stmt->setUInt32(0, auction->bidder.GetCounter());
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stmt->setUInt32(1, auction->bid);
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stmt->setUInt32(2, auction->Id);
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trans->Append(stmt);
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@@ -477,7 +496,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
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else
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{
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//buyout:
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if (player->GetGUIDLow() == auction->bidder)
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if (player->GetGUID() == auction->bidder)
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player->ModifyMoney(-int32(auction->buyout - auction->bid));
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else
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{
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@@ -485,7 +504,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
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if (auction->bidder) //buyout for bidded auction ..
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sAuctionMgr->SendAuctionOutbiddedMail(auction, auction->buyout, GetPlayer(), trans);
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}
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auction->bidder = player->GetGUIDLow();
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auction->bidder = player->GetGUID();
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auction->bid = auction->buyout;
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GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout);
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@@ -498,7 +517,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
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auction->DeleteFromDB(trans);
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sAuctionMgr->RemoveAItem(auction->item_guidlow);
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sAuctionMgr->RemoveAItem(auction->item_guid);
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auctionHouse->RemoveAuction(auction);
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}
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player->SaveInventoryAndGoldToDB(trans);
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@@ -512,7 +531,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
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LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_REMOVE_ITEM");
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#endif
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uint64 auctioneer;
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ObjectGuid auctioneer;
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uint32 auctionId;
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recvData >> auctioneer;
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recvData >> auctionId;
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@@ -521,7 +540,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
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if (!creature)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("network", "WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
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LOG_DEBUG("network", "WORLD: HandleAuctionRemoveItem - Unit (%s) not found or you can't interact with him.", auctioneer.ToString().c_str());
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#endif
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return;
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}
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@@ -536,12 +555,12 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
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Player* player = GetPlayer();
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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if (auction && auction->owner == player->GetGUIDLow())
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if (auction && auction->owner == player->GetGUID())
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{
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Item* pItem = sAuctionMgr->GetAItem(auction->item_guidlow);
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Item* pItem = sAuctionMgr->GetAItem(auction->item_guid);
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if (pItem)
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{
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if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid
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if (auction->bidder) // If we have a bidder, we have to send him the money he paid
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{
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uint32 auctionCut = auction->GetAuctionCut();
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if (!player->HasEnoughMoney(auctionCut)) //player doesn't have enough money, maybe message needed
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@@ -552,13 +571,13 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
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}
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// item will deleted or added to received mail list
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MailDraft(auction->BuildAuctionMailSubject(AUCTION_CANCELED), AuctionEntry::BuildAuctionMailBody(0, 0, auction->buyout, auction->deposit, 0))
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MailDraft(auction->BuildAuctionMailSubject(AUCTION_CANCELED), AuctionEntry::BuildAuctionMailBody(ObjectGuid::Empty, 0, auction->buyout, auction->deposit, 0))
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.AddItem(pItem)
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.SendMailTo(trans, player, auction, MAIL_CHECK_MASK_COPIED);
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}
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else
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{
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LOG_ERROR("server", "Auction id: %u has non-existed item (item guid : %u)!!!", auction->Id, auction->item_guidlow);
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LOG_ERROR("server", "Auction id: %u has non-existed item (item: %s)!!!", auction->Id, auction->item_guid.ToString().c_str());
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SendAuctionCommandResult(0, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR);
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return;
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}
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@@ -567,7 +586,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
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{
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SendAuctionCommandResult(0, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR);
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//this code isn't possible ... maybe there should be assert
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LOG_ERROR("server", "CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is nullptr", player->GetGUIDLow(), auctionId);
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LOG_ERROR("server", "CHEATER : %s, he tried to cancel auction (id: %u) of another player, or auction is nullptr", player->GetGUID().ToString().c_str(), auctionId);
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return;
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}
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@@ -580,7 +599,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
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auction->DeleteFromDB(trans);
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CharacterDatabase.CommitTransaction(trans);
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sAuctionMgr->RemoveAItem(auction->item_guidlow);
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sAuctionMgr->RemoveAItem(auction->item_guid);
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auctionHouse->RemoveAuction(auction);
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}
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@@ -591,7 +610,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket& recvData)
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LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_BIDDER_ITEMS");
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#endif
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uint64 guid; //NPC guid
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ObjectGuid guid; //NPC guid
|
||||
uint32 listfrom; //page of auctions
|
||||
uint32 outbiddedCount; //count of outbidded auctions
|
||||
|
||||
@@ -608,7 +627,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket& recvData)
|
||||
if (!creature)
|
||||
{
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
LOG_DEBUG("network", "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
|
||||
LOG_DEBUG("network", "WORLD: HandleAuctionListBidderItems - Unit (%s) not found or you can't interact with him.", guid.ToString().c_str());
|
||||
#endif
|
||||
recvData.rfinish();
|
||||
return;
|
||||
@@ -649,7 +668,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket& recvData)
|
||||
void WorldSession::HandleAuctionListOwnerItems(WorldPacket& recvData)
|
||||
{
|
||||
// prevent crash caused by malformed packet
|
||||
uint64 guid;
|
||||
ObjectGuid guid;
|
||||
uint32 listfrom;
|
||||
|
||||
recvData >> guid;
|
||||
@@ -668,7 +687,7 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket& recvData)
|
||||
_player->m_Events.AddEvent(new AuctionListOwnerItemsDelayEvent(guid, _player->GetGUID(), true), _player->m_Events.CalculateTime(delay - diff));
|
||||
}
|
||||
|
||||
void WorldSession::HandleAuctionListOwnerItemsEvent(uint64 creatureGuid)
|
||||
void WorldSession::HandleAuctionListOwnerItemsEvent(ObjectGuid creatureGuid)
|
||||
{
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_OWNER_ITEMS");
|
||||
@@ -680,7 +699,7 @@ void WorldSession::HandleAuctionListOwnerItemsEvent(uint64 creatureGuid)
|
||||
if (!creature)
|
||||
{
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
LOG_DEBUG("network", "WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(creatureGuid)));
|
||||
LOG_DEBUG("network", "WORLD: HandleAuctionListOwnerItems - Unit (%s) not found or you can't interact with him.", creatureGuid.ToString().c_str());
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
@@ -714,7 +733,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
|
||||
std::string searchedname;
|
||||
uint8 levelmin, levelmax, usable;
|
||||
uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
|
||||
uint64 guid;
|
||||
ObjectGuid guid;
|
||||
|
||||
recvData >> guid;
|
||||
recvData >> listfrom; // start, used for page control listing by 50 elements
|
||||
|
||||
Reference in New Issue
Block a user