mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-17 10:55:43 +00:00
feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
This commit is contained in:
@@ -281,18 +281,10 @@ bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clicke
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ObjectMgr::ObjectMgr():
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_auctionId(1),
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_equipmentSetGuid(1),
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_itemTextId(1),
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_mailId(1),
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_hiPetNumber(1),
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_hiCharGuid(1),
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_hiCreatureGuid(1),
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_hiPetGuid(1),
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_hiVehicleGuid(1),
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_hiItemGuid(1),
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_hiGoGuid(1),
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_hiDoGuid(1),
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_hiCorpseGuid(1),
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_hiMoTransGuid(1),
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_creatureSpawnId(1),
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_gameObjectSpawnId(1),
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DBCLocaleIndex(LOCALE_enUS)
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{
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for (uint8 i = 0; i < MAX_CLASSES; ++i)
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@@ -1149,7 +1141,7 @@ void ObjectMgr::LoadCreatureAddons()
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{
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Field* fields = result->Fetch();
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uint32 guid = fields[0].GetUInt32();
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ObjectGuid::LowType guid = fields[0].GetUInt32();
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CreatureData const* creData = GetCreatureData(guid);
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if (!creData)
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@@ -1228,7 +1220,7 @@ void ObjectMgr::LoadGameObjectAddons()
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{
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Field* fields = result->Fetch();
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uint32 guid = fields[0].GetUInt32();
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ObjectGuid::LowType guid = fields[0].GetUInt32();
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const GameObjectData* goData = GetGOData(guid);
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if (!goData)
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@@ -1261,7 +1253,7 @@ void ObjectMgr::LoadGameObjectAddons()
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LOG_INFO("server", " ");
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}
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GameObjectAddon const* ObjectMgr::GetGameObjectAddon(uint32 lowguid)
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GameObjectAddon const* ObjectMgr::GetGameObjectAddon(ObjectGuid::LowType lowguid)
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{
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GameObjectAddonContainer::const_iterator itr = _gameObjectAddonStore.find(lowguid);
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if (itr != _gameObjectAddonStore.end())
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@@ -1270,7 +1262,7 @@ GameObjectAddon const* ObjectMgr::GetGameObjectAddon(uint32 lowguid)
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return nullptr;
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}
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CreatureAddon const* ObjectMgr::GetCreatureAddon(uint32 lowguid)
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CreatureAddon const* ObjectMgr::GetCreatureAddon(ObjectGuid::LowType lowguid)
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{
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CreatureAddonContainer::const_iterator itr = _creatureAddonStore.find(lowguid);
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if (itr != _creatureAddonStore.end())
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@@ -1528,11 +1520,11 @@ void ObjectMgr::LoadLinkedRespawn()
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{
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Field* fields = result->Fetch();
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uint32 guidLow = fields[0].GetUInt32();
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uint32 linkedGuidLow = fields[1].GetUInt32();
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ObjectGuid::LowType guidLow = fields[0].GetUInt32();
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ObjectGuid::LowType linkedGuidLow = fields[1].GetUInt32();
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uint8 linkType = fields[2].GetUInt8();
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uint64 guid = 0, linkedGuid = 0;
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ObjectGuid guid, linkedGuid;
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bool error = false;
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switch (linkType)
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{
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@@ -1569,8 +1561,8 @@ void ObjectMgr::LoadLinkedRespawn()
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break;
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}
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guid = MAKE_NEW_GUID(guidLow, slave->id, HIGHGUID_UNIT);
