feat(Core/SAI): Implement SMART_ACTION_SET_GUID (#15978)

* feat(Core/SAI): Implement SMART_ACTION_SET_GUID

* Update SmartScript.cpp

* Update src/server/game/AI/SmartScripts/SmartScriptMgr.h

* Update SmartScript.cpp
This commit is contained in:
Skjalf
2023-04-16 21:00:44 -03:00
committed by GitHub
parent 8fa0953671
commit f3c63f9662
3 changed files with 35 additions and 1 deletions

View File

@@ -762,6 +762,7 @@ bool SmartAIMgr::CheckUnusedActionParams(SmartScriptHolder const& e)
case SMART_ACTION_ZONE_UNDER_ATTACK: return NO_PARAMS;
case SMART_ACTION_LOAD_GRID: return NO_PARAMS;
case SMART_ACTION_MUSIC: return sizeof(SmartAction::music);
case SMART_ACTION_SET_GUID: return sizeof(SmartAction::setGuid);
default:
LOG_WARN("sql.sql", "SmartAIMgr: entryorguid {} source_type {} id {} action_type {} is using an action with no unused params specified in SmartAIMgr::CheckUnusedActionParams(), please report this.",
e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
@@ -1914,6 +1915,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_SET_CORPSE_DELAY:
case SMART_ACTION_ATTACK_STOP:
case SMART_ACTION_PLAY_CINEMATIC:
case SMART_ACTION_SET_GUID:
break;
default:
LOG_ERROR("sql.sql", "SmartAIMgr: Not handled action_type({}), event_type({}), Entry {} SourceType {} Event {}, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);