feat(Core/SAI): SetData now has invoker (#19296)

* cherry-pick commit (cfc77fd843)

* cherry-pick commit (beb333738d)

* Move IsSmart function from headerfile

Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
Co-authored-by: Shauren <shauren.trinity@gmail.com>
This commit is contained in:
Kitzunu
2024-07-06 13:46:10 +02:00
committed by GitHub
parent 65870ec1a1
commit f42ed2efa5
7 changed files with 82 additions and 44 deletions

View File

@@ -962,9 +962,9 @@ uint32 SmartAI::GetData(uint32 /*id*/) const
return 0;
}
void SmartAI::SetData(uint32 id, uint32 value)
void SmartAI::SetData(uint32 id, uint32 value, Unit* invoker)
{
GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, nullptr, id, value);
GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, invoker, id, value);
}
void SmartAI::SetGUID(ObjectGuid /*guid*/, int32 /*id*/)
@@ -1232,9 +1232,9 @@ void SmartGameObjectAI::Destroyed(Player* player, uint32 eventId)
GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, player, eventId, 0, false, nullptr, me);
}
void SmartGameObjectAI::SetData(uint32 id, uint32 value)
void SmartGameObjectAI::SetData(uint32 id, uint32 value, Unit* invoker)
{
GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, nullptr, id, value);
GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, invoker, id, value);
}
void SmartGameObjectAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker)