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refactor(Core/Network): remove redundant logging calls from some message handlers (#17565)
chore: removed redundant logging calls from some message handlers
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@@ -1244,8 +1244,6 @@ void WorldSession::HandlePlayerLoginToCharOutOfWorld(Player* /*pCurrChar*/)
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void WorldSession::HandleSetFactionAtWar(WorldPacket& recvData)
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{
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LOG_DEBUG("network.opcode", "WORLD: Received CMSG_SET_FACTION_ATWAR");
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uint32 repListID;
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uint8 flag;
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@@ -1292,7 +1290,6 @@ void WorldSession::HandleTutorialReset(WorldPacket& /*recvData*/)
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void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket& recvData)
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{
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LOG_DEBUG("network.opcode", "WORLD: Received CMSG_SET_WATCHED_FACTION");
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uint32 fact;
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recvData >> fact;
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GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact);
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@@ -1300,7 +1297,6 @@ void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket& recvData)
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void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket& recvData)
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{
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LOG_DEBUG("network.opcode", "WORLD: Received CMSG_SET_FACTION_INACTIVE");
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uint32 replistid;
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uint8 inactive;
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recvData >> replistid >> inactive;
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