diff --git a/src/server/scripts/Events/midsummer.cpp b/src/server/scripts/Events/midsummer.cpp index e56636865..89d180eb5 100644 --- a/src/server/scripts/Events/midsummer.cpp +++ b/src/server/scripts/Events/midsummer.cpp @@ -269,7 +269,7 @@ struct npc_midsummer_ribbon_pole_target : public ScriptedAI LocateRibbonPole(); SpawnFireSpiralBunny(); - _scheduler.Schedule(1s, [this](TaskContext context) + scheduler.Schedule(1s, [this](TaskContext context) { DoCleanupChecks(); context.Repeat(); @@ -326,7 +326,7 @@ struct npc_midsummer_ribbon_pole_target : public ScriptedAI void LocateRibbonPole() { - _scheduler.Schedule(420ms, [this](TaskContext context) + scheduler.Schedule(420ms, [this](TaskContext context) { _ribbonPole = me->FindNearestGameObject(GO_RIBBON_POLE, 10.0f); @@ -380,7 +380,7 @@ struct npc_midsummer_ribbon_pole_target : public ScriptedAI } if (_dancerList.size() >= THRESHOLD_FIREWORK_3) { - _scheduler.Schedule(500ms, [this](TaskContext /*context*/) + scheduler.Schedule(500ms, [this](TaskContext /*context*/) { _bunny->CastSpell(nullptr, SPELL_RIBBON_POLE_FIREWORK); }) @@ -391,7 +391,7 @@ struct npc_midsummer_ribbon_pole_target : public ScriptedAI } if (_dancerList.size() >= THRESHOLD_FIREWORK_5) { - _scheduler.Schedule(1500ms, [this](TaskContext /*context*/) + scheduler.Schedule(1500ms, [this](TaskContext /*context*/) { _bunny->CastSpell(nullptr, SPELL_RIBBON_POLE_FIREWORK); }) @@ -461,11 +461,10 @@ struct npc_midsummer_ribbon_pole_target : public ScriptedAI void UpdateAI(uint32 diff) override { - _scheduler.Update(diff); + scheduler.Update(diff); } private: - TaskScheduler _scheduler; std::vector _dancerList; GameObject* _ribbonPole; Creature* _bunny;