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feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
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@@ -84,7 +84,7 @@ namespace FactorySelector
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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// select NullCreatureAI if not another cases
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ainame = (ai_factory == nullptr) ? "NullCreatureAI" : ai_factory->key();
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LOG_DEBUG("scripts.ai", "Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str());
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LOG_DEBUG("scripts.ai", "Creature %s used AI is %s.", creature->GetGUID().ToString().c_str(), ainame.c_str());
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#endif
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return (ai_factory == nullptr ? new NullCreatureAI(creature) : ai_factory->Create(creature));
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}
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@@ -131,7 +131,7 @@ namespace FactorySelector
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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std::string ainame = (ai_factory == nullptr || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key();
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LOG_DEBUG("scripts.ai", "GameObject %u used AI is %s.", go->GetGUIDLow(), ainame.c_str());
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LOG_DEBUG("scripts.ai", "GameObject %s used AI is %s.", go->GetGUID().ToString().c_str(), ainame.c_str());
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#endif
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return (ai_factory == nullptr ? new NullGameObjectAI(go) : ai_factory->Create(go));
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