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linkedGuid = MAKE_NEW_GUID(linkedGuidLow, master->id, HIGHGUID_UNIT);
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guid = ObjectGuid::Create<HighGuid::Unit>(slave->id, guidLow);
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linkedGuid = ObjectGuid::Create<HighGuid::Unit>(master->id, linkedGuidLow);
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break;
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}
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case CREATURE_TO_GO:
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@@ -1606,8 +1598,8 @@ void ObjectMgr::LoadLinkedRespawn()
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break;
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}
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guid = MAKE_NEW_GUID(guidLow, slave->id, HIGHGUID_UNIT);
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linkedGuid = MAKE_NEW_GUID(linkedGuidLow, master->id, HIGHGUID_GAMEOBJECT);
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guid = ObjectGuid::Create<HighGuid::Unit>(slave->id, guidLow);
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linkedGuid = ObjectGuid::Create<HighGuid::GameObject>(master->id, linkedGuidLow);
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break;
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}
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case GO_TO_GO:
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@@ -1643,8 +1635,8 @@ void ObjectMgr::LoadLinkedRespawn()
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break;
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}
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guid = MAKE_NEW_GUID(guidLow, slave->id, HIGHGUID_GAMEOBJECT);
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linkedGuid = MAKE_NEW_GUID(linkedGuidLow, master->id, HIGHGUID_GAMEOBJECT);
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guid = ObjectGuid::Create<HighGuid::GameObject>(slave->id, guidLow);
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linkedGuid = ObjectGuid::Create<HighGuid::GameObject>(master->id, linkedGuidLow);
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break;
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}
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case GO_TO_CREATURE:
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@@ -1680,8 +1672,8 @@ void ObjectMgr::LoadLinkedRespawn()
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break;
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}
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guid = MAKE_NEW_GUID(guidLow, slave->id, HIGHGUID_GAMEOBJECT);
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linkedGuid = MAKE_NEW_GUID(linkedGuidLow, master->id, HIGHGUID_UNIT);
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guid = ObjectGuid::Create<HighGuid::GameObject>(slave->id, guidLow);
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linkedGuid = ObjectGuid::Create<HighGuid::Unit>(master->id, linkedGuidLow);
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break;
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}
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}
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@@ -1694,13 +1686,13 @@ void ObjectMgr::LoadLinkedRespawn()
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LOG_INFO("server", " ");
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}
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bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow)
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bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid::LowType linkedGuidLow)
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{
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if (!guidLow)
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return false;
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const CreatureData* master = GetCreatureData(guidLow);
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uint64 guid = MAKE_NEW_GUID(guidLow, master->id, HIGHGUID_UNIT);
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CreatureData const* master = GetCreatureData(guidLow);
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ObjectGuid guid = ObjectGuid::Create<HighGuid::Unit>(master->id, guidLow);
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if (!linkedGuidLow) // we're removing the linking
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{
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@@ -1711,14 +1703,14 @@ bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow)
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return true;
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}
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const CreatureData* slave = GetCreatureData(linkedGuidLow);
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CreatureData const* slave = GetCreatureData(linkedGuidLow);
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if (!slave)
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{
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// LOG_ERROR("server", "sql.sql", "Creature '%u' linking to non-existent creature '%u'.", guidLow, linkedGuidLow);
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return false;
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}
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const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
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MapEntry const* map = sMapStore.LookupEntry(master->mapid);
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if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
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{
