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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
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@@ -93,22 +93,22 @@ class PlayerSocial
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public:
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PlayerSocial();
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// adding/removing
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bool AddToSocialList(uint64 friend_guid, SocialFlag flag);
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void RemoveFromSocialList(uint64 friend_guid, SocialFlag flag);
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void SetFriendNote(uint64 friendGuid, std::string note);
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bool AddToSocialList(ObjectGuid friend_guid, SocialFlag flag);
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void RemoveFromSocialList(ObjectGuid friend_guid, SocialFlag flag);
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void SetFriendNote(ObjectGuid friendGuid, std::string note);
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// Packet send's
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void SendSocialList(Player* player, uint32 flags);
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// Misc
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bool HasFriend(uint64 friend_guid) const;
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bool HasIgnore(uint64 ignore_guid) const;
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uint64 GetPlayerGUID() const { return m_playerGUID; }
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void SetPlayerGUID(uint64 guid) { m_playerGUID = guid; }
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bool HasFriend(ObjectGuid friend_guid) const;
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bool HasIgnore(ObjectGuid ignore_guid) const;
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ObjectGuid GetPlayerGUID() const { return m_playerGUID; }
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void SetPlayerGUID(ObjectGuid guid) { m_playerGUID = guid; }
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uint32 GetNumberOfSocialsWithFlag(SocialFlag flag) const;
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private:
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bool _checkContact(uint64 guid, SocialFlag flags) const;
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typedef std::map<uint32, FriendInfo> PlayerSocialMap;
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bool _checkContact(ObjectGuid guid, SocialFlag flags) const;
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typedef std::map<ObjectGuid, FriendInfo> PlayerSocialMap;
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PlayerSocialMap m_playerSocialMap;
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uint64 m_playerGUID;
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ObjectGuid m_playerGUID;
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};
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class SocialMgr
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@@ -120,16 +120,16 @@ class SocialMgr
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public:
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static SocialMgr* instance();
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// Misc
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void RemovePlayerSocial(uint64 guid) { m_socialMap.erase(guid); }
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static void GetFriendInfo(Player* player, uint64 friendGUID, FriendInfo& friendInfo);
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void RemovePlayerSocial(ObjectGuid guid) { m_socialMap.erase(guid); }
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static void GetFriendInfo(Player* player, ObjectGuid friendGUID, FriendInfo& friendInfo);
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// Packet management
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void MakeFriendStatusPacket(FriendsResult result, uint64 friend_guid, WorldPacket* data);
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void SendFriendStatus(Player* player, FriendsResult result, uint64 friend_guid, bool broadcast);
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void MakeFriendStatusPacket(FriendsResult result, ObjectGuid friend_guid, WorldPacket* data);
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void SendFriendStatus(Player* player, FriendsResult result, ObjectGuid friend_guid, bool broadcast);
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void BroadcastToFriendListers(Player* player, WorldPacket* packet);
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// Loading
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PlayerSocial* LoadFromDB(PreparedQueryResult result, uint64 guid);
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PlayerSocial* LoadFromDB(PreparedQueryResult result, ObjectGuid guid);
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private:
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typedef std::map<uint32, PlayerSocial> SocialMap;
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typedef std::map<ObjectGuid, PlayerSocial> SocialMap;
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SocialMap m_socialMap;
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};
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