mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-14 17:49:10 +00:00
feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
This commit is contained in:
@@ -164,6 +164,7 @@ inline uint32 Guild::LogHolder::GetNextGUID()
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m_nextGUID = 0;
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else
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m_nextGUID = (m_nextGUID + 1) % m_maxRecords;
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return m_nextGUID;
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}
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@@ -180,8 +181,8 @@ void Guild::EventLogEntry::SaveToDB(SQLTransaction& trans) const
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stmt->setUInt32( index, m_guildId);
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stmt->setUInt32(++index, m_guid);
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stmt->setUInt8 (++index, uint8(m_eventType));
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stmt->setUInt32(++index, m_playerGuid1);
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stmt->setUInt32(++index, m_playerGuid2);
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stmt->setUInt32(++index, m_playerGuid1.GetCounter());
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stmt->setUInt32(++index, m_playerGuid2.GetCounter());
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stmt->setUInt8 (++index, m_newRank);
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stmt->setUInt64(++index, m_timestamp);
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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@@ -192,10 +193,10 @@ void Guild::EventLogEntry::WritePacket(WorldPacket& data) const
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// Event type
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data << uint8(m_eventType);
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// Player 1
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data << uint64(MAKE_NEW_GUID(m_playerGuid1, 0, HIGHGUID_PLAYER));
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data << m_playerGuid1;
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// Player 2 not for left/join guild events
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if (m_eventType != GUILD_EVENT_LOG_JOIN_GUILD && m_eventType != GUILD_EVENT_LOG_LEAVE_GUILD)
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data << uint64(MAKE_NEW_GUID(m_playerGuid2, 0, HIGHGUID_PLAYER));
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data << m_playerGuid2;
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// New Rank - only for promote/demote guild events
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if (m_eventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || m_eventType == GUILD_EVENT_LOG_DEMOTE_PLAYER)
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data << uint8(m_newRank);
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@@ -220,7 +221,7 @@ void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const
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stmt->setUInt32(++index, m_guid);
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stmt->setUInt8 (++index, m_bankTabId);
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stmt->setUInt8 (++index, uint8(m_eventType));
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stmt->setUInt32(++index, m_playerGuid);
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stmt->setUInt32(++index, m_playerGuid.GetCounter());
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stmt->setUInt32(++index, m_itemOrMoney);
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stmt->setUInt16(++index, m_itemStackCount);
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stmt->setUInt8 (++index, m_destTabId);
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@@ -231,7 +232,7 @@ void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const
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void Guild::BankEventLogEntry::WritePacket(WorldPacket& data) const
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{
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data << uint8(m_eventType);
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data << uint64(MAKE_NEW_GUID(m_playerGuid, 0, HIGHGUID_PLAYER));
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data << m_playerGuid;
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switch(m_eventType)
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{
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@@ -393,7 +394,7 @@ void Guild::BankTab::LoadFromDB(Field* fields)
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bool Guild::BankTab::LoadItemFromDB(Field* fields)
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{
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uint8 slotId = fields[13].GetUInt8();
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uint32 itemGuid = fields[14].GetUInt32();
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ObjectGuid::LowType itemGuid = fields[14].GetUInt32();
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uint32 itemEntry = fields[15].GetUInt32();
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if (slotId >= GUILD_BANK_MAX_SLOTS)
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{
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@@ -409,7 +410,7 @@ bool Guild::BankTab::LoadItemFromDB(Field* fields)
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}
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Item* pItem = NewItemOrBag(proto);
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if (!pItem->LoadFromDB(itemGuid, 0, fields, itemEntry))
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if (!pItem->LoadFromDB(itemGuid, ObjectGuid::Empty, fields, itemEntry))
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{
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LOG_ERROR("server", "Item (GUID %u, id: %u) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry);