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LOG_ERROR("sql.sql", "Creature '%u' linking to '%u' on an unpermitted map.", guidLow, linkedGuidLow);
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@@ -1731,7 +1723,7 @@ bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow)
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return false;
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}
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uint64 linkedGuid = MAKE_NEW_GUID(linkedGuidLow, slave->id, HIGHGUID_UNIT);
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ObjectGuid linkedGuid = ObjectGuid::Create<HighGuid::Unit>(slave->id, linkedGuidLow);
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_linkedRespawnStore[guid] = linkedGuid;
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PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_CREATURE_LINKED_RESPAWN);
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@@ -1860,17 +1852,17 @@ void ObjectMgr::LoadCreatures()
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{
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Field* fields = result->Fetch();
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uint32 guid = fields[0].GetUInt32();
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uint32 entry = fields[1].GetUInt32();
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ObjectGuid::LowType spawnId = fields[0].GetUInt32();
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uint32 entry = fields[1].GetUInt32();
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CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
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if (!cInfo)
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{
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LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid, entry);
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LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: %u) with non existing creature entry %u, skipped.", spawnId, entry);
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continue;
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}
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CreatureData& data = _creatureDataStore[guid];
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CreatureData& data = _creatureDataStore[spawnId];
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data.id = entry;
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data.mapid = fields[2].GetUInt16();
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data.displayid = fields[3].GetUInt32();
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@@ -1896,7 +1888,7 @@ void ObjectMgr::LoadCreatures()
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MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
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if (!mapEntry)
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{
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LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u) that spawned at not existed map (Id: %u), skipped.", guid, data.mapid);
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LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u) that spawned at not existed map (Id: %u), skipped.", spawnId, data.mapid);
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continue;
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}
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@@ -1906,15 +1898,16 @@ void ObjectMgr::LoadCreatures()
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// Skip spawnMask check for transport maps
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if (!_transportMaps.count(data.mapid) && data.spawnMask & ~spawnMasks[data.mapid])
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LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).", guid, data.spawnMask, data.mapid);
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LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).",
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spawnId, data.spawnMask, data.mapid);
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bool ok = true;
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for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
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{
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if (_difficultyEntries[diff].find(data.id) != _difficultyEntries[diff].end())
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{
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LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
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guid, diff + 1, data.id);
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LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
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spawnId, diff + 1, data.id);
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ok = false;
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}
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}
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@@ -1926,7 +1919,8 @@ void ObjectMgr::LoadCreatures()
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{
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if (!GetEquipmentInfo(data.id, data.equipmentId))
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{
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LOG_ERROR("sql.sql", "Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId);
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LOG_ERROR("sql.sql", "Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.",
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data.id, data.equipmentId);
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data.equipmentId = 0;
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}
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}
