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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-31 01:23:47 +00:00
feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
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@@ -32,206 +32,69 @@ class MotionTransport;
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template <class T>
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class HashMapHolder
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{
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//Non instanceable only static
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HashMapHolder() { }
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public:
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typedef std::unordered_map<uint64, T*> MapType;
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typedef std::unordered_map<ObjectGuid, T*> MapType;
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static void Insert(T* o);
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static void Remove(T* o);
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static T* Find(uint64 guid);
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static MapType& GetContainer() { return m_objectMap; }
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static T* Find(ObjectGuid guid);
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static MapType& GetContainer();
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static std::shared_mutex* GetLock();
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private:
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//Non instanceable only static
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HashMapHolder() = default;
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static MapType m_objectMap;
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};
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/// Define the static members of HashMapHolder
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template <class T> std::unordered_map< uint64, T* > HashMapHolder<T>::m_objectMap;
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// pussywizard:
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class DelayedCorpseAction
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namespace ObjectAccessor
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{
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public:
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DelayedCorpseAction(Corpse* corpse, uint8 action, uint32 mapId, uint32 instanceId) : _corpse(corpse), _action(action), _mapId(mapId), _instanceId(instanceId) {}
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Corpse* _corpse;
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uint8 _action;
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uint32 _mapId;
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uint32 _instanceId;
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};
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class ObjectAccessor
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{
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private:
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ObjectAccessor();
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~ObjectAccessor();
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ObjectAccessor(const ObjectAccessor&);
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ObjectAccessor& operator=(const ObjectAccessor&);
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public:
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static ObjectAccessor* instance();
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// TODO: override these template functions for each holder type and add assertions
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template<class T> static T* GetObjectInOrOutOfWorld(uint64 guid, T* /*typeSpecifier*/)
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{
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return HashMapHolder<T>::Find(guid);
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}
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static Unit* GetObjectInOrOutOfWorld(uint64 guid, Unit* /*typeSpecifier*/)
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{
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if (IS_PLAYER_GUID(guid))
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return (Unit*)GetObjectInOrOutOfWorld(guid, (Player*)nullptr);
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if (IS_PET_GUID(guid))
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return (Unit*)GetObjectInOrOutOfWorld(guid, (Pet*)nullptr);
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return (Unit*)GetObjectInOrOutOfWorld(guid, (Creature*)nullptr);
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}
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// returns object if is in world
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template<class T> static T* GetObjectInWorld(uint64 guid, T* /*typeSpecifier*/)
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{
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return HashMapHolder<T>::Find(guid);
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}
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// Player may be not in world while in ObjectAccessor
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static Player* GetObjectInWorld(uint64 guid, Player* /*typeSpecifier*/);
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static Unit* GetObjectInWorld(uint64 guid, Unit* /*typeSpecifier*/)
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{
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if (IS_PLAYER_GUID(guid))
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return (Unit*)GetObjectInWorld(guid, (Player*)nullptr);
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if (IS_PET_GUID(guid))
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return (Unit*)GetObjectInWorld(guid, (Pet*)nullptr);
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return (Unit*)GetObjectInWorld(guid, (Creature*)nullptr);
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}
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// returns object if is in map
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template<class T> static T* GetObjectInMap(uint64 guid, Map* map, T* /*typeSpecifier*/)
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{
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ASSERT(map);
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if (T* obj = GetObjectInWorld(guid, (T*)nullptr))
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if (obj->GetMap() == map)
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return obj;
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return nullptr;
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}
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template<class T>
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static T* GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/);
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// these functions return objects only if in map of specified object
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static WorldObject* GetWorldObject(WorldObject const&, uint64);
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static Object* GetObjectByTypeMask(WorldObject const&, uint64, uint32 typemask);
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static Corpse* GetCorpse(WorldObject const& u, uint64 guid);
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static GameObject* GetGameObject(WorldObject const& u, uint64 guid);
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static Transport* GetTransport(WorldObject const& u, uint64 guid);
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static DynamicObject* GetDynamicObject(WorldObject const& u, uint64 guid);
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static Unit* GetUnit(WorldObject const&, uint64 guid);
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static Creature* GetCreature(WorldObject const& u, uint64 guid);
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static Pet* GetPet(WorldObject const&, uint64 guid);
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static Player* GetPlayer(WorldObject const&, uint64 guid);
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static Creature* GetCreatureOrPetOrVehicle(WorldObject const&, uint64);
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WorldObject* GetWorldObject(WorldObject const&, ObjectGuid const guid);
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Object* GetObjectByTypeMask(WorldObject const&, ObjectGuid const guid, uint32 typemask);
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Corpse* GetCorpse(WorldObject const& u, ObjectGuid const guid);
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GameObject* GetGameObject(WorldObject const& u, ObjectGuid const guid);
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Transport* GetTransport(WorldObject const& u, ObjectGuid const guid);