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@@ -551,11 +552,11 @@ bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* item)
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt8 (1, m_tabId);
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stmt->setUInt8 (2, slotId);
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stmt->setUInt32(3, item->GetGUIDLow());
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stmt->setUInt32(3, item->GetGUID().GetCounter());
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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item->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
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item->SetUInt64Value(ITEM_FIELD_OWNER, 0);
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item->SetGuidValue(ITEM_FIELD_CONTAINED, ObjectGuid::Empty);
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item->SetGuidValue(ITEM_FIELD_OWNER, ObjectGuid::Empty);
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item->FSetState(ITEM_NEW);
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item->SaveToDB(trans); // Not in inventory and can be saved standalone
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}
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@@ -615,7 +616,7 @@ void Guild::Member::SetPublicNote(std::string const& publicNote)
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_PNOTE);
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stmt->setString(0, publicNote);
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stmt->setUInt32(1, GUID_LOPART(m_guid));
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stmt->setUInt32(1, m_guid.GetCounter());
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CharacterDatabase.Execute(stmt);
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}
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@@ -628,7 +629,7 @@ void Guild::Member::SetOfficerNote(std::string const& officerNote)
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_OFFNOTE);
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stmt->setString(0, officerNote);
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stmt->setUInt32(1, GUID_LOPART(m_guid));
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stmt->setUInt32(1, m_guid.GetCounter());
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CharacterDatabase.Execute(stmt);
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}
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@@ -642,7 +643,7 @@ void Guild::Member::ChangeRank(uint8 newRank)
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_RANK);
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stmt->setUInt8 (0, newRank);
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stmt->setUInt32(1, GUID_LOPART(m_guid));
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stmt->setUInt32(1, m_guid.GetCounter());
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CharacterDatabase.Execute(stmt);
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}
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@@ -650,7 +651,7 @@ void Guild::Member::SaveToDB(SQLTransaction& trans) const
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER);
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt32(1, GUID_LOPART(m_guid));
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stmt->setUInt32(1, m_guid.GetCounter());
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stmt->setUInt8 (2, m_rankId);
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stmt->setString(3, m_publicNote);
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stmt->setString(4, m_officerNote);
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@@ -681,7 +682,7 @@ bool Guild::Member::LoadFromDB(Field* fields)
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if (!m_zoneId)
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{
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LOG_ERROR("server", "Player (GUID: %u) has broken zone-data", GUID_LOPART(m_guid));
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LOG_ERROR("server", "Player (%s) has broken zone-data", m_guid.ToString().c_str());
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m_zoneId = Player::GetZoneIdFromDB(m_guid);
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}
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ResetFlags();
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@@ -693,13 +694,13 @@ bool Guild::Member::CheckStats() const
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{
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if (m_level < 1)
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{
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LOG_ERROR("server", "Player (GUID: %u) has a broken data in field `characters`.`level`, deleting him from guild!", GUID_LOPART(m_guid));
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LOG_ERROR("server", "Player (%s) has a broken data in field `characters`.`level`, deleting him from guild!", m_guid.ToString().c_str());
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return false;
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}
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if (m_class < CLASS_WARRIOR || m_class >= MAX_CLASSES)
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{
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LOG_ERROR("server", "Player (GUID: %u) has a broken data in field `characters`.`class`, deleting him from guild!", GUID_LOPART(m_guid));
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LOG_ERROR("server", "Player (%s) has a broken data in field `characters`.`class`, deleting him from guild!", m_guid.ToString().c_str());
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return false;
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}
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return true;