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@@ -1934,19 +1928,21 @@ void ObjectMgr::LoadCreatures()
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if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
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{
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if (!mapEntry->IsDungeon())
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LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.", guid, data.id);
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LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",
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spawnId, data.id);
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}
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if (data.wander_distance < 0.0f)
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{
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LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u Entry: %u) with `wander_distance`< 0, set to 0.", guid, data.id);
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LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entry: %u) with `wander_distance`< 0, set to 0.", spawnId, data.id);
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data.wander_distance = 0.0f;
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}
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else if (data.movementType == RANDOM_MOTION_TYPE)
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{
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if (data.wander_distance == 0.0f)
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{
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LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `wander_distance`=0, replace by idle movement type (0).", guid, data.id);
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LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entry: %u) with `MovementType`=1 (random movement) but with `wander_distance`=0, replace by idle movement type (0).",
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spawnId, data.id);
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data.movementType = IDLE_MOTION_TYPE;
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}
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}
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@@ -1954,14 +1950,14 @@ void ObjectMgr::LoadCreatures()
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{
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if (data.wander_distance != 0.0f)
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{
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LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `wander_distance`<>0, set to 0.", guid, data.id);
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LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entry: %u) with `MovementType`=0 (idle) have `wander_distance`<>0, set to 0.", spawnId, data.id);
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data.wander_distance = 0.0f;
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}
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}
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if (data.phaseMask == 0)
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{
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LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
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LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", spawnId, data.id);
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data.phaseMask = 1;
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}
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@@ -1974,14 +1970,14 @@ void ObjectMgr::LoadCreatures()
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stmt->setUInt32(0, zoneId);
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stmt->setUInt32(1, areaId);
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stmt->setUInt64(2, guid);
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stmt->setUInt32(2, spawnId);
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WorldDatabase.Execute(stmt);
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}
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// Add to grid if not managed by the game event or pool system
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if (gameEvent == 0 && PoolId == 0)
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AddCreatureToGrid(guid, &data);
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AddCreatureToGrid(spawnId, &data);
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++count;
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} while (result->NextRow());
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@@ -1990,7 +1986,7 @@ void ObjectMgr::LoadCreatures()
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LOG_INFO("server", " ");
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}
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void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
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void ObjectMgr::AddCreatureToGrid(ObjectGuid::LowType guid, CreatureData const* data)
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{
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uint8 mask = data->spawnMask;
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for (uint8 i = 0; mask != 0; i++, mask >>= 1)
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@@ -2004,7 +2000,7 @@ void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
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}
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}
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void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data)
