When player has Animal blood applied the D.E.H.T.A camp will now be hostile if player goes near.

This commit is contained in:
talamortis
2017-07-03 22:53:57 +01:00
parent 79210edf4b
commit f353f9b5bb
2 changed files with 121 additions and 1 deletions

View File

@@ -2242,7 +2242,8 @@ class spell_pvp_trinket_wotf_shared_cd : public SpellScriptLoader
enum AnimalBloodPoolSpell
{
SPELL_ANIMAL_BLOOD = 46221,
SPELL_SPAWN_BLOOD_POOL = 63471
SPELL_SPAWN_BLOOD_POOL = 63471,
FACTION_DETHA_ATTACK = 942
};
class spell_gen_animal_blood : public SpellScriptLoader
@@ -2266,13 +2267,20 @@ class spell_gen_animal_blood : public SpellScriptLoader
// Remove all auras with spell id 46221, except the one currently being applied
while (Aura* aur = GetUnitOwner()->GetOwnedAura(SPELL_ANIMAL_BLOOD, 0, 0, 0, GetAura()))
GetUnitOwner()->RemoveOwnedAura(aur);
if (Unit* owner = GetUnitOwner())
{
owner->setFaction(FACTION_DETHA_ATTACK);
}
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* owner = GetUnitOwner())
{
owner->RestoreFaction();
if (owner->IsInWater())
owner->CastSpell(owner, SPELL_SPAWN_BLOOD_POOL, true);
}
}
void Register()