mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-29 16:43:47 +00:00
feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
This commit is contained in:
@@ -32,7 +32,7 @@ MotionTransport::~MotionTransport()
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UnloadStaticPassengers();
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}
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bool MotionTransport::CreateMoTrans(uint32 guidlow, uint32 entry, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress)
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bool MotionTransport::CreateMoTrans(ObjectGuid::LowType guidlow, uint32 entry, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress)
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{
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Relocate(x, y, z, ang);
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@@ -43,7 +43,7 @@ bool MotionTransport::CreateMoTrans(uint32 guidlow, uint32 entry, uint32 mapid,
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return false;
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}
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Object::_Create(guidlow, 0, HIGHGUID_MO_TRANSPORT);
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Object::_Create(guidlow, 0, HighGuid::Mo_Transport);
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GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(entry);
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@@ -292,7 +292,7 @@ void MotionTransport::RemovePassenger(WorldObject* passenger, bool withAll)
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{
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passenger->SetTransport(nullptr);
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passenger->m_movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT;
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passenger->m_movementInfo.transport.guid = 0;
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passenger->m_movementInfo.transport.guid.Clear();
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passenger->m_movementInfo.transport.pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
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if (passenger->ToUnit())
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{
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@@ -302,7 +302,7 @@ void MotionTransport::RemovePassenger(WorldObject* passenger, bool withAll)
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}
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}
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Creature* MotionTransport::CreateNPCPassenger(uint32 guid, CreatureData const* data)
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Creature* MotionTransport::CreateNPCPassenger(ObjectGuid::LowType guid, CreatureData const* data)
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{
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Map* map = GetMap();
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Creature* creature = new Creature();
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@@ -333,7 +333,8 @@ Creature* MotionTransport::CreateNPCPassenger(uint32 guid, CreatureData const* d
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if (!creature->IsPositionValid())
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{
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LOG_ERROR("server", "Creature (guidlow %d, entry %d) not created. Suggested coordinates aren't valid (X: %f Y: %f)", creature->GetGUIDLow(), creature->GetEntry(), creature->GetPositionX(), creature->GetPositionY());
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LOG_ERROR("server", "Creature (%s) not created. Suggested coordinates aren't valid (X: %f Y: %f)",
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creature->GetGUID().ToString().c_str(), creature->GetPositionX(), creature->GetPositionY());
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delete creature;
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return nullptr;
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}
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@@ -349,7 +350,7 @@ Creature* MotionTransport::CreateNPCPassenger(uint32 guid, CreatureData const* d
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return creature;
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}
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GameObject* MotionTransport::CreateGOPassenger(uint32 guid, GameObjectData const* data)
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GameObject* MotionTransport::CreateGOPassenger(ObjectGuid::LowType guid, GameObjectData const* data)
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{
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Map* map = GetMap();
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GameObject* go = new GameObject();
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@@ -374,7 +375,8 @@ GameObject* MotionTransport::CreateGOPassenger(uint32 guid, GameObjectData const
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if (!go->IsPositionValid())
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{
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LOG_ERROR("server", "GameObject (guidlow %d, entry %d) not created. Suggested coordinates aren't valid (X: %f Y: %f)", go->GetGUIDLow(), go->GetEntry(), go->GetPositionX(), go->GetPositionY());
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LOG_ERROR("server", "GameObject (%s) not created. Suggested coordinates aren't valid (X: %f Y: %f)",
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go->GetGUID().ToString().c_str(), go->GetPositionX(), go->GetPositionY());
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delete go;
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return nullptr;
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}
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@@ -660,7 +662,7 @@ StaticTransport::~StaticTransport()
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ASSERT(_passengers.empty());
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}
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bool StaticTransport::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const& rotation, uint32 animprogress, GOState go_state, uint32 artKit)
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bool StaticTransport::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const& rotation, uint32 animprogress, GOState go_state, uint32 artKit)
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{
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ASSERT(map);
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SetMap(map);
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@@ -690,7 +692,7 @@ bool StaticTransport::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 ph
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return false;
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}
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Object::_Create(guidlow, 0, HIGHGUID_TRANSPORT);
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Object::_Create(guidlow, 0, HighGuid::Transport);
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m_goInfo = goinfo;
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@@ -970,7 +972,7 @@ void StaticTransport::RemovePassenger(WorldObject* passenger, bool withAll)
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{
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passenger->SetTransport(nullptr);
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passenger->m_movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT;
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passenger->m_movementInfo.transport.guid = 0;
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passenger->m_movementInfo.transport.guid.Clear();
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passenger->m_movementInfo.transport.pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
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}
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}
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@@ -35,12 +35,12 @@ protected:
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class MotionTransport : public Transport
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{
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friend MotionTransport* TransportMgr::CreateTransport(uint32, uint32, Map*);
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friend MotionTransport* TransportMgr::CreateTransport(uint32, ObjectGuid::LowType, Map*);
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MotionTransport();
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public:
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~MotionTransport() override;
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bool CreateMoTrans(uint32 guidlow, uint32 entry, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress);
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bool CreateMoTrans(ObjectGuid::LowType guidlow, uint32 entry, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress);
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void CleanupsBeforeDelete(bool finalCleanup = true) override;
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void BuildUpdate(UpdateDataMapType& data_map, UpdatePlayerSet&) override;
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@@ -50,8 +50,8 @@ public:
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void AddPassenger(WorldObject* passenger, bool withAll = false) override;
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void RemovePassenger(WorldObject* passenger, bool withAll = false) override;
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Creature* CreateNPCPassenger(uint32 guid, CreatureData const* data);
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GameObject* CreateGOPassenger(uint32 guid, GameObjectData const* data);
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Creature* CreateNPCPassenger(ObjectGuid::LowType guid, CreatureData const* data);
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GameObject* CreateGOPassenger(ObjectGuid::LowType guid, GameObjectData const* data);
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void LoadStaticPassengers();
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PassengerSet const& GetStaticPassengers() const { return _staticPassengers; }
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@@ -102,7 +102,7 @@ public:
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StaticTransport();
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~StaticTransport() override;
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bool Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const& rotation, uint32 animprogress, GOState go_state, uint32 artKit = 0) override;
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bool Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const& rotation, uint32 animprogress, GOState go_state, uint32 artKit = 0) override;
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void CleanupsBeforeDelete(bool finalCleanup = true) override;
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void BuildUpdate(UpdateDataMapType& data_map, UpdatePlayerSet&) override;
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