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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Network): remove redundant logging calls from some message handlers (#17565)
chore: removed redundant logging calls from some message handlers
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@@ -395,8 +395,6 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
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//this function is called when client bids or buys out auction
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void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
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{
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LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_PLACE_BID");
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ObjectGuid auctioneer;
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uint32 auctionId;
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uint32 price;
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@@ -528,8 +526,6 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
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//this void is called when auction_owner cancels his auction
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void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
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{
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LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_REMOVE_ITEM");
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ObjectGuid auctioneer;
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uint32 auctionId;
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recvData >> auctioneer;
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@@ -603,8 +599,6 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
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//called when player lists his bids
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void WorldSession::HandleAuctionListBidderItems(WorldPacket& recvData)
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{
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LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_BIDDER_ITEMS");
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ObjectGuid guid; //NPC guid
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uint32 listfrom; //page of auctions
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uint32 outbiddedCount; //count of outbidded auctions
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@@ -683,8 +677,6 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket& recvData)
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void WorldSession::HandleAuctionListOwnerItemsEvent(ObjectGuid creatureGuid)
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{
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LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_OWNER_ITEMS");
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_lastAuctionListOwnerItemsMSTime = GameTime::GetGameTimeMS(); // pussywizard
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Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(creatureGuid, UNIT_NPC_FLAG_AUCTIONEER);
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@@ -716,8 +708,6 @@ void WorldSession::HandleAuctionListOwnerItemsEvent(ObjectGuid creatureGuid)
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//this void is called when player clicks on search button
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void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
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{
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LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_ITEMS");
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std::string searchedname;
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uint8 levelmin, levelmax, usable;
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uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
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@@ -773,8 +763,6 @@ void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
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void WorldSession::HandleAuctionListPendingSales(WorldPacket& recvData)
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{
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LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_PENDING_SALES");
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recvData.read_skip<uint64>();
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uint32 count = 0;
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