refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708)

This commit is contained in:
Malcrom
2021-11-01 13:04:32 -03:00
committed by GitHub
parent 3396a9da87
commit f106de8788
129 changed files with 418 additions and 444 deletions

View File

@@ -250,8 +250,7 @@ public:
enum Cooshhooosh
{
SPELL_LIGHTNING_BOLT = 9532,
QUEST_CRACK_SKULLS = 10009,
FACTION_HOSTILE_CO = 45
QUEST_CRACK_SKULLS = 10009
};
class npc_cooshcoosh : public CreatureScript
@@ -263,7 +262,7 @@ public:
{
npc_cooshcooshAI(Creature* creature) : ScriptedAI(creature)
{
m_uiNormFaction = creature->getFaction();
m_uiNormFaction = creature->GetFaction();
}
uint32 m_uiNormFaction;
@@ -272,8 +271,8 @@ public:
void Reset() override
{
LightningBolt_Timer = 2000;
if (me->getFaction() != m_uiNormFaction)
me->setFaction(m_uiNormFaction);
if (me->GetFaction() != m_uiNormFaction)
me->SetFaction(m_uiNormFaction);
}
void EnterCombat(Unit* /*who*/) override { }
@@ -314,7 +313,7 @@ public:
if (action == GOSSIP_ACTION_INFO_DEF)
{
CloseGossipMenuFor(player);
creature->setFaction(FACTION_HOSTILE_CO);
creature->SetFaction(FACTION_OGRE);
creature->AI()->AttackStart(player);
}
return true;