feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)

This commit is contained in:
UltraNix
2021-04-25 22:18:03 +02:00
committed by GitHub
parent 91081f4ad8
commit f4c226423d
568 changed files with 10655 additions and 11019 deletions

View File

@@ -281,18 +281,10 @@ bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clicke
ObjectMgr::ObjectMgr():
_auctionId(1),
_equipmentSetGuid(1),
_itemTextId(1),
_mailId(1),
_hiPetNumber(1),
_hiCharGuid(1),
_hiCreatureGuid(1),
_hiPetGuid(1),
_hiVehicleGuid(1),
_hiItemGuid(1),
_hiGoGuid(1),
_hiDoGuid(1),
_hiCorpseGuid(1),
_hiMoTransGuid(1),
_creatureSpawnId(1),
_gameObjectSpawnId(1),
DBCLocaleIndex(LOCALE_enUS)
{
for (uint8 i = 0; i < MAX_CLASSES; ++i)
@@ -1149,7 +1141,7 @@ void ObjectMgr::LoadCreatureAddons()
{
Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
ObjectGuid::LowType guid = fields[0].GetUInt32();
CreatureData const* creData = GetCreatureData(guid);
if (!creData)
@@ -1228,7 +1220,7 @@ void ObjectMgr::LoadGameObjectAddons()
{
Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
ObjectGuid::LowType guid = fields[0].GetUInt32();
const GameObjectData* goData = GetGOData(guid);
if (!goData)
@@ -1261,7 +1253,7 @@ void ObjectMgr::LoadGameObjectAddons()
LOG_INFO("server", " ");
}
GameObjectAddon const* ObjectMgr::GetGameObjectAddon(uint32 lowguid)
GameObjectAddon const* ObjectMgr::GetGameObjectAddon(ObjectGuid::LowType lowguid)
{
GameObjectAddonContainer::const_iterator itr = _gameObjectAddonStore.find(lowguid);
if (itr != _gameObjectAddonStore.end())
@@ -1270,7 +1262,7 @@ GameObjectAddon const* ObjectMgr::GetGameObjectAddon(uint32 lowguid)
return nullptr;
}
CreatureAddon const* ObjectMgr::GetCreatureAddon(uint32 lowguid)
CreatureAddon const* ObjectMgr::GetCreatureAddon(ObjectGuid::LowType lowguid)
{
CreatureAddonContainer::const_iterator itr = _creatureAddonStore.find(lowguid);
if (itr != _creatureAddonStore.end())
@@ -1528,11 +1520,11 @@ void ObjectMgr::LoadLinkedRespawn()
{
Field* fields = result->Fetch();
uint32 guidLow = fields[0].GetUInt32();
uint32 linkedGuidLow = fields[1].GetUInt32();
ObjectGuid::LowType guidLow = fields[0].GetUInt32();
ObjectGuid::LowType linkedGuidLow = fields[1].GetUInt32();
uint8 linkType = fields[2].GetUInt8();
uint64 guid = 0, linkedGuid = 0;
ObjectGuid guid, linkedGuid;
bool error = false;
switch (linkType)
{
@@ -1569,8 +1561,8 @@ void ObjectMgr::LoadLinkedRespawn()
break;
}
guid = MAKE_NEW_GUID(guidLow, slave->id, HIGHGUID_UNIT);
linkedGuid = MAKE_NEW_GUID(linkedGuidLow, master->id, HIGHGUID_UNIT);
guid = ObjectGuid::Create<HighGuid::Unit>(slave->id, guidLow);
linkedGuid = ObjectGuid::Create<HighGuid::Unit>(master->id, linkedGuidLow);
break;
}
case CREATURE_TO_GO:
@@ -1606,8 +1598,8 @@ void ObjectMgr::LoadLinkedRespawn()
break;
}
guid = MAKE_NEW_GUID(guidLow, slave->id, HIGHGUID_UNIT);
linkedGuid = MAKE_NEW_GUID(linkedGuidLow, master->id, HIGHGUID_GAMEOBJECT);
guid = ObjectGuid::Create<HighGuid::Unit>(slave->id, guidLow);
linkedGuid = ObjectGuid::Create<HighGuid::GameObject>(master->id, linkedGuidLow);
break;
}
case GO_TO_GO:
@@ -1643,8 +1635,8 @@ void ObjectMgr::LoadLinkedRespawn()
break;
}
guid = MAKE_NEW_GUID(guidLow, slave->id, HIGHGUID_GAMEOBJECT);
linkedGuid = MAKE_NEW_GUID(linkedGuidLow, master->id, HIGHGUID_GAMEOBJECT);
guid = ObjectGuid::Create<HighGuid::GameObject>(slave->id, guidLow);
linkedGuid = ObjectGuid::Create<HighGuid::GameObject>(master->id, linkedGuidLow);
break;
}
case GO_TO_CREATURE:
@@ -1680,8 +1672,8 @@ void ObjectMgr::LoadLinkedRespawn()
break;
}
guid = MAKE_NEW_GUID(guidLow, slave->id, HIGHGUID_GAMEOBJECT);
linkedGuid = MAKE_NEW_GUID(linkedGuidLow, master->id, HIGHGUID_UNIT);
guid = ObjectGuid::Create<HighGuid::GameObject>(slave->id, guidLow);
