feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)

This commit is contained in:
UltraNix
2021-04-25 22:18:03 +02:00
committed by GitHub
parent 91081f4ad8
commit f4c226423d
568 changed files with 10655 additions and 11019 deletions

View File

@@ -26,7 +26,7 @@ uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag) const
return counter;
}
bool PlayerSocial::AddToSocialList(uint64 friendGuid, SocialFlag flag)
bool PlayerSocial::AddToSocialList(ObjectGuid friendGuid, SocialFlag flag)
{
// check client limits
if (GetNumberOfSocialsWithFlag(flag) >= (((flag & SOCIAL_FLAG_FRIEND) != 0) ? SOCIALMGR_FRIEND_LIMIT : SOCIALMGR_IGNORE_LIMIT))
@@ -40,8 +40,8 @@ bool PlayerSocial::AddToSocialList(uint64 friendGuid, SocialFlag flag)
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_CHARACTER_SOCIAL_FLAGS);
stmt->setUInt8(0, itr->second.Flags);
stmt->setUInt32(1, GetPlayerGUID());
stmt->setUInt32(2, friendGuid);
stmt->setUInt32(1, GetPlayerGUID().GetCounter());
stmt->setUInt32(2, friendGuid.GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -51,8 +51,8 @@ bool PlayerSocial::AddToSocialList(uint64 friendGuid, SocialFlag flag)
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SOCIAL);
stmt->setUInt32(0, GetPlayerGUID());
stmt->setUInt32(1, friendGuid);
stmt->setUInt32(0, GetPlayerGUID().GetCounter());
stmt->setUInt32(1, friendGuid.GetCounter());
stmt->setUInt8(2, flag);
CharacterDatabase.Execute(stmt);
@@ -60,7 +60,7 @@ bool PlayerSocial::AddToSocialList(uint64 friendGuid, SocialFlag flag)
return true;
}
void PlayerSocial::RemoveFromSocialList(uint64 friendGuid, SocialFlag flag)
void PlayerSocial::RemoveFromSocialList(ObjectGuid friendGuid, SocialFlag flag)
{
auto itr = m_playerSocialMap.find(friendGuid);
if (itr == m_playerSocialMap.end()) // not exist
@@ -72,8 +72,8 @@ void PlayerSocial::RemoveFromSocialList(uint64 friendGuid, SocialFlag flag)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SOCIAL);
stmt->setUInt32(0, GetPlayerGUID());
stmt->setUInt32(1, friendGuid);
stmt->setUInt32(0, GetPlayerGUID().GetCounter());
stmt->setUInt32(1, friendGuid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -84,14 +84,14 @@ void PlayerSocial::RemoveFromSocialList(uint64 friendGuid, SocialFlag flag)
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_REM_CHARACTER_SOCIAL_FLAGS);
stmt->setUInt8(0, flag);
stmt->setUInt32(1, GetPlayerGUID());
stmt->setUInt32(2, friendGuid);
stmt->setUInt32(1, GetPlayerGUID().GetCounter());
stmt->setUInt32(2, friendGuid.GetCounter());
CharacterDatabase.Execute(stmt);
}
}
void PlayerSocial::SetFriendNote(uint64 friendGuid, std::string note)
void PlayerSocial::SetFriendNote(ObjectGuid friendGuid, std::string note)
{
auto itr = m_playerSocialMap.find(friendGuid);
if (itr == m_playerSocialMap.end()) // not exist
@@ -102,8 +102,8 @@ void PlayerSocial::SetFriendNote(uint64 friendGuid, std::string note)
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_NOTE);
stmt->setString(0, note);
stmt->setUInt32(1, GetPlayerGUID());
stmt->setUInt32(2, friendGuid);
stmt->setUInt32(1, GetPlayerGUID().GetCounter());
stmt->setUInt32(2, friendGuid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -145,7 +145,7 @@ void PlayerSocial::SendSocialList(Player* player, uint32 flags)
sSocialMgr->GetFriendInfo(player, itr.first, friendInfo);
data << uint64(itr.first); // player guid
data << itr.first; // player guid
data << uint32(contactFlags); // player flag (0x1 = Friend, 0x2 = Ignored, 0x4 = Muted)
data << friendInfo.Note; // string note
if (contactFlags & SOCIAL_FLAG_FRIEND) // if IsFriend()