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@@ -707,7 +708,7 @@ bool Guild::Member::CheckStats() const
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void Guild::Member::WritePacket(WorldPacket& data, bool sendOfficerNote) const
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{
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data << uint64(m_guid)
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data << m_guid
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<< uint8(m_flags)
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<< m_name
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<< uint32(m_rankId)
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@@ -735,7 +736,7 @@ void Guild::Member::UpdateBankWithdrawValue(SQLTransaction& trans, uint8 tabId,
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m_bankWithdraw[tabId] += amount;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER_WITHDRAW);
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stmt->setUInt32(0, GUID_LOPART(m_guid));
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stmt->setUInt32(0, m_guid.GetCounter());
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for (uint8 i = 0; i <= GUILD_BANK_MAX_TABS;)
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{
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uint32 withdraw = m_bankWithdraw[i++];
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@@ -896,7 +897,7 @@ void Guild::PlayerMoveItemData::LogBankEvent(SQLTransaction& trans, MoveItemData
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{
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ASSERT(pFrom);
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// Bank -> Char
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m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_WITHDRAW_ITEM, pFrom->GetContainer(), m_pPlayer->GetGUIDLow(),
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m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_WITHDRAW_ITEM, pFrom->GetContainer(), m_pPlayer->GetGUID(),
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pFrom->GetItem()->GetEntry(), count);
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}
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@@ -983,11 +984,11 @@ void Guild::BankMoveItemData::LogBankEvent(SQLTransaction& trans, MoveItemData*
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ASSERT(pFrom->GetItem());
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if (pFrom->IsBank())
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// Bank -> Bank
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m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_MOVE_ITEM, pFrom->GetContainer(), m_pPlayer->GetGUIDLow(),
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m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_MOVE_ITEM, pFrom->GetContainer(), m_pPlayer->GetGUID(),
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pFrom->GetItem()->GetEntry(), count, m_container);
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else
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// Char -> Bank
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m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_ITEM, m_container, m_pPlayer->GetGUIDLow(),
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m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_ITEM, m_container, m_pPlayer->GetGUID(),
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pFrom->GetItem()->GetEntry(), count);
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}
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@@ -1122,7 +1123,6 @@ InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap)
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// Guild
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Guild::Guild():
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m_id(0),
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m_leaderGuid(0),
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m_createdDate(0),
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m_accountsNumber(0),
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m_bankMoney(0),
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@@ -1174,8 +1174,8 @@ bool Guild::Create(Player* pLeader, std::string const& name)
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_CreateLogHolders();
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("guild", "GUILD: creating guild [%s] for leader %s (%u)",
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name.c_str(), pLeader->GetName().c_str(), GUID_LOPART(m_leaderGuid));
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LOG_DEBUG("guild", "GUILD: creating guild [%s] for leader %s (%s)",
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name.c_str(), pLeader->GetName().c_str(), m_leaderGuid.ToString().c_str());
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#endif
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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@@ -1187,7 +1187,7 @@ bool Guild::Create(Player* pLeader, std::string const& name)
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD);
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stmt->setUInt32( index, m_id);
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stmt->setString(++index, name);
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stmt->setUInt32(++index, GUID_LOPART(m_leaderGuid));
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stmt->setUInt32(++index, m_leaderGuid.GetCounter());
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stmt->setString(++index, m_info);
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stmt->setString(++index, m_motd);
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stmt->setUInt64(++index, uint32(m_createdDate));
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@@ -1220,7 +1220,7 @@ void Guild::Disband()
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// Call scripts before guild data removed from database