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DynamicObject* GetDynamicObject(WorldObject const& u, ObjectGuid const guid);
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Unit* GetUnit(WorldObject const&, ObjectGuid const guid);
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Creature* GetCreature(WorldObject const& u, ObjectGuid const guid);
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Pet* GetPet(WorldObject const&, ObjectGuid const guid);
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Player* GetPlayer(Map const*, ObjectGuid const guid);
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Player* GetPlayer(WorldObject const&, ObjectGuid const guid);
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Creature* GetCreatureOrPetOrVehicle(WorldObject const&, ObjectGuid const);
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// these functions return objects if found in whole world
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// ACCESS LIKE THAT IS NOT THREAD SAFE
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static Pet* FindPet(uint64);
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static Player* FindPlayer(uint64);
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static Player* FindPlayerInOrOutOfWorld(uint64 m_guid);
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static Unit* FindUnit(uint64);
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static Player* FindConnectedPlayer(uint64 const&);
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static Player* FindPlayerByName(std::string const& name, bool checkInWorld = true);
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static std::map<std::string, Player*> playerNameToPlayerPointer; // pussywizard: optimization
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Player* FindPlayer(ObjectGuid const guid);
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Player* FindPlayerByLowGUID(ObjectGuid::LowType lowguid);
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Player* FindConnectedPlayer(ObjectGuid const guid);
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Player* FindPlayerByName(std::string const& name, bool checkInWorld = true);
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// when using this, you must use the hashmapholder's lock
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static HashMapHolder<Player>::MapType const& GetPlayers()
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{
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return HashMapHolder<Player>::GetContainer();
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}
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HashMapHolder<Player>::MapType const& GetPlayers();
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// when using this, you must use the hashmapholder's lock
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static HashMapHolder<Creature>::MapType const& GetCreatures()
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{
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return HashMapHolder<Creature>::GetContainer();
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}
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// when using this, you must use the hashmapholder's lock
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static HashMapHolder<GameObject>::MapType const& GetGameObjects()
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{
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return HashMapHolder<GameObject>::GetContainer();
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}
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template<class T> static void AddObject(T* object)
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template<class T>
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void AddObject(T* object)
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{
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HashMapHolder<T>::Insert(object);
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}
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template<class T> static void RemoveObject(T* object)
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template<class T>
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void RemoveObject(T* object)
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{
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HashMapHolder<T>::Remove(object);
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}
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static void SaveAllPlayers();
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void SaveAllPlayers();
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//non-static functions
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void AddUpdateObject(Object* obj)
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{
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std::lock_guard<std::mutex> guard(i_objectLock);
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if (obj->GetTypeId() < TYPEID_UNIT) // these are not in map: TYPEID_OBJECT, TYPEID_ITEM, TYPEID_CONTAINER
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i_objects.insert(obj);
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else
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((WorldObject*)obj)->FindMap()->i_objectsToUpdate.insert(obj);
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}
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template<>
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void AddObject(Player* player);
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void RemoveUpdateObject(Object* obj)
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{
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std::lock_guard<std::mutex> guard(i_objectLock);
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if (obj->GetTypeId() < TYPEID_UNIT) // these are not in map: TYPEID_OBJECT, TYPEID_ITEM, TYPEID_CONTAINER
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i_objects.erase(obj);
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else
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((WorldObject*)obj)->FindMap()->i_objectsToUpdate.erase(obj);
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}
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//Thread safe
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Corpse* GetCorpseForPlayerGUID(uint64 guid);
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void RemoveCorpse(Corpse* corpse, bool final = false);
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void AddCorpse(Corpse* corpse);
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void AddCorpsesToGrid(GridCoord const& gridpair, GridType& grid, Map* map);
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Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false);
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//Thread unsafe
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void Update(uint32 diff);
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void RemoveOldCorpses();
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void UnloadAll();
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// pussywizard: crashfix for corpses
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void AddDelayedCorpseAction(Corpse* corpse, uint8 action, uint32 mapId = 0, uint32 instanceId = 0);
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void ProcessDelayedCorpseActions();
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private:
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static void _buildChangeObjectForPlayer(WorldObject*, UpdateDataMapType&);
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static void _buildPacket(Player*, Object*, UpdateDataMapType&);
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void _update();
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typedef std::unordered_map<uint64, Corpse*> Player2CorpsesMapType;
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typedef std::unordered_map<Player*, UpdateData>::value_type UpdateDataValueType;
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std::unordered_set<Object*> i_objects;
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Player2CorpsesMapType i_player2corpse;
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std::list<uint64> i_playerBones;
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std::mutex i_objectLock;
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std::shared_mutex i_corpseLock;
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std::list<DelayedCorpseAction> i_delayedCorpseActions;
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mutable std::mutex DelayedCorpseLock;
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template<>
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void RemoveObject(Player* player);
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};
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#define sObjectAccessor ObjectAccessor::instance()
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#endif
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