linkedGuid = ObjectGuid::Create<HighGuid::Unit>(master->id, linkedGuidLow);
break;
}
}
@@ -1694,13 +1686,13 @@ void ObjectMgr::LoadLinkedRespawn()
LOG_INFO("server", " ");
}
bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow)
bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid::LowType linkedGuidLow)
{
if (!guidLow)
return false;
const CreatureData* master = GetCreatureData(guidLow);
uint64 guid = MAKE_NEW_GUID(guidLow, master->id, HIGHGUID_UNIT);
CreatureData const* master = GetCreatureData(guidLow);
ObjectGuid guid = ObjectGuid::Create<HighGuid::Unit>(master->id, guidLow);
if (!linkedGuidLow) // we're removing the linking
{
@@ -1711,14 +1703,14 @@ bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow)
return true;
}
const CreatureData* slave = GetCreatureData(linkedGuidLow);
CreatureData const* slave = GetCreatureData(linkedGuidLow);
if (!slave)
{
// LOG_ERROR("server", "sql.sql", "Creature '%u' linking to non-existent creature '%u'.", guidLow, linkedGuidLow);
return false;
}
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
MapEntry const* map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
LOG_ERROR("sql.sql", "Creature '%u' linking to '%u' on an unpermitted map.", guidLow, linkedGuidLow);
@@ -1731,7 +1723,7 @@ bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow)
return false;
}
uint64 linkedGuid = MAKE_NEW_GUID(linkedGuidLow, slave->id, HIGHGUID_UNIT);
ObjectGuid linkedGuid = ObjectGuid::Create<HighGuid::Unit>(slave->id, linkedGuidLow);
_linkedRespawnStore[guid] = linkedGuid;
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_CREATURE_LINKED_RESPAWN);
@@ -1860,17 +1852,17 @@ void ObjectMgr::LoadCreatures()
{
Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
ObjectGuid::LowType spawnId = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
if (!cInfo)
{
LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid, entry);
LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: %u) with non existing creature entry %u, skipped.", spawnId, entry);
continue;
}
CreatureData& data = _creatureDataStore[guid];
CreatureData& data = _creatureDataStore[spawnId];
data.id = entry;
data.mapid = fields[2].GetUInt16();
data.displayid = fields[3].GetUInt32();
@@ -1896,7 +1888,7 @@ void ObjectMgr::LoadCreatures()
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
if (!mapEntry)
{
LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u) that spawned at not existed map (Id: %u), skipped.", guid, data.mapid);
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u) that spawned at not existed map (Id: %u), skipped.", spawnId, data.mapid);
continue;
}
@@ -1906,15 +1898,16 @@ void ObjectMgr::LoadCreatures()
// Skip spawnMask check for transport maps
if (!_transportMaps.count(data.mapid) && data.spawnMask & ~spawnMasks[data.mapid])
LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).", guid, data.spawnMask, data.mapid);
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).",
spawnId, data.spawnMask, data.mapid);
bool ok = true;
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
{
if (_difficultyEntries[diff].find(data.id) != _difficultyEntries[diff].end())
{
LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
guid, diff + 1, data.id);
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
spawnId, diff + 1, data.id);
ok = false;
}
}
@@ -1926,7 +1919,8 @@ void ObjectMgr::LoadCreatures()
{
if (!GetEquipmentInfo(data.id, data.equipmentId))
{
LOG_ERROR("sql.sql", "Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId);
LOG_ERROR("sql.sql", "Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.",
data.id, data.equipmentId);
data.equipmentId = 0;
}
}
@@ -1934,19 +1928,21 @@ void ObjectMgr::LoadCreatures()