@@ -165,7 +165,7 @@ void PlayerSocial::SendSocialList(Player* player, uint32 flags)
LOG_DEBUG("network", "WORLD: Sent SMSG_CONTACT_LIST");
}
bool PlayerSocial::_checkContact(uint64 guid, SocialFlag flags) const
bool PlayerSocial::_checkContact(ObjectGuid guid, SocialFlag flags) const
{
const auto& itr = m_playerSocialMap.find(guid);
if (itr != m_playerSocialMap.end())
@@ -174,12 +174,12 @@ bool PlayerSocial::_checkContact(uint64 guid, SocialFlag flags) const
return false;
}
bool PlayerSocial::HasFriend(uint64 friend_guid) const
bool PlayerSocial::HasFriend(ObjectGuid friend_guid) const
{
return _checkContact(friend_guid, SOCIAL_FLAG_FRIEND);
}
bool PlayerSocial::HasIgnore(uint64 ignore_guid) const
bool PlayerSocial::HasIgnore(ObjectGuid ignore_guid) const
{
return _checkContact(ignore_guid, SOCIAL_FLAG_IGNORED);
}
@@ -198,7 +198,7 @@ SocialMgr* SocialMgr::instance()
return &instance;
}
void SocialMgr::GetFriendInfo(Player* player, uint64 friendGUID, FriendInfo& friendInfo)
void SocialMgr::GetFriendInfo(Player* player, ObjectGuid friendGUID, FriendInfo& friendInfo)
{
if (!player)
return;
@@ -208,7 +208,7 @@ void SocialMgr::GetFriendInfo(Player* player, uint64 friendGUID, FriendInfo& fri
friendInfo.Level = 0;
friendInfo.Class = 0;
Player* pFriend = ObjectAccessor::FindPlayerInOrOutOfWorld(friendGUID);
Player* pFriend = ObjectAccessor::FindConnectedPlayer(friendGUID);
if (!pFriend || AccountMgr::IsGMAccount(pFriend->GetSession()->GetSecurity()))
return;
@@ -236,14 +236,14 @@ void SocialMgr::GetFriendInfo(Player* player, uint64 friendGUID, FriendInfo& fri
}
}
void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint64 guid, WorldPacket* data)
void SocialMgr::MakeFriendStatusPacket(FriendsResult result, ObjectGuid guid, WorldPacket* data)
{
data->Initialize(SMSG_FRIEND_STATUS, 9);
*data << uint8(result);
*data << uint64(guid);
*data << guid;
}
void SocialMgr::SendFriendStatus(Player* player, FriendsResult result, uint64 friendGuid, bool broadcast)
void SocialMgr::SendFriendStatus(Player* player, FriendsResult result, ObjectGuid friendGuid, bool broadcast)
{
FriendInfo fi;
GetFriendInfo(player, friendGuid, fi);
@@ -287,16 +287,15 @@ void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet)
TeamId teamId = player->GetTeamId();
AccountTypes security = player->GetSession()->GetSecurity();
uint32 guid = player->GetGUIDLow();
bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
AccountTypes gmLevelInWhoList = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
for (auto const& itr : m_socialMap)
{
auto const& itr2 = itr.second.m_playerSocialMap.find(guid);
auto const& itr2 = itr.second.m_playerSocialMap.find(player->GetGUID());
if (itr2 != itr.second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
{
Player* pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr.first, 0, HIGHGUID_PLAYER));
Player* pFriend = ObjectAccessor::FindPlayer(itr.first);
// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
@@ -306,7 +305,7 @@ void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet)
}
}
PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, uint64 guid)
PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, ObjectGuid guid)
{
PlayerSocial* social = &m_socialMap[guid];
social->SetPlayerGUID(guid);
@@ -318,7 +317,7 @@ PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, uint64 guid)
{
Field* fields = result->Fetch();
auto friendGuid = fields[0].GetUInt32();
auto friendGuid = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt32());
auto flags = fields[1].GetUInt8();
auto note = fields[2].GetString();