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refactor(Core/Network): remove redundant logging calls from some message handlers (#17565)
chore: removed redundant logging calls from some message handlers
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@@ -380,8 +380,6 @@ void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket& recvData)
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void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recvData*/)
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{
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LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CANCEL");
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_player->PlayerTalkClass->SendCloseGossip();
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}
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@@ -535,7 +533,6 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
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void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
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{
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LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH");
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}
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void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
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@@ -624,8 +621,6 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
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uint8 msg;
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recvPacket >> guid >> questId >> msg;
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LOG_DEBUG("network", "WORLD: Received MSG_QUEST_PUSH_RESULT");
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if (_player->GetDivider() && _player->GetDivider() == guid)
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{
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if (Player* player = ObjectAccessor::GetPlayer(*_player, _player->GetDivider()))
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@@ -641,9 +636,7 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
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void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/)
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{
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LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
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_player->SendQuestGiverStatusMultiple();
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_player->SendQuestGiverStatusMultiple();
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}
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void WorldSession::HandleQueryQuestsCompleted(WorldPacket& /*recvData*/)
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