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
{
if (!mapEntry->IsDungeon())
LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.", guid, data.id);
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",
spawnId, data.id);
}
if (data.wander_distance < 0.0f)
{
LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u Entry: %u) with `wander_distance`< 0, set to 0.", guid, data.id);
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entry: %u) with `wander_distance`< 0, set to 0.", spawnId, data.id);
data.wander_distance = 0.0f;
}
else if (data.movementType == RANDOM_MOTION_TYPE)
{
if (data.wander_distance == 0.0f)
{
LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `wander_distance`=0, replace by idle movement type (0).", guid, data.id);
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entry: %u) with `MovementType`=1 (random movement) but with `wander_distance`=0, replace by idle movement type (0).",
spawnId, data.id);
data.movementType = IDLE_MOTION_TYPE;
}
}
@@ -1954,14 +1950,14 @@ void ObjectMgr::LoadCreatures()
{
if (data.wander_distance != 0.0f)
{
LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `wander_distance`<>0, set to 0.", guid, data.id);
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entry: %u) with `MovementType`=0 (idle) have `wander_distance`<>0, set to 0.", spawnId, data.id);
data.wander_distance = 0.0f;
}
}
if (data.phaseMask == 0)
{
LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", spawnId, data.id);
data.phaseMask = 1;
}
@@ -1974,14 +1970,14 @@ void ObjectMgr::LoadCreatures()
stmt->setUInt32(0, zoneId);
stmt->setUInt32(1, areaId);
stmt->setUInt64(2, guid);
stmt->setUInt32(2, spawnId);
WorldDatabase.Execute(stmt);
}
// Add to grid if not managed by the game event or pool system
if (gameEvent == 0 && PoolId == 0)
AddCreatureToGrid(guid, &data);
AddCreatureToGrid(spawnId, &data);
++count;
} while (result->NextRow());
@@ -1990,7 +1986,7 @@ void ObjectMgr::LoadCreatures()
LOG_INFO("server", " ");
}
void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
void ObjectMgr::AddCreatureToGrid(ObjectGuid::LowType guid, CreatureData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
@@ -2004,7 +2000,7 @@ void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
}
}
void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data)
void ObjectMgr::RemoveCreatureFromGrid(ObjectGuid::LowType guid, CreatureData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
@@ -2028,8 +2024,9 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
if (!map)
return 0;
uint32 guid = GenerateLowGuid(HIGHGUID_GAMEOBJECT);
GameObjectData& data = NewGOData(guid);
ObjectGuid::LowType spawnId = GenerateGameObjectSpawnId();
GameObjectData& data = NewGOData(spawnId);
data.id = entry;
data.mapid = mapId;
data.posX = x;
@@ -2048,14 +2045,14 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
data.artKit = goinfo->type == GAMEOBJECT_TYPE_CAPTURE_POINT ? 21 : 0;
data.dbData = false;
AddGameobjectToGrid(guid, &data);
AddGameobjectToGrid(spawnId, &data);
// Spawn if necessary (loaded grids only)
// We use spawn coords to spawn
if (!map->Instanceable() && map->IsGridLoaded(x, y))
{
GameObject* go = sObjectMgr->IsGameObjectStaticTransport(data.id) ? new StaticTransport() : new GameObject();
if (!go->LoadGameObjectFromDB(guid, map))
if (!go->LoadGameObjectFromDB(spawnId, map))
{
LOG_ERROR("server", "AddGOData: cannot add gameobject entry %u to map", entry);
delete go;
@@ -2064,43 +2061,10 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
}
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("maps", "AddGOData: dbguid %u entry %u map %u x %f y %f z %f o %f", guid, entry, mapId, x, y, z, o);
