refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708)

This commit is contained in:
Malcrom
2021-11-01 13:04:32 -03:00
committed by GitHub
parent 3396a9da87
commit f106de8788
129 changed files with 418 additions and 444 deletions

View File

@@ -650,9 +650,7 @@ enum ChickenCluck
EMOTE_HELLO = 0,
EMOTE_CLUCK_TEXT = 2,
QUEST_CLUCK = 3861,
FACTION_FRIENDLY = 35,
FACTION_CHICKEN = 31
QUEST_CLUCK = 3861
};
class npc_chicken_cluck : public CreatureScript
@@ -669,7 +667,7 @@ public:
void Reset() override
{
ResetFlagTimer = 120000;
me->setFaction(FACTION_CHICKEN);
me->SetFaction(FACTION_PREY);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
}
@@ -701,7 +699,7 @@ public:
if (player->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_NONE && rand() % 30 == 1)
{
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->setFaction(FACTION_FRIENDLY);
me->SetFaction(FACTION_FRIENDLY);
Talk(EMOTE_HELLO);
}
break;
@@ -709,7 +707,7 @@ public:
if (player->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_COMPLETE)
{
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->setFaction(FACTION_FRIENDLY);
me->SetFaction(FACTION_FRIENDLY);
Talk(EMOTE_CLUCK_TEXT);
}
break;