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void ObjectMgr::RemoveCreatureFromGrid(ObjectGuid::LowType guid, CreatureData const* data)
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{
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uint8 mask = data->spawnMask;
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for (uint8 i = 0; mask != 0; i++, mask >>= 1)
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@@ -2028,8 +2024,9 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
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if (!map)
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return 0;
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uint32 guid = GenerateLowGuid(HIGHGUID_GAMEOBJECT);
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GameObjectData& data = NewGOData(guid);
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ObjectGuid::LowType spawnId = GenerateGameObjectSpawnId();
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GameObjectData& data = NewGOData(spawnId);
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data.id = entry;
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data.mapid = mapId;
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data.posX = x;
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@@ -2048,14 +2045,14 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
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data.artKit = goinfo->type == GAMEOBJECT_TYPE_CAPTURE_POINT ? 21 : 0;
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data.dbData = false;
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AddGameobjectToGrid(guid, &data);
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AddGameobjectToGrid(spawnId, &data);
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// Spawn if necessary (loaded grids only)
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// We use spawn coords to spawn
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if (!map->Instanceable() && map->IsGridLoaded(x, y))
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{
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GameObject* go = sObjectMgr->IsGameObjectStaticTransport(data.id) ? new StaticTransport() : new GameObject();
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if (!go->LoadGameObjectFromDB(guid, map))
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if (!go->LoadGameObjectFromDB(spawnId, map))
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{
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LOG_ERROR("server", "AddGOData: cannot add gameobject entry %u to map", entry);
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delete go;
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@@ -2064,43 +2061,10 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
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}
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("maps", "AddGOData: dbguid %u entry %u map %u x %f y %f z %f o %f", guid, entry, mapId, x, y, z, o);
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LOG_DEBUG("maps", "AddGOData: spawnId %u entry %u map %u x %f y %f z %f o %f", spawnId, entry, mapId, x, y, z, o);
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#endif
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return guid;
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}
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bool ObjectMgr::MoveCreData(uint32 guid, uint32 mapId, Position pos)
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{
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CreatureData& data = NewOrExistCreatureData(guid);
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if (!data.id)
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return false;
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RemoveCreatureFromGrid(guid, &data);
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if (data.posX == pos.GetPositionX() && data.posY == pos.GetPositionY() && data.posZ == pos.GetPositionZ())
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return true;
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data.posX = pos.GetPositionX();
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data.posY = pos.GetPositionY();
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data.posZ = pos.GetPositionZ();
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data.orientation = pos.GetOrientation();
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AddCreatureToGrid(guid, &data);
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// Spawn if necessary (loaded grids only)
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if (Map* map = sMapMgr->CreateBaseMap(mapId))
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{
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// We use spawn coords to spawn
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if (!map->Instanceable() && map->IsGridLoaded(data.posX, data.posY))
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{
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Creature* creature = new Creature();
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if (!creature->LoadCreatureFromDB(guid, map))
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{
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LOG_ERROR("server", "MoveCreData: Cannot add creature guid %u to map", guid);
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delete creature;
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return false;
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}
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}
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}
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return true;
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return spawnId;
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}