LOG_DEBUG("maps", "AddGOData: spawnId %u entry %u map %u x %f y %f z %f o %f", spawnId, entry, mapId, x, y, z, o);
#endif
return guid;
}
bool ObjectMgr::MoveCreData(uint32 guid, uint32 mapId, Position pos)
{
CreatureData& data = NewOrExistCreatureData(guid);
if (!data.id)
return false;
RemoveCreatureFromGrid(guid, &data);
if (data.posX == pos.GetPositionX() && data.posY == pos.GetPositionY() && data.posZ == pos.GetPositionZ())
return true;
data.posX = pos.GetPositionX();
data.posY = pos.GetPositionY();
data.posZ = pos.GetPositionZ();
data.orientation = pos.GetOrientation();
AddCreatureToGrid(guid, &data);
// Spawn if necessary (loaded grids only)
if (Map* map = sMapMgr->CreateBaseMap(mapId))
{
// We use spawn coords to spawn
if (!map->Instanceable() && map->IsGridLoaded(data.posX, data.posY))
{
Creature* creature = new Creature();
if (!creature->LoadCreatureFromDB(guid, map))
{
LOG_ERROR("server", "MoveCreData: Cannot add creature guid %u to map", guid);
delete creature;
return false;
}
}
}
return true;
return spawnId;
}
uint32 ObjectMgr::AddCreData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay)
@@ -2111,9 +2075,13 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 mapId, float x, float y, float
uint32 level = cInfo->minlevel == cInfo->maxlevel ? cInfo->minlevel : urand(cInfo->minlevel, cInfo->maxlevel); // Only used for extracting creature base stats
CreatureBaseStats const* stats = GetCreatureBaseStats(level, cInfo->unit_class);
Map* map = sMapMgr->CreateBaseMap(mapId);
if (!map)
return 0;
uint32 guid = GenerateLowGuid(HIGHGUID_UNIT);
CreatureData& data = NewOrExistCreatureData(guid);
ObjectGuid::LowType spawnId = GenerateCreatureSpawnId();
CreatureData& data = NewOrExistCreatureData(spawnId);
data.spawnMask = spawnId;
data.id = entry;
data.mapid = mapId;
data.displayid = 0;
@@ -2135,25 +2103,21 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 mapId, float x, float y, float
data.unit_flags = cInfo->unit_flags;
data.dynamicflags = cInfo->dynamicflags;
AddCreatureToGrid(guid, &data);
AddCreatureToGrid(spawnId, &data);
// Spawn if necessary (loaded grids only)
if (Map* map = sMapMgr->CreateBaseMap(mapId))
if (!map->Instanceable() && !map->IsRemovalGrid(x, y))
{
// We use spawn coords to spawn
if (!map->Instanceable() && !map->IsRemovalGrid(x, y))
Creature* creature = new Creature();
if (!creature->LoadCreatureFromDB(spawnId, map, true, false, true))
{
Creature* creature = new Creature();
if (!creature->LoadCreatureFromDB(guid, map))
{
LOG_ERROR("server", "AddCreature: Cannot add creature entry %u to map", entry);
delete creature;
return 0;
}
LOG_ERROR("server", "AddCreature: Cannot add creature entry %u to map", entry);
delete creature;
return 0;
}
}
return guid;
return spawnId;
}
void ObjectMgr::LoadGameobjects()
@@ -2189,8 +2153,8 @@ void ObjectMgr::LoadGameobjects()
{
Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
GameObjectTemplate const* gInfo = GetGameObjectTemplate(entry);
if (!gInfo)
@@ -2309,7 +2273,7 @@ void ObjectMgr::LoadGameobjects()
stmt->setUInt32(0, zoneId);
stmt->setUInt32(1, areaId);
stmt->setUInt64(2, guid);
stmt->setUInt32(2, guid);
WorldDatabase.Execute(stmt);
}
@@ -2323,7 +2287,7 @@ void ObjectMgr::LoadGameobjects()
LOG_INFO("server", " ");
}
void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
void ObjectMgr::AddGameobjectToGrid(ObjectGuid::LowType guid, GameObjectData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
@@ -2337,7 +2301,7 @@ void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
}
}
void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data)
void ObjectMgr::RemoveGameobjectFromGrid(ObjectGuid::LowType guid, GameObjectData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