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sScriptMgr->OnGuildDisband(this);
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_BroadcastEvent(GE_DISBANDED, 0);
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_BroadcastEvent(GE_DISBANDED);
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// Remove all members
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while (!m_members.empty())
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{
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@@ -1359,7 +1359,7 @@ void Guild::HandleSetMOTD(WorldSession* session, std::string const& motd)
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stmt->setUInt32(1, m_id);
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CharacterDatabase.Execute(stmt);
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_BroadcastEvent(GE_MOTD, 0, motd.c_str());
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_BroadcastEvent(GE_MOTD, ObjectGuid::Empty, motd.c_str());
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}
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}
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@@ -1416,7 +1416,7 @@ void Guild::HandleSetLeader(WorldSession* session, std::string const& name)
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{
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_SetLeaderGUID(pNewLeader);
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pOldLeader->ChangeRank(GR_OFFICER);
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_BroadcastEvent(GE_LEADER_CHANGED, 0, player->GetName().c_str(), name.c_str());
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_BroadcastEvent(GE_LEADER_CHANGED, ObjectGuid::Empty, player->GetName().c_str(), name.c_str());
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}
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}
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}
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@@ -1432,7 +1432,7 @@ void Guild::HandleSetBankTabInfo(WorldSession* session, uint8 tabId, std::string
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}
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tab->SetInfo(name, icon);
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_BroadcastEvent(GE_BANK_TAB_UPDATED, 0, std::to_string(tabId).c_str(), name.c_str(), icon.c_str());
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_BroadcastEvent(GE_BANK_TAB_UPDATED, ObjectGuid::Empty, std::to_string(tabId).c_str(), name.c_str(), icon.c_str());
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}
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void Guild::HandleSetMemberNote(WorldSession* session, std::string const& name, std::string const& note, bool isPublic)
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@@ -1469,7 +1469,7 @@ void Guild::HandleSetRankInfo(WorldSession* session, uint8 rankId, std::string c
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for (GuildBankRightsAndSlotsVec::const_iterator itr = rightsAndSlots.begin(); itr != rightsAndSlots.end(); ++itr)
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_SetRankBankTabRightsAndSlots(rankId, *itr);
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_BroadcastEvent(GE_RANK_UPDATED, 0, std::to_string(rankId).c_str(), name.c_str());
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_BroadcastEvent(GE_RANK_UPDATED, ObjectGuid::Empty, std::to_string(rankId).c_str(), name.c_str());
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}
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}
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@@ -1499,7 +1499,7 @@ void Guild::HandleBuyBankTab(WorldSession* session, uint8 tabId)
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player->ModifyMoney(-int32(tabCost));
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_CreateNewBankTab();
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_BroadcastEvent(GE_BANK_TAB_PURCHASED, 0);
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_BroadcastEvent(GE_BANK_TAB_PURCHASED);
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SendPermissions(session); /// Hack to force client to update permissions
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}
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@@ -1514,7 +1514,7 @@ void Guild::HandleInviteMember(WorldSession* session, std::string const& name)
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Player* player = session->GetPlayer();
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// Do not show invitations from ignored players
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if (pInvitee->GetSocial()->HasIgnore(player->GetGUIDLow()))
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if (pInvitee->GetSocial()->HasIgnore(player->GetGUID()))
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return;
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if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && pInvitee->GetTeamId() != player->GetTeamId())
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@@ -1549,7 +1549,7 @@ void Guild::HandleInviteMember(WorldSession* session, std::string const& name)
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#endif
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pInvitee->SetGuildIdInvited(m_id);
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_LogEvent(GUILD_EVENT_LOG_INVITE_PLAYER, player->GetGUIDLow(), pInvitee->GetGUIDLow());
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_LogEvent(GUILD_EVENT_LOG_INVITE_PLAYER, player->GetGUID(), pInvitee->GetGUID());
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WorldPacket data(SMSG_GUILD_INVITE, 8 + 10); // Guess size
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data << player->GetName();
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@@ -1564,7 +1564,7 @@ void Guild::HandleAcceptMember(WorldSession* session)
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{