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uint32 ObjectMgr::AddCreData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay)
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@@ -2111,9 +2075,13 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 mapId, float x, float y, float
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uint32 level = cInfo->minlevel == cInfo->maxlevel ? cInfo->minlevel : urand(cInfo->minlevel, cInfo->maxlevel); // Only used for extracting creature base stats
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CreatureBaseStats const* stats = GetCreatureBaseStats(level, cInfo->unit_class);
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Map* map = sMapMgr->CreateBaseMap(mapId);
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if (!map)
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return 0;
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uint32 guid = GenerateLowGuid(HIGHGUID_UNIT);
|
||||
CreatureData& data = NewOrExistCreatureData(guid);
|
||||
ObjectGuid::LowType spawnId = GenerateCreatureSpawnId();
|
||||
CreatureData& data = NewOrExistCreatureData(spawnId);
|
||||
data.spawnMask = spawnId;
|
||||
data.id = entry;
|
||||
data.mapid = mapId;
|
||||
data.displayid = 0;
|
||||
@@ -2135,25 +2103,21 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 mapId, float x, float y, float
|
||||
data.unit_flags = cInfo->unit_flags;
|
||||
data.dynamicflags = cInfo->dynamicflags;
|
||||
|
||||
AddCreatureToGrid(guid, &data);
|
||||
AddCreatureToGrid(spawnId, &data);
|
||||
|
||||
// Spawn if necessary (loaded grids only)
|
||||
if (Map* map = sMapMgr->CreateBaseMap(mapId))
|
||||
if (!map->Instanceable() && !map->IsRemovalGrid(x, y))
|
||||
{
|
||||
// We use spawn coords to spawn
|
||||
if (!map->Instanceable() && !map->IsRemovalGrid(x, y))
|
||||
Creature* creature = new Creature();
|
||||
if (!creature->LoadCreatureFromDB(spawnId, map, true, false, true))
|
||||
{
|
||||
Creature* creature = new Creature();
|
||||
if (!creature->LoadCreatureFromDB(guid, map))
|
||||
{
|
||||
LOG_ERROR("server", "AddCreature: Cannot add creature entry %u to map", entry);
|
||||
delete creature;
|
||||
return 0;
|
||||
}
|
||||
LOG_ERROR("server", "AddCreature: Cannot add creature entry %u to map", entry);
|
||||
delete creature;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
return guid;
|
||||
return spawnId;
|
||||
}
|
||||
|
||||
void ObjectMgr::LoadGameobjects()
|
||||
@@ -2189,8 +2153,8 @@ void ObjectMgr::LoadGameobjects()
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 guid = fields[0].GetUInt32();
|
||||
uint32 entry = fields[1].GetUInt32();
|
||||
ObjectGuid::LowType guid = fields[0].GetUInt32();
|
||||
uint32 entry = fields[1].GetUInt32();
|
||||
|
||||
GameObjectTemplate const* gInfo = GetGameObjectTemplate(entry);
|
||||
if (!gInfo)
|
||||
@@ -2309,7 +2273,7 @@ void ObjectMgr::LoadGameobjects()
|
||||
|
||||
stmt->setUInt32(0, zoneId);
|
||||
stmt->setUInt32(1, areaId);
|
||||
stmt->setUInt64(2, guid);
|
||||
stmt->setUInt32(2, guid);
|
||||
|
||||
WorldDatabase.Execute(stmt);
|
||||
}
|
||||
@@ -2323,7 +2287,7 @@ void ObjectMgr::LoadGameobjects()
|
||||
LOG_INFO("server", " ");
|
||||
}
|
||||
|
||||
void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
|
||||
void ObjectMgr::AddGameobjectToGrid(ObjectGuid::LowType guid, GameObjectData const* data)
|
||||
{
|
||||
uint8 mask = data->spawnMask;
|
||||
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
|
||||
@@ -2337,7 +2301,7 @@ void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
|
||||
}
|
||||
}
|
||||
|
||||
void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data)
|
||||
void ObjectMgr::RemoveGameobjectFromGrid(ObjectGuid::LowType guid, GameObjectData const* data)
|
||||
{
|
||||
uint8 mask = data->spawnMask;
|
||||
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
|
||||
@@ -2351,20 +2315,20 @@ void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data
|
||||
}
|
||||
}
|
||||
|
||||
uint64 ObjectMgr::GetPlayerGUIDByName(std::string const& name) const
|
||||
ObjectGuid ObjectMgr::GetPlayerGUIDByName(std::string const& name) const
|
||||
{
|
||||
// Get data from global storage
|
||||
if (uint32 guidLow = sWorld->GetGlobalPlayerGUID(name))
|
||||
return MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
|
||||
if (ObjectGuid guid = sWorld->GetGlobalPlayerGUID(name))
|
||||
return guid;
|
||||
|
||||
// No player found
|
||||
return 0;
|
||||
return ObjectGuid::Empty;
|
||||
}
|
||||
|
||||
bool ObjectMgr::GetPlayerNameByGUID(uint64 guid, std::string& name) const
|
||||
bool ObjectMgr::GetPlayerNameByGUID(ObjectGuid::LowType lowGuid, std::string& name) const
|
||||
{
|
||||
// Get data from global storage
|
||||
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(GUID_LOPART(guid)))
|
||||
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(lowGuid))
|
||||
{
|
||||
name = playerData->name;
|
||||
return true;
|
||||
@@ -2373,19 +2337,19 @@ bool ObjectMgr::GetPlayerNameByGUID(uint64 guid, std::string& name) const
|
||||
return false;
|
||||
}
|
||||
|
||||
TeamId ObjectMgr::GetPlayerTeamIdByGUID(uint64 guid) const
|
||||
TeamId ObjectMgr::GetPlayerTeamIdByGUID(ObjectGuid::LowType guid) const
|
||||
{
|
||||
// xinef: Get data from global storage
|
||||
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(GUID_LOPART(guid)))
|
||||
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(guid))
|
||||
return Player::TeamIdForRace(playerData->race);
|
||||
|
||||
return TEAM_NEUTRAL;
|
||||
}
|
||||
|
||||
uint32 ObjectMgr::GetPlayerAccountIdByGUID(uint64 guid) const
|
||||
uint32 ObjectMgr::GetPlayerAccountIdByGUID(ObjectGuid::LowType guid) const
|
||||
{
|
||||
// xinef: Get data from global storage
|
||||
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(GUID_LOPART(guid)))
|
||||
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(guid))
|
||||
return playerData->accountId;
|
