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fix(Core/SmartScripts): Fixed SMART_ACTION_START_FOLLOW not complet… (#12580)
…ing quests.
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@@ -917,7 +917,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (IsUnit(target))
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{
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float angle = e.action.follow.angle > 6 ? (e.action.follow.angle * M_PI / 180.0f) : e.action.follow.angle;
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CAST_AI(SmartAI, me->AI())->SetFollow(target->ToUnit(), float(e.action.follow.dist) + 0.1f, angle, e.action.follow.credit, e.action.follow.entry, e.action.follow.creditType);
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CAST_AI(SmartAI, me->AI())->SetFollow(target->ToUnit(), float(e.action.follow.dist) + 0.1f, angle, e.action.follow.credit, e.action.follow.entry, e.action.follow.creditType, e.action.follow.aliveState);
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LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: Creature {} following target {}",
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me->GetGUID().ToString(), target->GetGUID().ToString());
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break;
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@@ -4329,6 +4329,12 @@ void SpellMgr::LoadSpellInfoCorrections()
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spellInfo->Effects[EFFECT_0].SpellClassMask = flag96(0x00000003, 0x00001000);
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});
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// Find the Ancient Hero: Kill Credit
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ApplySpellFix({ 25729 }, [](SpellInfo* spellInfo)
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{
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spellInfo->Effects[EFFECT_0].TargetA = TARGET_UNIT_SUMMONER;
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});
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for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
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{
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SpellInfo* spellInfo = mSpellInfoMap[i];
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