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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Network): remove redundant logging calls from some message handlers (#17565)
chore: removed redundant logging calls from some message handlers
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@@ -622,14 +622,6 @@ void WorldSession::HandleBugOpcode(WorldPacket& recv_data)
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recv_data >> typelen >> type;
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if (suggestion == 0)
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LOG_DEBUG("network", "WORLD: Received CMSG_BUG [Bug Report]");
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else
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LOG_DEBUG("network", "WORLD: Received CMSG_BUG [Suggestion]");
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LOG_DEBUG("network", "{}", type);
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LOG_DEBUG("network", "{}", content);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT);
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stmt->SetData(0, type);
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@@ -640,8 +632,6 @@ void WorldSession::HandleBugOpcode(WorldPacket& recv_data)
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void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recv_data)
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{
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LOG_DEBUG("network", "WORLD: Received CMSG_RECLAIM_CORPSE");
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ObjectGuid guid;
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recv_data >> guid;
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@@ -676,8 +666,6 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recv_data)
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void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recv_data)
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{
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LOG_DEBUG("network", "WORLD: Received CMSG_RESURRECT_RESPONSE");
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ObjectGuid guid;
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uint8 status;
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recv_data >> guid;
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@@ -857,8 +845,6 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
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void WorldSession::HandleUpdateAccountData(WorldPacket& recv_data)
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{
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LOG_DEBUG("network", "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
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uint32 type, timestamp, decompressedSize;
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recv_data >> type >> timestamp >> decompressedSize;
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@@ -912,8 +898,6 @@ void WorldSession::HandleUpdateAccountData(WorldPacket& recv_data)
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void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
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{
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LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
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uint32 type;
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recv_data >> type;
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@@ -950,7 +934,6 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
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void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
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{
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LOG_DEBUG("network", "WORLD: Received CMSG_SET_ACTION_BUTTON");
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uint8 button;
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uint32 packetData;
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recv_data >> button >> packetData;
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@@ -992,26 +975,18 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
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void WorldSession::HandleCompleteCinematic(WorldPacket& /*recv_data*/)
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{
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{
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LOG_DEBUG("network", "WORLD: Received CMSG_COMPLETE_CINEMATIC");
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}
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// If player has sight bound to visual waypoint NPC we should remove it
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GetPlayer()->GetCinematicMgr()->EndCinematic();
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}
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void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recv_data*/)
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{
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{
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LOG_DEBUG("network", "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA");
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}
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// Sent by client when cinematic actually begun. So we begin the server side process
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GetPlayer()->GetCinematicMgr()->BeginCinematic();
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}
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void WorldSession::HandleFeatherFallAck(WorldPacket& recv_data)
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{
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LOG_DEBUG("network", "WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
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// no used
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recv_data.rfinish(); // prevent warnings spam
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}
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@@ -1046,8 +1021,6 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
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ObjectGuid guid;
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recv_data >> guid;
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LOG_DEBUG("network", "WORLD: Received CMSG_INSPECT");
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Player* player = ObjectAccessor::GetPlayer(*_player, guid);
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if (!player)
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{
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@@ -1133,8 +1106,6 @@ void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
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recv_data >> PositionZ;
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recv_data >> Orientation; // o (3.141593 = 180 degrees)
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LOG_DEBUG("network", "WORLD: Received CMSG_WORLD_TELEPORT");
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if (GetPlayer()->IsInFlight())
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{
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LOG_DEBUG("network", "Player '{}' ({}) in flight, ignore worldport command.", GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
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