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Player* player = session->GetPlayer();
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if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) &&
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player->GetTeamId() != sObjectMgr->GetPlayerTeamIdByGUID(GetLeaderGUID()))
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player->GetTeamId() != sObjectMgr->GetPlayerTeamIdByGUID(GetLeaderGUID().GetCounter()))
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return;
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AddMember(player->GetGUID());
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@@ -1592,7 +1592,7 @@ void Guild::HandleLeaveMember(WorldSession* session)
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{
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DeleteMember(player->GetGUID(), false, false);
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_LogEvent(GUILD_EVENT_LOG_LEAVE_GUILD, player->GetGUIDLow());
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_LogEvent(GUILD_EVENT_LOG_LEAVE_GUILD, player->GetGUID());
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_BroadcastEvent(GE_LEFT, player->GetGUID(), player->GetName().c_str());
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SendCommandResult(session, GUILD_COMMAND_QUIT, ERR_GUILD_COMMAND_SUCCESS, m_name);
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@@ -1623,11 +1623,11 @@ void Guild::HandleRemoveMember(WorldSession* session, std::string const& name)
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SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_RANK_TOO_HIGH_S, name);
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else
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{
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uint64 guid = member->GetGUID();
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ObjectGuid guid = member->GetGUID();
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// After call to DeleteMember pointer to member becomes invalid
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DeleteMember(guid, false, true);
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_LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUIDLow(), GUID_LOPART(guid));
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_BroadcastEvent(GE_REMOVED, 0, name.c_str(), player->GetName().c_str());
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_LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUID(), guid);
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_BroadcastEvent(GE_REMOVED, ObjectGuid::Empty, name.c_str(), player->GetName().c_str());
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}
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}
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}
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@@ -1680,8 +1680,8 @@ void Guild::HandleUpdateMemberRank(WorldSession* session, std::string const& nam
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uint32 newRankId = member->GetRankId() + (demote ? 1 : -1);
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member->ChangeRank(newRankId);
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_LogEvent(demote ? GUILD_EVENT_LOG_DEMOTE_PLAYER : GUILD_EVENT_LOG_PROMOTE_PLAYER, player->GetGUIDLow(), GUID_LOPART(member->GetGUID()), newRankId);
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_BroadcastEvent(demote ? GE_DEMOTION : GE_PROMOTION, 0, player->GetName().c_str(), name.c_str(), _GetRankName(newRankId).c_str());
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_LogEvent(demote ? GUILD_EVENT_LOG_DEMOTE_PLAYER : GUILD_EVENT_LOG_PROMOTE_PLAYER, player->GetGUID(), member->GetGUID(), newRankId);
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_BroadcastEvent(demote ? GE_DEMOTION : GE_PROMOTION, ObjectGuid::Empty, player->GetName().c_str(), name.c_str(), _GetRankName(newRankId).c_str());
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}
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}
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@@ -1694,7 +1694,7 @@ void Guild::HandleAddNewRank(WorldSession* session, std::string const& name)
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// Only leader can add new rank
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if (_IsLeader(session->GetPlayer()))
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if (_CreateRank(name, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK))
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_BroadcastEvent(GE_RANK_UPDATED, 0, std::to_string(size).c_str(), name.c_str());
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_BroadcastEvent(GE_RANK_UPDATED, ObjectGuid::Empty, std::to_string(size).c_str(), name.c_str());
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}
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void Guild::HandleRemoveLowestRank(WorldSession* session)
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@@ -1721,7 +1721,7 @@ void Guild::HandleRemoveRank(WorldSession* session, uint8 rankId)
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m_ranks.pop_back();
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_BroadcastEvent(GE_RANK_DELETED, 0);
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_BroadcastEvent(GE_RANK_DELETED);
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}
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void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount)
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@@ -1736,15 +1736,16 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount)
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player->ModifyMoney(-int32(amount));
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player->SaveGoldToDB(trans);
|
||||
_LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_MONEY, uint8(0), player->GetGUIDLow(), amount);
|
||||
_LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_MONEY, uint8(0), player->GetGUID(), amount);
|
||||
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
|
||||
std::string aux = acore::Impl::ByteArrayToHexStr(reinterpret_cast<uint8*>(&m_bankMoney), 8, true);
|
||||
_BroadcastEvent(GE_BANK_MONEY_SET, 0, aux.c_str());
|
||||
_BroadcastEvent(GE_BANK_MONEY_SET, ObjectGuid::Empty, aux.c_str());
|
||||
|
||||
if (amount > 10 * GOLD)
|
||||
CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"<GB DEPOSIT> %s (guild id: %u, members: %u, new amount: %u, leader guid low: %u, char level: %u)\", NOW())", session->GetAccountId(), player->GetGUIDLow(), player->GetName().c_str(), session->GetRemoteAddress().c_str(), 0, "", amount, GetName().c_str(), GetId(), GetMemberCount(), GetTotalBankMoney(), (uint32)(GetLeaderGUID() & 0xFFFFFFFF), player->getLevel());
|
||||
CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"<GB DEPOSIT> %s (guild id: %u, members: %u, new amount: %u, leader guid low: %u, char level: %u)\", NOW())",
|
||||
session->GetAccountId(), player->GetGUID().GetCounter(), player->GetName().c_str(), session->GetRemoteAddress().c_str(), 0, "", amount, GetName().c_str(), GetId(), GetMemberCount(), GetTotalBankMoney(), GetLeaderGUID().GetCounter(), player->getLevel());
|
||||
}
|
||||
|
||||
bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool repair)
|
||||
@@ -1783,14 +1784,15 @@ bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool
|
||||
_ModifyBankMoney(trans, amount, false);
|
||||
|
||||
// Log guild bank event
|
||||
_LogBankEvent(trans, repair ? GUILD_BANK_LOG_REPAIR_MONEY : GUILD_BANK_LOG_WITHDRAW_MONEY, uint8(0), player->GetGUIDLow(), amount);
|
||||
_LogBankEvent(trans, repair ? GUILD_BANK_LOG_REPAIR_MONEY : GUILD_BANK_LOG_WITHDRAW_MONEY, uint8(0), player->GetGUID(), amount);
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
|
||||
if (amount > 10 * GOLD)
|
||||
CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"<GB WITHDRAW> %s (guild id: %u, members: %u, new amount: %u, leader guid low: %u, char level: %u)\", NOW())", session->GetAccountId(), player->GetGUIDLow(), player->GetName().c_str(), session->GetRemoteAddress().c_str(), 0, "", amount, GetName().c_str(), GetId(), GetMemberCount(), GetTotalBankMoney(), (uint32)(GetLeaderGUID() & 0xFFFFFFFF), player->getLevel());
|
||||
CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"<GB WITHDRAW> %s (guild id: %u, members: %u, new amount: %u, leader guid low: %u, char level: %u)\", NOW())",
|
||||
session->GetAccountId(), player->GetGUID().GetCounter(), player->GetName().c_str(), session->GetRemoteAddress().c_str(), 0, "", amount, GetName().c_str(), GetId(), GetMemberCount(), GetTotalBankMoney(), GetLeaderGUID().GetCounter(), player->getLevel());
|
||||
|
||||
std::string aux = acore::Impl::ByteArrayToHexStr(reinterpret_cast<uint8*>(&m_bankMoney), 8, true);
|
||||
_BroadcastEvent(GE_BANK_MONEY_SET, 0, aux.c_str());
|
||||
_BroadcastEvent(GE_BANK_MONEY_SET, ObjectGuid::Empty, aux.c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1948,7 +1950,7 @@ bool Guild::LoadFromDB(Field* fields)
|
||||
{
|
||||
m_id = fields[0].GetUInt32();
|
||||
m_name = fields[1].GetString();
|
||||
m_leaderGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
|
||||
m_leaderGuid = ObjectGuid::Create<HighGuid::Player>(fields[2].GetUInt32());
|
||||
m_emblemInfo.LoadFromDB(fields);
|
||||
m_info = fields[8].GetString();
|
||||
m_motd = fields[9].GetString();
|
||||
@@ -1978,16 +1980,17 @@ void Guild::LoadRankFromDB(Field* fields)
|
||||
|
||||
bool Guild::LoadMemberFromDB(Field* fields)
|
||||
{
|
||||
uint32 lowguid = fields[1].GetUInt32();
|
||||
Member* member = new Member(m_id, MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER), fields[2].GetUInt8());
|
||||
ObjectGuid memberGUID = ObjectGuid::Create<HighGuid::Player>(fields[1].GetUInt32());
|
||||
|
||||
Member* member = new Member(m_id, memberGUID, fields[2].GetUInt8());
|
||||
if (!member->LoadFromDB(fields))
|
||||
{
|
||||
_DeleteMemberFromDB(lowguid);
|
||||
_DeleteMemberFromDB(memberGUID.GetCounter());
|
||||
delete member;
|
||||
return false;
|
||||
}
|
||||
m_members[lowguid] = member;
|
||||
sWorld->UpdateGlobalPlayerGuild(lowguid, GetId());
|
||||
m_members[memberGUID] = member;
|
||||
sWorld->UpdateGlobalPlayerGuild(memberGUID.GetCounter(), GetId());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -2004,13 +2007,13 @@ bool Guild::LoadEventLogFromDB(Field* fields)
|
||||
if (m_eventLog->CanInsert())
|
||||
{
|
||||
m_eventLog->LoadEvent(new EventLogEntry(
|
||||
m_id, // guild id
|
||||
fields[1].GetUInt32(), // guid
|
||||
time_t(fields[6].GetUInt32()), // timestamp
|
||||
GuildEventLogTypes(fields[2].GetUInt8()), // event type
|
||||
fields[3].GetUInt32(), // player guid 1
|
||||
fields[4].GetUInt32(), // player guid 2
|
||||
fields[5].GetUInt8())); // rank
|
||||
m_id, // guild id
|
||||
fields[1].GetUInt32(), // guid
|
||||
time_t(fields[6].GetUInt32()), // timestamp
|
||||
GuildEventLogTypes(fields[2].GetUInt8()), // event type
|
||||
ObjectGuid::Create<HighGuid::Player>(fields[3].GetUInt32()), // player guid 1
|
||||
ObjectGuid::Create<HighGuid::Player>(fields[4].GetUInt32()), // player guid 2
|
||||
fields[5].GetUInt8())); // rank
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@@ -2026,7 +2029,7 @@ bool Guild::LoadBankEventLogFromDB(Field* fields)
|
||||
LogHolder* pLog = m_bankEventLog[tabId];
|
||||
if (pLog->CanInsert())
|
||||
{
|
||||
uint32 guid = fields[2].GetUInt32();
|
||||
ObjectGuid::LowType guid = fields[2].GetUInt32();
|
||||
GuildBankEventLogTypes eventType = GuildBankEventLogTypes(fields[3].GetUInt8());
|
||||
if (BankEventLogEntry::IsMoneyEvent(eventType))
|
||||
{
|
||||
@@ -2042,15 +2045,15 @@ bool Guild::LoadBankEventLogFromDB(Field* fields)
|
||||
return false;
|
||||
}
|
||||
pLog->LoadEvent(new BankEventLogEntry(
|
||||
m_id, // guild id
|
||||
guid, // guid
|
||||
time_t(fields[8].GetUInt32()), // timestamp
|
||||
dbTabId, // tab id
|
||||
eventType, // event type
|
