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feat(CORE/Instance): access_requirement db refactor and improved output (#3696)
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@@ -3609,6 +3609,45 @@ Calculate.Gameoject.Zone.Area.Data = 0
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LFG.Location.All = 0
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#
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# DungeonAccessRequirements.PrintMode
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#
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# Description: Select the preferred format to display information to the player who cannot enter a portal dungeon because when has not met the access requirements:
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# Default: 1 - (Display only one requirement at a time (BlizzLike, like in the LFG interface))
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# 0 - (Display no extra information, only "Requirements not met")
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# 2 - (Display detailed requirements, all at once, with clickable links)
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#
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DungeonAccessRequirements.PrintMode = 1
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#
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# DungeonAccessRequirements.PortalAvgIlevelCheck
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#
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# Description: Enable average item level requirement when entering a dungeon/raid's portal (= deny the entry if player has too low average ilevel, like in LFG).
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# Default: 0 - (Disabled -> Blizzlike)
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# 1 - (Enabled)
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DungeonAccessRequirements.PortalAvgIlevelCheck = 0
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#
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# DungeonAccessRequirements.LFGLevelDBCOverride
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#
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# Description: If enabled, use `min_level` and `max_level` values from table `dungeon_access_requirements` to list or to hide a dungeon from the LFG window.
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# Default: 0 - (Disabled)
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# 1 - (Enabled)
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DungeonAccessRequirements.LFGLevelDBCOverride = 0
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#
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# DungeonAccessRequirements.OptionalStringID
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#
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# Description: Display an extra message from acore_strings in the chat after printing the dungeon access requirements.
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# To enable it set the ID of your desired string from the table acore_strings
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# Default: 0 - (Disabled)
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# 1+ - (Enabled)
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DungeonAccessRequirements.OptionalStringID = 0
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#
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# ICC Buff
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# Description: Specify ICC buff
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