@@ -2351,20 +2315,20 @@ void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data
}
}
uint64 ObjectMgr::GetPlayerGUIDByName(std::string const& name) const
ObjectGuid ObjectMgr::GetPlayerGUIDByName(std::string const& name) const
{
// Get data from global storage
if (uint32 guidLow = sWorld->GetGlobalPlayerGUID(name))
return MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
if (ObjectGuid guid = sWorld->GetGlobalPlayerGUID(name))
return guid;
// No player found
return 0;
return ObjectGuid::Empty;
}
bool ObjectMgr::GetPlayerNameByGUID(uint64 guid, std::string& name) const
bool ObjectMgr::GetPlayerNameByGUID(ObjectGuid::LowType lowGuid, std::string& name) const
{
// Get data from global storage
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(GUID_LOPART(guid)))
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(lowGuid))
{
name = playerData->name;
return true;
@@ -2373,19 +2337,19 @@ bool ObjectMgr::GetPlayerNameByGUID(uint64 guid, std::string& name) const
return false;
}
TeamId ObjectMgr::GetPlayerTeamIdByGUID(uint64 guid) const
TeamId ObjectMgr::GetPlayerTeamIdByGUID(ObjectGuid::LowType guid) const
{
// xinef: Get data from global storage
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(GUID_LOPART(guid)))
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(guid))
return Player::TeamIdForRace(playerData->race);
return TEAM_NEUTRAL;
}
uint32 ObjectMgr::GetPlayerAccountIdByGUID(uint64 guid) const
uint32 ObjectMgr::GetPlayerAccountIdByGUID(ObjectGuid::LowType guid) const
{
// xinef: Get data from global storage
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(GUID_LOPART(guid)))
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(guid))
return playerData->accountId;
return 0;
@@ -2394,8 +2358,8 @@ uint32 ObjectMgr::GetPlayerAccountIdByGUID(uint64 guid) const
uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const
{
// Get data from global storage
if (uint32 guidLow = sWorld->GetGlobalPlayerGUID(name))
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(guidLow))
if (ObjectGuid guid = sWorld->GetGlobalPlayerGUID(name))
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(guid.GetCounter()))
return playerData->accountId;
return 0;
@@ -5713,7 +5677,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
Player* player = nullptr;
if (serverUp)
player = ObjectAccessor::FindPlayerInOrOutOfWorld(MAKE_NEW_GUID(m->receiver, 0, HIGHGUID_PLAYER));
player = ObjectAccessor::FindPlayerByLowGUID(m->receiver);
if (player) // don't modify mails of a logged in player
{
@@ -6418,39 +6382,21 @@ void ObjectMgr::SetHighestGuids()
{
QueryResult result = CharacterDatabase.Query("SELECT MAX(guid) FROM characters");
if (result)
_hiCharGuid = (*result)[0].GetUInt32() + 1;
result = WorldDatabase.Query("SELECT MAX(guid) FROM creature");
if (result)
{
_hiCreatureGuid = (*result)[0].GetUInt32() + 1;
_hiCreatureRecycledGuid = _hiCreatureGuid;
_hiCreatureRecycledGuidMax = _hiCreatureRecycledGuid + 10000;
_hiCreatureGuid = _hiCreatureRecycledGuidMax + 1;
}
GetGuidSequenceGenerator<HighGuid::Player>().Set((*result)[0].GetUInt32() + 1);
result = CharacterDatabase.Query("SELECT MAX(guid) FROM item_instance");
if (result)
_hiItemGuid = (*result)[0].GetUInt32() + 1;
GetGuidSequenceGenerator<HighGuid::Item>().Set((*result)[0].GetUInt32() + 1);
// Cleanup other tables from not existed guids ( >= _hiItemGuid)
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", _hiItemGuid); // One-time query
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", _hiItemGuid); // One-time query
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", _hiItemGuid); // One-time query
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", _hiItemGuid); // One-time query
result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject");