||||
fields[4].GetUInt32(), // player guid
|
||||
fields[5].GetUInt32(), // item or money
|
||||
fields[6].GetUInt16(), // itam stack count
|
||||
fields[7].GetUInt8())); // dest tab id
|
||||
m_id, // guild id
|
||||
guid, // guid
|
||||
time_t(fields[8].GetUInt32()), // timestamp
|
||||
dbTabId, // tab id
|
||||
eventType, // event type
|
||||
ObjectGuid::Create<HighGuid::Player>(fields[4].GetUInt32()), // player guid
|
||||
fields[5].GetUInt32(), // item or money
|
||||
fields[6].GetUInt16(), // itam stack count
|
||||
fields[7].GetUInt8())); // dest tab id
|
||||
}
|
||||
}
|
||||
return true;
|
||||
@@ -2158,7 +2161,7 @@ void Guild::BroadcastToGuild(WorldSession* session, bool officerOnly, std::strin
|
||||
ChatHandler::BuildChatPacket(data, officerOnly ? CHAT_MSG_OFFICER : CHAT_MSG_GUILD, Language(language), session->GetPlayer(), nullptr, msg);
|
||||
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
if (Player* player = itr->second->FindPlayer())
|
||||
if (_HasRankRight(player, officerOnly ? GR_RIGHT_OFFCHATLISTEN : GR_RIGHT_GCHATLISTEN) && !player->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()))
|
||||
if (_HasRankRight(player, officerOnly ? GR_RIGHT_OFFCHATLISTEN : GR_RIGHT_GCHATLISTEN) && !player->GetSocial()->HasIgnore(session->GetPlayer()->GetGUID()))
|
||||
player->GetSession()->SendPacket(&data);
|
||||
}
|
||||
}
|
||||
@@ -2196,11 +2199,11 @@ void Guild::MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 max
|
||||
}
|
||||
|
||||
Member* member = itr->second;
|
||||
uint32 level = Player::GetLevelFromStorage(member->GetGUID());
|
||||
uint32 level = Player::GetLevelFromStorage(member->GetGUID().GetCounter());
|
||||
|
||||
if (member->GetGUID() != session->GetPlayer()->GetGUID() && level >= minLevel && level <= maxLevel && member->IsRankNotLower(minRank))
|
||||
{
|
||||
data.appendPackGUID(member->GetGUID());
|
||||
data.appendPackGUID(member->GetGUID().GetRawValue());
|
||||
data << uint8(0); // unk
|
||||
++count;
|
||||
}
|
||||
@@ -2212,24 +2215,22 @@ void Guild::MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 max
|
||||
}
|
||||
|
||||
// Members handling
|
||||
bool Guild::AddMember(uint64 guid, uint8 rankId)
|
||||
bool Guild::AddMember(ObjectGuid guid, uint8 rankId)
|
||||
{
|
||||
Player* player = ObjectAccessor::FindPlayerInOrOutOfWorld(guid);
|
||||
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
|
||||
// Player cannot be in guild
|
||||
if (player)
|
||||
{
|
||||
if (player->GetGuildId() != 0)
|
||||
return false;
|
||||
}
|
||||
else if (Player::GetGuildIdFromStorage(GUID_LOPART(guid)) != 0)
|
||||
else if (Player::GetGuildIdFromStorage(guid.GetCounter()) != 0)
|
||||
return false;
|
||||
|
||||
// Remove all player signs from another petitions
|
||||
// This will be prevent attempt to join many guilds and corrupt guild data integrity
|
||||
Player::RemovePetitionsAndSigns(guid, GUILD_CHARTER_TYPE);
|
||||
|
||||
uint32 lowguid = GUID_LOPART(guid);
|
||||
|
||||
// If rank was not passed, assign lowest possible rank
|
||||
if (rankId == GUILD_RANK_NONE)
|
||||
rankId = _GetLowestRankId();
|
||||
@@ -2238,7 +2239,7 @@ bool Guild::AddMember(uint64 guid, uint8 rankId)
|
||||
std::string name;
|
||||
if (player)
|
||||
{
|
||||
m_members[lowguid] = member;
|
||||
m_members[guid] = member;
|
||||
player->SetInGuild(m_id);
|
||||
player->SetGuildIdInvited(0);
|
||||
player->SetRank(rankId);
|
||||
@@ -2254,7 +2255,7 @@ bool Guild::AddMember(uint64 guid, uint8 rankId)
|
||||
// xinef: zomg! sync query
|
||||
// Player must exist
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DATA_FOR_GUILD);
|
||||
stmt->setUInt32(0, lowguid);
|
||||
stmt->setUInt32(0, guid.GetCounter());
|
||||
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
@@ -2274,15 +2275,15 @@ bool Guild::AddMember(uint64 guid, uint8 rankId)
|
||||
delete member;
|
||||
return false;
|
||||
}
|
||||
m_members[lowguid] = member;
|
||||
sWorld->UpdateGlobalPlayerGuild(lowguid, m_id);
|
||||
m_members[guid] = member;
|
||||
sWorld->UpdateGlobalPlayerGuild(guid.GetCounter(), m_id);
|
||||
}
|
||||
|
||||
SQLTransaction trans(nullptr);
|
||||
member->SaveToDB(trans);
|
||||
|
||||
_UpdateAccountsNumber();
|
||||
_LogEvent(GUILD_EVENT_LOG_JOIN_GUILD, lowguid);
|
||||
_LogEvent(GUILD_EVENT_LOG_JOIN_GUILD, guid);
|
||||
_BroadcastEvent(GE_JOINED, guid, name.c_str());
|
||||
|
||||
// Call scripts if member was succesfully added (and stored to database)
|
||||
@@ -2291,10 +2292,9 @@ bool Guild::AddMember(uint64 guid, uint8 rankId)
|
||||
return true;
|
||||
}
|
||||
|
||||
void Guild::DeleteMember(uint64 guid, bool isDisbanding, bool isKicked, bool canDeleteGuild)
|
||||
void Guild::DeleteMember(ObjectGuid guid, bool isDisbanding, bool isKicked, bool canDeleteGuild)
|
||||
{
|
||||
uint32 lowguid = GUID_LOPART(guid);
|
||||
Player* player = ObjectAccessor::FindPlayerInOrOutOfWorld(guid);
|
||||
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
|
||||
|
||||
// Guild master can be deleted when loading guild and guid doesn't exist in characters table
|
||||
// or when he is removed from guild by gm command
|
||||
@@ -2304,7 +2304,7 @@ void Guild::DeleteMember(uint64 guid, bool isDisbanding, bool isKicked, bool can
|
||||
Member* newLeader = nullptr;
|
||||
for (Guild::Members::iterator i = m_members.begin(); i != m_members.end(); ++i)
|
||||
{
|
||||
if (i->first == lowguid)
|
||||
if (i->first == guid)
|
||||
oldLeader = i->second;
|
||||
else if (!newLeader || newLeader->GetRankId() > i->second->GetRankId())
|
||||
newLeader = i->second;
|
||||
@@ -2327,14 +2327,14 @@ void Guild::DeleteMember(uint64 guid, bool isDisbanding, bool isKicked, bool can
|
||||
// If leader does not exist (at guild loading with deleted leader) do not send broadcasts
|
||||
if (oldLeader)
|
||||
{
|
||||
_BroadcastEvent(GE_LEADER_CHANGED, 0, oldLeader->GetName().c_str(), newLeader->GetName().c_str());
|
||||
_BroadcastEvent(GE_LEADER_CHANGED, ObjectGuid::Empty, oldLeader->GetName().c_str(), newLeader->GetName().c_str());