||||
|
||||
return 0;
|
||||
@@ -2394,8 +2358,8 @@ uint32 ObjectMgr::GetPlayerAccountIdByGUID(uint64 guid) const
|
||||
uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const
|
||||
{
|
||||
// Get data from global storage
|
||||
if (uint32 guidLow = sWorld->GetGlobalPlayerGUID(name))
|
||||
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(guidLow))
|
||||
if (ObjectGuid guid = sWorld->GetGlobalPlayerGUID(name))
|
||||
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(guid.GetCounter()))
|
||||
return playerData->accountId;
|
||||
|
||||
return 0;
|
||||
@@ -5713,7 +5677,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
|
||||
|
||||
Player* player = nullptr;
|
||||
if (serverUp)
|
||||
player = ObjectAccessor::FindPlayerInOrOutOfWorld(MAKE_NEW_GUID(m->receiver, 0, HIGHGUID_PLAYER));
|
||||
player = ObjectAccessor::FindPlayerByLowGUID(m->receiver);
|
||||
|
||||
if (player) // don't modify mails of a logged in player
|
||||
{
|
||||
@@ -6418,39 +6382,21 @@ void ObjectMgr::SetHighestGuids()
|
||||
{
|
||||
QueryResult result = CharacterDatabase.Query("SELECT MAX(guid) FROM characters");
|
||||
if (result)
|
||||
_hiCharGuid = (*result)[0].GetUInt32() + 1;
|
||||
|
||||
result = WorldDatabase.Query("SELECT MAX(guid) FROM creature");
|
||||
if (result)
|
||||
{
|
||||
_hiCreatureGuid = (*result)[0].GetUInt32() + 1;
|
||||
_hiCreatureRecycledGuid = _hiCreatureGuid;
|
||||
_hiCreatureRecycledGuidMax = _hiCreatureRecycledGuid + 10000;
|
||||
_hiCreatureGuid = _hiCreatureRecycledGuidMax + 1;
|
||||
}
|
||||
GetGuidSequenceGenerator<HighGuid::Player>().Set((*result)[0].GetUInt32() + 1);
|
||||
|
||||
result = CharacterDatabase.Query("SELECT MAX(guid) FROM item_instance");
|
||||
if (result)
|
||||
_hiItemGuid = (*result)[0].GetUInt32() + 1;
|
||||
GetGuidSequenceGenerator<HighGuid::Item>().Set((*result)[0].GetUInt32() + 1);
|
||||
|
||||
// Cleanup other tables from not existed guids ( >= _hiItemGuid)
|
||||
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", _hiItemGuid); // One-time query
|
||||
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", _hiItemGuid); // One-time query
|
||||
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", _hiItemGuid); // One-time query
|
||||
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", _hiItemGuid); // One-time query
|
||||
|
||||
result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject");
|
||||
if (result)
|
||||
{
|
||||
_hiGoGuid = (*result)[0].GetUInt32() + 1;
|
||||
_hiGoRecycledGuid = _hiGoGuid;
|
||||
_hiGoRecycledGuidMax = _hiGoRecycledGuid + 1;
|
||||
_hiGoGuid = _hiGoRecycledGuidMax + 1;
|
||||
}
|
||||
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
|
||||
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
|
||||
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
|
||||
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
|
||||
|
||||
result = WorldDatabase.Query("SELECT MAX(guid) FROM transports");
|
||||
if (result)
|
||||
_hiMoTransGuid = (*result)[0].GetUInt32() + 1;
|
||||
GetGuidSequenceGenerator<HighGuid::Mo_Transport>().Set((*result)[0].GetUInt32() + 1);
|
||||
|
||||
result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse");
|
||||
if (result)
|
||||
@@ -6460,10 +6406,6 @@ void ObjectMgr::SetHighestGuids()
|
||||
if (result)
|
||||
_mailId = (*result)[0].GetUInt32() + 1;
|
||||
|
||||
result = CharacterDatabase.Query("SELECT MAX(corpseGuid) FROM corpse");
|
||||
if (result)
|
||||
_hiCorpseGuid = (*result)[0].GetUInt32() + 1;
|
||||
|
||||
result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team");
|
||||
if (result)
|
||||
sArenaTeamMgr->SetNextArenaTeamId((*result)[0].GetUInt32() + 1);
|
||||
@@ -6479,6 +6421,14 @@ void ObjectMgr::SetHighestGuids()
|
||||
result = CharacterDatabase.Query("SELECT MAX(guildId) FROM guild");
|
||||
if (result)
|
||||
sGuildMgr->SetNextGuildId((*result)[0].GetUInt32() + 1);
|
||||
|
||||
result = WorldDatabase.Query("SELECT MAX(guid) FROM creature");
|
||||
if (result)
|
||||
_creatureSpawnId = (*result)[0].GetUInt32() + 1;
|
||||
|
||||
result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject");
|
||||
if (result)
|
||||
_gameObjectSpawnId = (*result)[0].GetUInt32() + 1;
|
||||
}
|
||||
|
||||
uint32 ObjectMgr::GenerateAuctionID()
|
||||
@@ -6512,92 +6462,24 @@ uint32 ObjectMgr::GenerateMailID()
|
||||
return _mailId++;
|
||||
}
|
||||
|
||||
uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
|
||||
uint32 ObjectMgr::GenerateCreatureSpawnId()
|
||||
{
|
||||
switch (guidhigh)
|
||||
if (_creatureSpawnId >= uint32(0xFFFFFF))
|
||||
{
|
||||
case HIGHGUID_ITEM:
|
||||
{
|
||||
ASSERT(_hiItemGuid < 0xFFFFFFFE && "Item guid overflow!");
|
||||
std::lock_guard<std::mutex> guard(_hiItemGuidMutex);
|
||||
return _hiItemGuid++;
|
||||
}
|
||||
case HIGHGUID_UNIT:
|
||||
{
|
||||
ASSERT(_hiCreatureGuid < 0x00FFFFFE && "Creature guid overflow!");
|
||||
std::lock_guard<std::mutex> guard(_hiCreatureGuidMutex);
|
||||
return _hiCreatureGuid++;
|
||||
}
|
||||
case HIGHGUID_PET:
|
||||
{
|
||||
ASSERT(_hiPetGuid < 0x00FFFFFE && "Pet guid overflow!");
|
||||
std::lock_guard<std::mutex> guard(_hiPetGuidMutex);
|
||||
return _hiPetGuid++;
|
||||
}
|
||||
case HIGHGUID_VEHICLE:
|
||||
{
|
||||
ASSERT(_hiVehicleGuid < 0x00FFFFFF && "Vehicle guid overflow!");
|
||||
std::lock_guard<std::mutex> guard(_hiVehicleGuidMutex);
|
||||
return _hiVehicleGuid++;
|
||||
}
|
||||
case HIGHGUID_PLAYER:
|
||||
{
|
||||
ASSERT(_hiCharGuid < 0xFFFFFFFE && "Player guid overflow!");
|
||||
return _hiCharGuid++;
|
||||
}
|
||||
case HIGHGUID_GAMEOBJECT:
|
||||
{
|
||||
ASSERT(_hiGoGuid < 0x00FFFFFE && "Gameobject guid overflow!");
|
||||
std::lock_guard<std::mutex> guard(_hiGoGuidMutex);
|
||||
return _hiGoGuid++;
|
||||
}
|
||||
case HIGHGUID_CORPSE:
|
||||
{
|
||||
ASSERT(_hiCorpseGuid < 0xFFFFFFFE && "Corpse guid overflow!");
|
||||
std::lock_guard<std::mutex> guard(_hiCorpseGuidMutex);