if (result)
{
_hiGoGuid = (*result)[0].GetUInt32() + 1;
_hiGoRecycledGuid = _hiGoGuid;
_hiGoRecycledGuidMax = _hiGoRecycledGuid + 1;
_hiGoGuid = _hiGoRecycledGuidMax + 1;
}
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
result = WorldDatabase.Query("SELECT MAX(guid) FROM transports");
if (result)
_hiMoTransGuid = (*result)[0].GetUInt32() + 1;
GetGuidSequenceGenerator<HighGuid::Mo_Transport>().Set((*result)[0].GetUInt32() + 1);
result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse");
if (result)
@@ -6460,10 +6406,6 @@ void ObjectMgr::SetHighestGuids()
if (result)
_mailId = (*result)[0].GetUInt32() + 1;
result = CharacterDatabase.Query("SELECT MAX(corpseGuid) FROM corpse");
if (result)
_hiCorpseGuid = (*result)[0].GetUInt32() + 1;
result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team");
if (result)
sArenaTeamMgr->SetNextArenaTeamId((*result)[0].GetUInt32() + 1);
@@ -6479,6 +6421,14 @@ void ObjectMgr::SetHighestGuids()
result = CharacterDatabase.Query("SELECT MAX(guildId) FROM guild");
if (result)
sGuildMgr->SetNextGuildId((*result)[0].GetUInt32() + 1);
result = WorldDatabase.Query("SELECT MAX(guid) FROM creature");
if (result)
_creatureSpawnId = (*result)[0].GetUInt32() + 1;
result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject");
if (result)
_gameObjectSpawnId = (*result)[0].GetUInt32() + 1;
}
uint32 ObjectMgr::GenerateAuctionID()
@@ -6512,92 +6462,24 @@ uint32 ObjectMgr::GenerateMailID()
return _mailId++;
}
uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
uint32 ObjectMgr::GenerateCreatureSpawnId()
{
switch (guidhigh)
if (_creatureSpawnId >= uint32(0xFFFFFF))
{
case HIGHGUID_ITEM:
{
ASSERT(_hiItemGuid < 0xFFFFFFFE && "Item guid overflow!");
std::lock_guard<std::mutex> guard(_hiItemGuidMutex);
return _hiItemGuid++;
}
case HIGHGUID_UNIT:
{
ASSERT(_hiCreatureGuid < 0x00FFFFFE && "Creature guid overflow!");
std::lock_guard<std::mutex> guard(_hiCreatureGuidMutex);
return _hiCreatureGuid++;
}
case HIGHGUID_PET:
{
ASSERT(_hiPetGuid < 0x00FFFFFE && "Pet guid overflow!");
std::lock_guard<std::mutex> guard(_hiPetGuidMutex);
return _hiPetGuid++;
}
case HIGHGUID_VEHICLE:
{
ASSERT(_hiVehicleGuid < 0x00FFFFFF && "Vehicle guid overflow!");
std::lock_guard<std::mutex> guard(_hiVehicleGuidMutex);
return _hiVehicleGuid++;
}
case HIGHGUID_PLAYER:
{
ASSERT(_hiCharGuid < 0xFFFFFFFE && "Player guid overflow!");
return _hiCharGuid++;
}
case HIGHGUID_GAMEOBJECT:
{
ASSERT(_hiGoGuid < 0x00FFFFFE && "Gameobject guid overflow!");
std::lock_guard<std::mutex> guard(_hiGoGuidMutex);
return _hiGoGuid++;
}
case HIGHGUID_CORPSE:
{
ASSERT(_hiCorpseGuid < 0xFFFFFFFE && "Corpse guid overflow!");
std::lock_guard<std::mutex> guard(_hiCorpseGuidMutex);
return _hiCorpseGuid++;
}
case HIGHGUID_DYNAMICOBJECT:
{
ASSERT(_hiDoGuid < 0xFFFFFFFE && "DynamicObject guid overflow!");
std::lock_guard<std::mutex> guard(_hiDoGuidMutex);
return _hiDoGuid++;
}
case HIGHGUID_MO_TRANSPORT:
{
ASSERT(_hiMoTransGuid < 0xFFFFFFFE && "MO Transport guid overflow!");
std::lock_guard<std::mutex> guard(_hiMoTransGuidMutex);
return _hiMoTransGuid++;
}
default:
ASSERT(false && "ObjectMgr::GenerateLowGuid - Unknown HIGHGUID type");
return 0;
LOG_ERROR("server", "Creature spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info.");
World::StopNow(ERROR_EXIT_CODE);
}
return _creatureSpawnId++;
}
uint32 ObjectMgr::GenerateRecycledLowGuid(HighGuid guidHigh)
uint32 ObjectMgr::GenerateGameObjectSpawnId()
{
switch (guidHigh)
if (_gameObjectSpawnId >= uint32(0xFFFFFF))
{
case HIGHGUID_UNIT:
{
ASSERT(_hiCreatureRecycledGuid < 0x00FFFFFE && "Creature recycled guid overflow!");
if (_hiCreatureRecycledGuid < _hiCreatureRecycledGuidMax)
return _hiCreatureRecycledGuid++;