|
||||
_BroadcastEvent(GE_LEFT, guid, oldLeader->GetName().c_str());
|
||||
}
|
||||
}
|
||||
// Call script on remove before member is actually removed from guild (and database)
|
||||
sScriptMgr->OnGuildRemoveMember(this, player, isDisbanding, isKicked);
|
||||
|
||||
auto memberItr = m_members.find(lowguid);
|
||||
auto memberItr = m_members.find(guid);
|
||||
if (memberItr != m_members.end())
|
||||
{
|
||||
delete memberItr->second;
|
||||
@@ -2348,14 +2348,14 @@ void Guild::DeleteMember(uint64 guid, bool isDisbanding, bool isKicked, bool can
|
||||
player->SetRank(0);
|
||||
}
|
||||
else
|
||||
sWorld->UpdateGlobalPlayerGuild(lowguid, 0);
|
||||
sWorld->UpdateGlobalPlayerGuild(guid.GetCounter(), 0);
|
||||
|
||||
_DeleteMemberFromDB(lowguid);
|
||||
_DeleteMemberFromDB(guid.GetCounter());
|
||||
if (!isDisbanding)
|
||||
_UpdateAccountsNumber();
|
||||
}
|
||||
|
||||
bool Guild::ChangeMemberRank(uint64 guid, uint8 newRank)
|
||||
bool Guild::ChangeMemberRank(ObjectGuid guid, uint8 newRank)
|
||||
{
|
||||
if (newRank <= _GetLowestRankId()) // Validate rank (allow only existing ranks)
|
||||
if (Member* member = GetMember(guid))
|
||||
@@ -2534,7 +2534,7 @@ void Guild::_SetLeaderGUID(Member* pLeader)
|
||||
pLeader->ChangeRank(GR_GUILDMASTER);
|
||||
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_LEADER);
|
||||
stmt->setUInt32(0, GUID_LOPART(m_leaderGuid));
|
||||
stmt->setUInt32(0, m_leaderGuid.GetCounter());
|
||||
stmt->setUInt32(1, m_id);
|
||||
CharacterDatabase.Execute(stmt);
|
||||
}
|
||||
@@ -2625,7 +2625,7 @@ inline int32 Guild::_GetMemberRemainingMoney(Member const* member) const
|
||||
return 0;
|
||||
}
|
||||
|
||||
inline void Guild::_UpdateMemberWithdrawSlots(SQLTransaction& trans, uint64 guid, uint8 tabId)
|
||||
inline void Guild::_UpdateMemberWithdrawSlots(SQLTransaction& trans, ObjectGuid guid, uint8 tabId)
|
||||
{
|
||||
if (Member* member = GetMember(guid))
|
||||
{
|
||||
@@ -2636,7 +2636,7 @@ inline void Guild::_UpdateMemberWithdrawSlots(SQLTransaction& trans, uint64 guid
|
||||
}
|
||||
}
|
||||
|
||||
inline bool Guild::_MemberHasTabRights(uint64 guid, uint8 tabId, uint32 rights) const
|
||||
inline bool Guild::_MemberHasTabRights(ObjectGuid guid, uint8 tabId, uint32 rights) const
|
||||
{
|
||||
if (const Member* member = GetMember(guid))
|
||||
{
|
||||
@@ -2649,17 +2649,17 @@ inline bool Guild::_MemberHasTabRights(uint64 guid, uint8 tabId, uint32 rights)
|
||||
}
|
||||
|
||||
// Add new event log record
|
||||
inline void Guild::_LogEvent(GuildEventLogTypes eventType, uint32 playerGuid1, uint32 playerGuid2, uint8 newRank)
|
||||
inline void Guild::_LogEvent(GuildEventLogTypes eventType, ObjectGuid playerGuid1, ObjectGuid playerGuid2, uint8 newRank)
|
||||
{
|
||||
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
m_eventLog->AddEvent(trans, new EventLogEntry(m_id, m_eventLog->GetNextGUID(), eventType, playerGuid1, playerGuid2, newRank));
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
|
||||
sScriptMgr->OnGuildEvent(this, uint8(eventType), playerGuid1, playerGuid2, newRank);
|
||||
sScriptMgr->OnGuildEvent(this, uint8(eventType), playerGuid1.GetCounter(), playerGuid2.GetCounter(), newRank);
|
||||
}
|
||||
|
||||
// Add new bank event log record
|
||||
void Guild::_LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventType, uint8 tabId, uint32 lowguid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
|
||||
void Guild::_LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventType, uint8 tabId, ObjectGuid guid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
|
||||
{
|
||||
if (tabId > GUILD_BANK_MAX_TABS)
|
||||
return;
|
||||
@@ -2675,9 +2675,9 @@ void Guild::_LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventTyp
|
||||
dbTabId = GUILD_BANK_MONEY_LOGS_TAB;
|
||||
}
|
||||
LogHolder* pLog = m_bankEventLog[tabId];
|
||||
pLog->AddEvent(trans, new BankEventLogEntry(m_id, pLog->GetNextGUID(), eventType, dbTabId, lowguid, itemOrMoney, itemStackCount, destTabId));
|
||||
pLog->AddEvent(trans, new BankEventLogEntry(m_id, pLog->GetNextGUID(), eventType, dbTabId, guid, itemOrMoney, itemStackCount, destTabId));
|
||||
|
||||
sScriptMgr->OnGuildBankEvent(this, uint8(eventType), tabId, lowguid, itemOrMoney, itemStackCount, destTabId);
|
||||
sScriptMgr->OnGuildBankEvent(this, uint8(eventType), tabId, guid.GetCounter(), itemOrMoney, itemStackCount, destTabId);
|
||||
}
|
||||
|
||||
inline Item* Guild::_GetItem(uint8 tabId, uint8 slotId) const
|
||||
@@ -2792,7 +2792,7 @@ bool Guild::_DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError
|
||||
|
||||
void Guild::_SendBankContent(WorldSession* session, uint8 tabId) const
|
||||
{
|
||||
uint64 guid = session->GetPlayer()->GetGUID();
|
||||
ObjectGuid guid = session->GetPlayer()->GetGUID();
|
||||
if (!_MemberHasTabRights(guid, tabId, GUILD_BANK_RIGHT_VIEW_TAB))
|
||||
return;
|
||||
|
||||
@@ -2841,7 +2841,7 @@ void Guild::_SendBankContentUpdate(uint8 tabId, SlotIds slots) const
|
||||
_SendBankList(nullptr, tabId, false, &slots);
|
||||
}
|
||||
|
||||
void Guild::_BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* param1, const char* param2, const char* param3) const
|
||||
void Guild::_BroadcastEvent(GuildEvents guildEvent, ObjectGuid guid, const char* param1, const char* param2, const char* param3) const
|
||||
{
|
||||
uint8 count = !param3 ? (!param2 ? (!param1 ? 0 : 1) : 2) : 3;
|
||||
|
||||
@@ -2857,7 +2857,7 @@ void Guild::_BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* par
|
||||
data << param1;
|
||||
|
||||
if (guid)
|
||||
data << uint64(guid);
|
||||
data << guid;
|
||||
|
||||
BroadcastPacket(&data);
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
@@ -2936,5 +2936,5 @@ void Guild::ResetTimes()
|
||||
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
itr->second->ResetValues();
|
||||
|
||||
_BroadcastEvent(GE_BANK_TAB_AND_MONEY_UPDATED, 0);
|
||||
_BroadcastEvent(GE_BANK_TAB_AND_MONEY_UPDATED);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user