|
||||
return _hiCorpseGuid++;
|
||||
}
|
||||
case HIGHGUID_DYNAMICOBJECT:
|
||||
{
|
||||
ASSERT(_hiDoGuid < 0xFFFFFFFE && "DynamicObject guid overflow!");
|
||||
std::lock_guard<std::mutex> guard(_hiDoGuidMutex);
|
||||
return _hiDoGuid++;
|
||||
}
|
||||
case HIGHGUID_MO_TRANSPORT:
|
||||
{
|
||||
ASSERT(_hiMoTransGuid < 0xFFFFFFFE && "MO Transport guid overflow!");
|
||||
std::lock_guard<std::mutex> guard(_hiMoTransGuidMutex);
|
||||
return _hiMoTransGuid++;
|
||||
}
|
||||
default:
|
||||
ASSERT(false && "ObjectMgr::GenerateLowGuid - Unknown HIGHGUID type");
|
||||
return 0;
|
||||
LOG_ERROR("server", "Creature spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info.");
|
||||
World::StopNow(ERROR_EXIT_CODE);
|
||||
}
|
||||
return _creatureSpawnId++;
|
||||
}
|
||||
|
||||
uint32 ObjectMgr::GenerateRecycledLowGuid(HighGuid guidHigh)
|
||||
uint32 ObjectMgr::GenerateGameObjectSpawnId()
|
||||
{
|
||||
switch (guidHigh)
|
||||
if (_gameObjectSpawnId >= uint32(0xFFFFFF))
|
||||
{
|
||||
case HIGHGUID_UNIT:
|
||||
{
|
||||
ASSERT(_hiCreatureRecycledGuid < 0x00FFFFFE && "Creature recycled guid overflow!");
|
||||
if (_hiCreatureRecycledGuid < _hiCreatureRecycledGuidMax)
|
||||
return _hiCreatureRecycledGuid++;
|
||||
break;
|
||||
}
|
||||
case HIGHGUID_GAMEOBJECT:
|
||||
{
|
||||
ASSERT(_hiGoRecycledGuid < 0x00FFFFFE && "Gameobject recycled guid overflow!");
|
||||
if (_hiGoRecycledGuid < _hiGoRecycledGuidMax)
|
||||
return _hiGoRecycledGuid++;
|
||||
break;
|
||||
}
|
||||
default: // Default case is not handled by the recycler
|
||||
break;
|
||||
LOG_ERROR("server", "GameObject spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
|
||||
World::StopNow(ERROR_EXIT_CODE);
|
||||
}
|
||||
|
||||
return GenerateLowGuid(guidHigh);
|
||||
return _gameObjectSpawnId++;
|
||||
}
|
||||
|
||||
void ObjectMgr::LoadGameObjectLocales()
|
||||
@@ -7051,45 +6933,6 @@ uint32 ObjectMgr::GeneratePetNumber()
|
||||
return ++_hiPetNumber;
|
||||
}
|
||||
|
||||
void ObjectMgr::LoadCorpses()
|
||||
{
|
||||
uint32 oldMSTime = getMSTime();
|
||||
|
||||
PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSES));
|
||||
if (!result)
|
||||
{
|
||||
LOG_INFO("server", ">> Loaded 0 corpses. DB table `corpse` is empty.");
|
||||
LOG_INFO("server", " ");
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 count = 0;
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
uint32 guid = fields[16].GetUInt32();
|
||||
CorpseType type = CorpseType(fields[13].GetUInt8());
|
||||
if (type >= MAX_CORPSE_TYPE)
|
||||
{
|
||||
LOG_ERROR("server", "Corpse (guid: %u) have wrong corpse type (%u), not loading.", guid, type);
|
||||
continue;
|
||||
}
|
||||
|
||||
Corpse* corpse = new Corpse(type);
|
||||
if (!corpse->LoadCorpseFromDB(guid, fields))
|
||||
{
|
||||
delete corpse;
|
||||
continue;
|
||||
}
|
||||
|
||||
sObjectAccessor->AddCorpse(corpse);
|
||||
++count;
|
||||
} while (result->NextRow());
|
||||
|
||||
LOG_INFO("server", ">> Loaded %u corpses in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
LOG_INFO("server", " ");
|
||||
}
|
||||
|
||||
void ObjectMgr::LoadReputationRewardRate()
|
||||
{
|
||||
uint32 oldMSTime = getMSTime();
|
||||
@@ -7554,7 +7397,7 @@ void ObjectMgr::LoadNPCSpellClickSpells()
|
||||
LOG_INFO("server", " ");
|
||||
}
|
||||
|
||||
void ObjectMgr::DeleteCreatureData(uint32 guid)
|
||||
void ObjectMgr::DeleteCreatureData(ObjectGuid::LowType guid)
|
||||
{
|
||||
// remove mapid*cellid -> guid_set map
|
||||
CreatureData const* data = GetCreatureData(guid);
|
||||
@@ -7564,7 +7407,7 @@ void ObjectMgr::DeleteCreatureData(uint32 guid)
|
||||
_creatureDataStore.erase(guid);
|
||||
}
|
||||
|
||||
void ObjectMgr::DeleteGOData(uint32 guid)
|
||||
void ObjectMgr::DeleteGOData(ObjectGuid::LowType guid)
|
||||
{
|
||||
// remove mapid*cellid -> guid_set map
|
||||
GameObjectData const* data = GetGOData(guid);
|
||||
@@ -7574,20 +7417,6 @@ void ObjectMgr::DeleteGOData(uint32 guid)
|
||||
_gameObjectDataStore.erase(guid);
|
||||
}
|
||||
|
||||
void ObjectMgr::AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance)
|
||||
{
|
||||
// corpses are always added to spawn mode 0 and they are spawned by their instance id
|
||||
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(mapid, 0)][cellid];
|
||||
cell_guids.corpses[player_guid] = instance;
|
||||
}
|
||||
|
||||
void ObjectMgr::DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid)
|
||||
{
|
||||
// corpses are always added to spawn mode 0 and they are spawned by their instance id
|
||||
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(mapid, 0)][cellid];
|
||||
cell_guids.corpses.erase(player_guid);
|
||||
}
|
||||
|
||||
void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, std::string const& table, bool starter, bool go)
|
||||
{
|
||||
uint32 oldMSTime = getMSTime();
|
||||
@@ -9327,12 +9156,6 @@ GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry)
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Player* ObjectMgr::GetPlayerByLowGUID(uint32 lowguid) const
|
||||
{
|
||||
uint64 guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER);
|
||||
return ObjectAccessor::FindPlayer(guid);
|
||||
}
|
||||
|
||||
bool ObjectMgr::IsGameObjectStaticTransport(uint32 entry)
|
||||
{
|
||||
GameObjectTemplate const* goinfo = GetGameObjectTemplate(entry);
|
||||
@@ -9358,7 +9181,7 @@ VehicleAccessoryList const* ObjectMgr::GetVehicleAccessoryList(Vehicle* veh) con
|
||||
if (Creature* cre = veh->GetBase()->ToCreature())
|
||||
{
|
||||
// Give preference to GUID-based accessories
|
||||
VehicleAccessoryContainer::const_iterator itr = _vehicleAccessoryStore.find(cre->GetDBTableGUIDLow());
|
||||
VehicleAccessoryContainer::const_iterator itr = _vehicleAccessoryStore.find(cre->GetSpawnId());
|
||||
if (itr != _vehicleAccessoryStore.end())
|
||||
return &itr->second;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user