break;
}
case HIGHGUID_GAMEOBJECT:
{
ASSERT(_hiGoRecycledGuid < 0x00FFFFFE && "Gameobject recycled guid overflow!");
if (_hiGoRecycledGuid < _hiGoRecycledGuidMax)
return _hiGoRecycledGuid++;
break;
}
default: // Default case is not handled by the recycler
break;
LOG_ERROR("server", "GameObject spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
World::StopNow(ERROR_EXIT_CODE);
}
return GenerateLowGuid(guidHigh);
return _gameObjectSpawnId++;
}
void ObjectMgr::LoadGameObjectLocales()
@@ -7051,45 +6933,6 @@ uint32 ObjectMgr::GeneratePetNumber()
return ++_hiPetNumber;
}
void ObjectMgr::LoadCorpses()
{
uint32 oldMSTime = getMSTime();
PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSES));
if (!result)
{
LOG_INFO("server", ">> Loaded 0 corpses. DB table `corpse` is empty.");
LOG_INFO("server", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guid = fields[16].GetUInt32();
CorpseType type = CorpseType(fields[13].GetUInt8());
if (type >= MAX_CORPSE_TYPE)
{
LOG_ERROR("server", "Corpse (guid: %u) have wrong corpse type (%u), not loading.", guid, type);
continue;
}
Corpse* corpse = new Corpse(type);
if (!corpse->LoadCorpseFromDB(guid, fields))
{
delete corpse;
continue;
}
sObjectAccessor->AddCorpse(corpse);
++count;
} while (result->NextRow());
LOG_INFO("server", ">> Loaded %u corpses in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server", " ");
}
void ObjectMgr::LoadReputationRewardRate()
{
uint32 oldMSTime = getMSTime();
@@ -7554,7 +7397,7 @@ void ObjectMgr::LoadNPCSpellClickSpells()
LOG_INFO("server", " ");
}
void ObjectMgr::DeleteCreatureData(uint32 guid)
void ObjectMgr::DeleteCreatureData(ObjectGuid::LowType guid)
{
// remove mapid*cellid -> guid_set map
CreatureData const* data = GetCreatureData(guid);
@@ -7564,7 +7407,7 @@ void ObjectMgr::DeleteCreatureData(uint32 guid)
_creatureDataStore.erase(guid);
}
void ObjectMgr::DeleteGOData(uint32 guid)
void ObjectMgr::DeleteGOData(ObjectGuid::LowType guid)
{
// remove mapid*cellid -> guid_set map
GameObjectData const* data = GetGOData(guid);
@@ -7574,20 +7417,6 @@ void ObjectMgr::DeleteGOData(uint32 guid)
_gameObjectDataStore.erase(guid);
}
void ObjectMgr::AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance)
{
// corpses are always added to spawn mode 0 and they are spawned by their instance id
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(mapid, 0)][cellid];
cell_guids.corpses[player_guid] = instance;
}
void ObjectMgr::DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid)
{
// corpses are always added to spawn mode 0 and they are spawned by their instance id
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(mapid, 0)][cellid];
cell_guids.corpses.erase(player_guid);
}
void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, std::string const& table, bool starter, bool go)
{
uint32 oldMSTime = getMSTime();
@@ -9327,12 +9156,6 @@ GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry)
return nullptr;
}
Player* ObjectMgr::GetPlayerByLowGUID(uint32 lowguid) const
{
uint64 guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER);
return ObjectAccessor::FindPlayer(guid);
}
bool ObjectMgr::IsGameObjectStaticTransport(uint32 entry)
{
GameObjectTemplate const* goinfo = GetGameObjectTemplate(entry);
@@ -9358,7 +9181,7 @@ VehicleAccessoryList const* ObjectMgr::GetVehicleAccessoryList(Vehicle* veh) con
if (Creature* cre = veh->GetBase()->ToCreature())
{
// Give preference to GUID-based accessories
VehicleAccessoryContainer::const_iterator itr = _vehicleAccessoryStore.find(cre->GetDBTableGUIDLow());
VehicleAccessoryContainer::const_iterator itr = _vehicleAccessoryStore.find(cre->GetSpawnId());
if (itr != _vehicleAccessoryStore.end())
return &itr->second;
}