refactor(Core/Network): remove redundant logging calls from some message handlers (#17565)

chore: removed redundant logging calls from some message handlers
This commit is contained in:
Tristan 'Natrist' Cormier
2023-11-08 15:53:43 -05:00
committed by GitHub
parent ef09d4b63f
commit f1cb3bfb3b
14 changed files with 3 additions and 129 deletions

View File

@@ -1244,8 +1244,6 @@ void WorldSession::HandlePlayerLoginToCharOutOfWorld(Player* /*pCurrChar*/)
void WorldSession::HandleSetFactionAtWar(WorldPacket& recvData)
{
LOG_DEBUG("network.opcode", "WORLD: Received CMSG_SET_FACTION_ATWAR");
uint32 repListID;
uint8 flag;
@@ -1292,7 +1290,6 @@ void WorldSession::HandleTutorialReset(WorldPacket& /*recvData*/)
void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket& recvData)
{
LOG_DEBUG("network.opcode", "WORLD: Received CMSG_SET_WATCHED_FACTION");
uint32 fact;
recvData >> fact;
GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact);
@@ -1300,7 +1297,6 @@ void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket& recvData)
void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket& recvData)
{
LOG_DEBUG("network.opcode", "WORLD: Received CMSG_SET_FACTION_INACTIVE");
uint32 replistid;
uint8 inactive;
recvData >> replistid >> inactive;